Information and Cultural Exchange: a study of best practices in community building, participation and cultural citizenship through creative practices. This study relates to the NRP 2: 'Strengthening Australia's social and economic fabric'. This project offers new approaches to questions of cultural diversity beyond multiculturalism by bringing together the notions of culture and citizenship, thereby reframing the international debate over cultural citizenship within the Australian context. The p ....Information and Cultural Exchange: a study of best practices in community building, participation and cultural citizenship through creative practices. This study relates to the NRP 2: 'Strengthening Australia's social and economic fabric'. This project offers new approaches to questions of cultural diversity beyond multiculturalism by bringing together the notions of culture and citizenship, thereby reframing the international debate over cultural citizenship within the Australian context. The project places Australia at the leading edge of research on new media, creative practices and citizenship by developing models of 'evaluating evaluation' and benchmarking participation, belonging and cultural citizenship. The research will contribute to improved funding, evaluation and policy priorities for key Arts agencies such as The Australia Council and Arts NSW.Read moreRead less
Investigation into digital games and Australian female digital game culture. The project investigates new paradigms for digital games specifically oriented to young female users, aged from 16 to 25 years. This study explores female digital game culture, particularly in Australia, to create solutions that support gender equity, and will involve research into innovative design of multi-user online games. It aims to produce, test and refine online prototypes involving different gameplay scenarios, ....Investigation into digital games and Australian female digital game culture. The project investigates new paradigms for digital games specifically oriented to young female users, aged from 16 to 25 years. This study explores female digital game culture, particularly in Australia, to create solutions that support gender equity, and will involve research into innovative design of multi-user online games. It aims to produce, test and refine online prototypes involving different gameplay scenarios, as well as produce theoretical reports to be published in journals, mailing lists and conference proceedings.Read moreRead less