Enhancing wellbeing and resilience within prisons: A psycho-educational approach for the missing middle. Many prisoners experience mental illness and psychological distress, which has been found to relate to repeat offending. Moreover, prison officers also experience high levels of anxiety and distress. This project aims to identify the mental health needs and factors that lead to psychological distress among prisoners and prison officers. Brief intervention programs intend to be developed to ad ....Enhancing wellbeing and resilience within prisons: A psycho-educational approach for the missing middle. Many prisoners experience mental illness and psychological distress, which has been found to relate to repeat offending. Moreover, prison officers also experience high levels of anxiety and distress. This project aims to identify the mental health needs and factors that lead to psychological distress among prisoners and prison officers. Brief intervention programs intend to be developed to address the needs of the ‘missing middle’ (those with elevated levels of distress who are not receiving services). The programs aim to be evaluated to determine whether they are preventing mental health deterioration among participants and whether the results reduce repeat incarceration for prisoners and increase job satisfaction and performance for officers.Read moreRead less
Understanding and responding to online child sexual exploitation offenders. The development of online communication technologies has facilitated a growth in online child sexual exploitation over the past two decades. Using a data-linkage framework, this project aims to enhance understanding of online child sexual exploitation, the legal frameworks surrounding this issue, and the unique characteristics, risks and needs of online sexual offenders. Expected outcomes include increased knowledge to i ....Understanding and responding to online child sexual exploitation offenders. The development of online communication technologies has facilitated a growth in online child sexual exploitation over the past two decades. Using a data-linkage framework, this project aims to enhance understanding of online child sexual exploitation, the legal frameworks surrounding this issue, and the unique characteristics, risks and needs of online sexual offenders. Expected outcomes include increased knowledge to inform current law enforcement and sentencing practices and the development of risk assessment and intervention protocols for clinical use with online offenders. This should increase evidence-based practice with online sexual offenders and assist in preventing the sexual exploitation of children online and in the community.Read moreRead less
Deakin Family Options: engaging youth with high prevalence mental health problems using family based interventions. Youth depression, anxiety and substance abuse are prevalent, distressing and costly problems impacting one in five young Australians. This collaborative project - called ‘Deakin Family Options’ - will evaluate a family based intervention in order to broaden the therapeutic approaches used for young people and their families.
Discovery Early Career Researcher Award - Grant ID: DE210101107
Funder
Australian Research Council
Funding Amount
$412,744.00
Summary
Ahead of the Game: Balancing the Gaming Industry and Public Interest. This project battles the risks and embraces the benefits of digital gaming. There is a risk that one loses control of their gaming and prioritises it over other duties. This is offset by the benefits of using digital games for health. It is the first to decode and use the health data embedded in the connection between the gamer and their game persona (avatar). It does this by concurrently assessing important gamer, family, cul ....Ahead of the Game: Balancing the Gaming Industry and Public Interest. This project battles the risks and embraces the benefits of digital gaming. There is a risk that one loses control of their gaming and prioritises it over other duties. This is offset by the benefits of using digital games for health. It is the first to decode and use the health data embedded in the connection between the gamer and their game persona (avatar). It does this by concurrently assessing important gamer, family, cultural and game structure features. Findings will prompt the ethical growth of the Australian Health games industry and inform strategies to combat gaming disorder by tailoring games to users' needs. This will uniquely benefit Australians by re-directing this growing industry to better serve the public interest.Read moreRead less