Enhancing the content and experience of Interactive Childrens Television. Interactive television (iTV) as a participatory, on-demand communication provides a unique opportunity to significantly engage, entertain and educate preschool children. Through considerable industry partner collaboration and participation, this project will evaluate three distinct interactive options produced from selected children's television programs with proven success in Australia. Usability studies employing a vari ....Enhancing the content and experience of Interactive Childrens Television. Interactive television (iTV) as a participatory, on-demand communication provides a unique opportunity to significantly engage, entertain and educate preschool children. Through considerable industry partner collaboration and participation, this project will evaluate three distinct interactive options produced from selected children's television programs with proven success in Australia. Usability studies employing a variety of surveillance techniques will evaluate content design and user response. Children's viewing habits will be evaluated within a social context (the home) and a mobile lab setting using qualitative and quantitative assessment. The results will identify effective ways to produce meaningful interactivity and will encourage future industry based research.Read moreRead less
Researching, designing and evaluating online learning tools to effectively utilise audio-visual archives: critical literacies through rich task interactivity. In collaboration with Film Australia and award winning eLearning company Crank Media, researchers will prototype next-generation broadband learning tools that continually assess and respond to an individual user's knowledge gaps, and enable access to digital resources derived from personal learning styles and preferences. Underpinned by di ....Researching, designing and evaluating online learning tools to effectively utilise audio-visual archives: critical literacies through rich task interactivity. In collaboration with Film Australia and award winning eLearning company Crank Media, researchers will prototype next-generation broadband learning tools that continually assess and respond to an individual user's knowledge gaps, and enable access to digital resources derived from personal learning styles and preferences. Underpinned by distributed learning theory and working with ?rich task? activities within a content aggregation scaffolding the research will design and field test innovative online study and revision activities. It will engage learners in recognizing and switching their learning paradigms appropriately, and in articulating these decisions through dynamic content pathways utilizing Film Australia's invaluable archives.Read moreRead less
Conceiving Connections: Increasing industry viability through analysis of audience responses to dance performance. The development of audiences is identified by the Australian dance industry as vital to the future of the sector. The current project will investigate how audiences respond to highly evolved dance-works. It will explore the kinds of meaning communicated by such works, and the value assigned to them by tutored and untutored audiences. Methods for enhancing audience engagement will be ....Conceiving Connections: Increasing industry viability through analysis of audience responses to dance performance. The development of audiences is identified by the Australian dance industry as vital to the future of the sector. The current project will investigate how audiences respond to highly evolved dance-works. It will explore the kinds of meaning communicated by such works, and the value assigned to them by tutored and untutored audiences. Methods for enhancing audience engagement will be tested through studies in both metropolitan and regional centres. Dance-scholars, artists and cognitive psychologists collaborate with three industry partners to identify and address significant concerns for artists, presenters, advocates and funding bodies, and to train postgraduate reserachers in inter-disciplinary modes.Read moreRead less
Landscape and Memory: the West Coast of Victoria. The application is for an APAI PhD, located within a wider plan by Deakin University and Experimenta Media Arts to develop an interactive mode of analysis of landscape and design of civic spaces across the west coast and hinterland regions in Victoria. The project will locate development and regional cultural understanding within an enriched historical perspective, drawing on cross-disciplinary research and using digital animation in particular ....Landscape and Memory: the West Coast of Victoria. The application is for an APAI PhD, located within a wider plan by Deakin University and Experimenta Media Arts to develop an interactive mode of analysis of landscape and design of civic spaces across the west coast and hinterland regions in Victoria. The project will locate development and regional cultural understanding within an enriched historical perspective, drawing on cross-disciplinary research and using digital animation in particular to display the 'presence of the past in the present', to explore and promote distinctive and sustainable modes of living, and to construct visual hypotheses for environmental and cultural development in each area.Read moreRead less
Multimedia effectiveness in boosting entrepreneurial Indigenous microenterprises. This research will address a major challenge facing Indigenous people in rural, regional and metropolitan Australia: How can new media boost Indigenous microenterprises? It will do this by examining how Indigenous peoples are using new mkedia to increase community cohesion, employment, investment and tourism. In conjunction with Industry Partner, Kooemba Jdarra, this project will research and evaluate the impact In ....Multimedia effectiveness in boosting entrepreneurial Indigenous microenterprises. This research will address a major challenge facing Indigenous people in rural, regional and metropolitan Australia: How can new media boost Indigenous microenterprises? It will do this by examining how Indigenous peoples are using new mkedia to increase community cohesion, employment, investment and tourism. In conjunction with Industry Partner, Kooemba Jdarra, this project will research and evaluate the impact Indigenous microenterprises have on community development, building theoretical and practical knowledge for cultural and economic sustainability. The outcomes will include a 'best practice' model of Indigenous microenterprises and a map of activity in the area.Read moreRead less
Investigating, prototyping and trialling interactive online youth counselling tools. This project prototypes and trials interactive online counselling tools and evaluates their effectiveness in partnership with Australia's largest youth counselling service, Kids Help Line. There is a demonstrable need for Internet counselling practice and theory to incorporate opportunities offered by new information and communication technologies, especially to engage with the multimedia literacies of young peo ....Investigating, prototyping and trialling interactive online youth counselling tools. This project prototypes and trials interactive online counselling tools and evaluates their effectiveness in partnership with Australia's largest youth counselling service, Kids Help Line. There is a demonstrable need for Internet counselling practice and theory to incorporate opportunities offered by new information and communication technologies, especially to engage with the multimedia literacies of young people. The project will investigate multi-user graphical interactivity in youth counselling and develop an evidence base for advances in online counselling worldwide. It will research and prototype graphical tools based on traditional counselling methods to improve service delivery, and benefit the wellbeing of young Australians.Read moreRead less
The BYSTANDER FIELD: immersive 'feedback' environments for exhibiting and dramatically interacting with semiotic, aesthetic and emotional patterns in archived imagery. The BYSTANDER FIELD investigates dramatic new ways to exhibit, interrogate and interpret archived imagery. Immersing visitors bodily in a 'turbulent' environment of user-activated images, sounds and texts, all cross-referenced and inter-dependent, the project encourages interactive comprehension of cultural collections and the so ....The BYSTANDER FIELD: immersive 'feedback' environments for exhibiting and dramatically interacting with semiotic, aesthetic and emotional patterns in archived imagery. The BYSTANDER FIELD investigates dramatic new ways to exhibit, interrogate and interpret archived imagery. Immersing visitors bodily in a 'turbulent' environment of user-activated images, sounds and texts, all cross-referenced and inter-dependent, the project encourages interactive comprehension of cultural collections and the societies that spawned them.
The research method is iterative and evolutionary: critique of existing literature, designs and technologies; repeated, rapid prototyping leading to test-exhibit; final critique of user-experience; report on knowledge generated.
Outcomes are theoretical and practical: reports delivering new knowledge; audience-tested systems of display and interpretation which are scaleable to several museological and architectural scenarios.Read moreRead less