Growing up too quickly? Body objectification in adolescent and pre-adolescent girls (teens and tweens). The premature sexualisation of girls is seen as a major public health issue in Australia by government, welfare agencies and the general public alike. While the sexually objectified presentation of children in the media is well documented and unarguable, the consequences for individual psychological well-being are not. The empirical data base provided by the present project will allow the ide ....Growing up too quickly? Body objectification in adolescent and pre-adolescent girls (teens and tweens). The premature sexualisation of girls is seen as a major public health issue in Australia by government, welfare agencies and the general public alike. While the sexually objectified presentation of children in the media is well documented and unarguable, the consequences for individual psychological well-being are not. The empirical data base provided by the present project will allow the identification of girls who might be particularly vulnerable (or resilient) to the effects of objectification and sexualization, as well as suitable targets for intervention. Thus the research seeks to contribute to the well-being of adolescent and pre-adolescent girls (National Research Priority No. 2).
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War, Computer Games and Contemporary Technoculture. This project examines computer games with a view to understanding the profound interrelationship of war and cultural developments that influences much of the innovation in computer gaming and simulation today. In the wake of the recent escalation of terrorism and state-supported counter-terrorism, war has become even more visible in media and audio-visual entertainment, making the question of the relation between war and mainstream culture one ....War, Computer Games and Contemporary Technoculture. This project examines computer games with a view to understanding the profound interrelationship of war and cultural developments that influences much of the innovation in computer gaming and simulation today. In the wake of the recent escalation of terrorism and state-supported counter-terrorism, war has become even more visible in media and audio-visual entertainment, making the question of the relation between war and mainstream culture one which poses itself with increasing urgency. This project's exploration of computer games is aimed at illuminating crucial features of this wider question of war's place in Australian contemporary culture, connected as it is to the global media context.Read moreRead less
Only at the movies: mapping the contemporary Australian cinema market. Only at the movies? is a three-year project that asks: What is the enduring appeal of cinemagoing and how is it changing? It will provide detailed analyses of formal film exhibition and distribution in Australia by combining economic, cultural and geospatial research with industry expertise.
Mathematical modelling of information flow in social networks. This proposal aims to develop new mathematical and statistical methods to understand information flow in social networks. By using novel information theoretic techniques, it will create new methods to characterise social information flow in social networks. These tools will allow derivation of fundamental limits of predictability for AI methods applied to digital data. New mathematics of information flow will produce insights into so ....Mathematical modelling of information flow in social networks. This proposal aims to develop new mathematical and statistical methods to understand information flow in social networks. By using novel information theoretic techniques, it will create new methods to characterise social information flow in social networks. These tools will allow derivation of fundamental limits of predictability for AI methods applied to digital data. New mathematics of information flow will produce insights into social influence in online social networks. Benefits include: better understanding of how echo chambers may form in social networks, predictive models for how misinformation can spread online such as during an emergency, and a framework for intercomparison of AI methods applied to digital data on individuals. Read moreRead less
How effective are disclaimer labels on fashion magazine images? Commentators and researchers from a number of Western countries, including Australia, have suggested that idealised media images in fashion magazines should carry some sort of disclaimer informing readers when these images have been digitally enhanced. The overall aim of this project is to investigate the impact of disclaimer labels on women's mood and body dissatisfaction. Expected outcomes include recommendations to policy makers ....How effective are disclaimer labels on fashion magazine images? Commentators and researchers from a number of Western countries, including Australia, have suggested that idealised media images in fashion magazines should carry some sort of disclaimer informing readers when these images have been digitally enhanced. The overall aim of this project is to investigate the impact of disclaimer labels on women's mood and body dissatisfaction. Expected outcomes include recommendations to policy makers as to the most effective form of intervention, as well as increased theoretical understanding of the operation of disclaimer labels.Read moreRead less