The Business of Art: Corporate Interventions into the Production, Display, and Reception of the Visual Arts. The corporate presence in the Australian art world has increased exponentially over the past decade, resulting in a redefinition of the arts as an industry not to be subsidised but marketed. This project's analysis of the art historical implications of this corporate presence and an assessment of the aesthetic impact of increased corporate interventions into the production and display of ....The Business of Art: Corporate Interventions into the Production, Display, and Reception of the Visual Arts. The corporate presence in the Australian art world has increased exponentially over the past decade, resulting in a redefinition of the arts as an industry not to be subsidised but marketed. This project's analysis of the art historical implications of this corporate presence and an assessment of the aesthetic impact of increased corporate interventions into the production and display of art is of vital significance to the future of Australia, not only in terms of the quality and type of art that is produced by Australian artists, but also to the way that Australians understand the role of the visual arts in their society.Read moreRead less
The BYSTANDER FIELD: immersive 'feedback' environments for exhibiting and dramatically interacting with semiotic, aesthetic and emotional patterns in archived imagery. The BYSTANDER FIELD investigates dramatic new ways to exhibit, interrogate and interpret archived imagery. Immersing visitors bodily in a 'turbulent' environment of user-activated images, sounds and texts, all cross-referenced and inter-dependent, the project encourages interactive comprehension of cultural collections and the so ....The BYSTANDER FIELD: immersive 'feedback' environments for exhibiting and dramatically interacting with semiotic, aesthetic and emotional patterns in archived imagery. The BYSTANDER FIELD investigates dramatic new ways to exhibit, interrogate and interpret archived imagery. Immersing visitors bodily in a 'turbulent' environment of user-activated images, sounds and texts, all cross-referenced and inter-dependent, the project encourages interactive comprehension of cultural collections and the societies that spawned them.
The research method is iterative and evolutionary: critique of existing literature, designs and technologies; repeated, rapid prototyping leading to test-exhibit; final critique of user-experience; report on knowledge generated.
Outcomes are theoretical and practical: reports delivering new knowledge; audience-tested systems of display and interpretation which are scaleable to several museological and architectural scenarios.Read moreRead less