Australian Laureate Fellowships - Grant ID: FL180100094
Funder
Australian Research Council
Funding Amount
$2,749,550.00
Summary
Responding to the challenge of identity change. This project aims to advance our understanding of factors that promote successful adjustment to collective-level change, which is imperative for well-being and the fabric of society. The psychological and financial cost of not understanding these dynamics is significant, and is at the forefront of concerns in organisational, educational, community and national contexts. This project will help elucidate the complexities of collective-level change an ....Responding to the challenge of identity change. This project aims to advance our understanding of factors that promote successful adjustment to collective-level change, which is imperative for well-being and the fabric of society. The psychological and financial cost of not understanding these dynamics is significant, and is at the forefront of concerns in organisational, educational, community and national contexts. This project will help elucidate the complexities of collective-level change and adjustment to such change, providing benefits to communities, organisations and policy makers. The project builds on The Social Identity Model of Identity Change (SIMIC), a theoretical approach which helps to understand how people might effectively cope with change; it forms the basis of an ambitious and integrated theoretical program of research that will examine SIMIC predictions in novel contexts.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE210101107
Funder
Australian Research Council
Funding Amount
$412,744.00
Summary
Ahead of the Game: Balancing the Gaming Industry and Public Interest. This project battles the risks and embraces the benefits of digital gaming. There is a risk that one loses control of their gaming and prioritises it over other duties. This is offset by the benefits of using digital games for health. It is the first to decode and use the health data embedded in the connection between the gamer and their game persona (avatar). It does this by concurrently assessing important gamer, family, cul ....Ahead of the Game: Balancing the Gaming Industry and Public Interest. This project battles the risks and embraces the benefits of digital gaming. There is a risk that one loses control of their gaming and prioritises it over other duties. This is offset by the benefits of using digital games for health. It is the first to decode and use the health data embedded in the connection between the gamer and their game persona (avatar). It does this by concurrently assessing important gamer, family, cultural and game structure features. Findings will prompt the ethical growth of the Australian Health games industry and inform strategies to combat gaming disorder by tailoring games to users' needs. This will uniquely benefit Australians by re-directing this growing industry to better serve the public interest.Read moreRead less
The role of reward expectancy and reward availability in appetitive motivation. This project will investigate the learning processes that help regulate our desire for rewards such as food and drugs and our decisions about when to pursue those rewards. The results will have implications for our understanding of normal reward motivation as well as interventions for maladaptive behaviours such as gambling and drug-taking.
Strengthening community partnerships to promote adolescent school engagement and prevent problems such as alcohol misuse and violence. The project will reduce community rates of adolescent school non-attendance, adolescent alcohol misuse and antisocial behaviour. Adolescent school exclusion, alcohol use and antisocial behaviour are highly prevalent in Australia, and can be reduced using a variety of strategies that are coordinated at the school and community level. The project will decrease adol ....Strengthening community partnerships to promote adolescent school engagement and prevent problems such as alcohol misuse and violence. The project will reduce community rates of adolescent school non-attendance, adolescent alcohol misuse and antisocial behaviour. Adolescent school exclusion, alcohol use and antisocial behaviour are highly prevalent in Australia, and can be reduced using a variety of strategies that are coordinated at the school and community level. The project will decrease adolescent problems through community improvements in child and adolescent protective influences and reductions in risk influences. Furthermore, the project will equip communities with the capacity to learn how to identify and implement strategies to address the major influences that have the potential to reduce adolescent behaviour problems.Read moreRead less