AUSLearn: AUtomated Sample Learning for Object Recognition. This project aims to enable computers to learn how to effectively use training samples for object recognition. Training sample is the only source used by computers to learn recognising objects. This project creates a new research direction that will enable the first full exploration of the power of samples. The aims will be enabled by leveraging the recent advances in reinforcement learning, fast training algorithms, and by developing n ....AUSLearn: AUtomated Sample Learning for Object Recognition. This project aims to enable computers to learn how to effectively use training samples for object recognition. Training sample is the only source used by computers to learn recognising objects. This project creates a new research direction that will enable the first full exploration of the power of samples. The aims will be enabled by leveraging the recent advances in reinforcement learning, fast training algorithms, and by developing novel deep learning algorithms. The new algorithms will benefit a wide range of applications, e.g. to effectively use car crash training samples for accurately identifying potential road crashes in transport and to effectively use rare medical imaging training data for robustly diagnosing diseases in health.Read moreRead less
Square Eyes or All Lies? Understanding Children's Exposure to Screens. This project will examine Australian parents’ number one concern about their children’s health and behaviour – their interactions with electronic screens. Current screen time guidelines are based on low-quality evidence and lack the nuance required to address this complex issue. This project will use innovative technology to resolve these weaknesses. Wearable cameras will measure what children are doing on screens, and where, ....Square Eyes or All Lies? Understanding Children's Exposure to Screens. This project will examine Australian parents’ number one concern about their children’s health and behaviour – their interactions with electronic screens. Current screen time guidelines are based on low-quality evidence and lack the nuance required to address this complex issue. This project will use innovative technology to resolve these weaknesses. Wearable cameras will measure what children are doing on screens, and where, when, and how long they are doing it. The project will also investigate how screen time impacts children’s development and how it is influenced by their environment. This evidence will benefit children by improving screen time guidelines, and help parents understand the impact of screen time on children’s development.
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