Understanding the design of exertion games to address Australia's obesity issue. In the face of an obesity epidemic, Australians have turned to physical computer games to address their weight issues. This research provides the first understanding of the role of the design of these games in motivating players to play harder, longer and more often, resulting in recommendations how to use and design games for health.
One Day, We'll All Invest This Way! Regulating Online Investment. This project will provide policy recommendations to promote national research priority 3: particularly goals 4 & 5. It will do this by using good regulation to increase the safety of online investing services. It will bring to Australia international expertise not available here, crucial to good regulation of online investing. If investors trust this mostly beneficial technology it will further Australians' prosperity through in ....One Day, We'll All Invest This Way! Regulating Online Investment. This project will provide policy recommendations to promote national research priority 3: particularly goals 4 & 5. It will do this by using good regulation to increase the safety of online investing services. It will bring to Australia international expertise not available here, crucial to good regulation of online investing. If investors trust this mostly beneficial technology it will further Australians' prosperity through investment e.g. for retirement. Competitive advantage through good regulation will bring overseas investors to Australia through the Internet. It will consolidate its role as a financial centre. With 51% of adults owning shares, this research could save Australians more than $1.6 billion per annum! Read moreRead less
Sociophysical Interactions: understanding the role of social and tangible technologies in maintaining good habits into old age. How can technology help us 'age well'? The project will study, design and evaluate novel information systems that integrate and support social engagement and physical activity in order to build foundational knowledge about these technologies and maintain the opportunities for social engagement and physical activity in our ageing population.
Supporting adaptive diagrammatic communication. The computing environment of the near future will allow users to access and
interact with digital information using an incredible variety of devices.
Regardless of these changes, humans will still be communicating using
diagrams and sketches. But unlike today where diagrams are static,
lifeless objects reflecting their origin in print media, the computer of
the near future will provide more flexible visual computer interfaces which
support ....Supporting adaptive diagrammatic communication. The computing environment of the near future will allow users to access and
interact with digital information using an incredible variety of devices.
Regardless of these changes, humans will still be communicating using
diagrams and sketches. But unlike today where diagrams are static,
lifeless objects reflecting their origin in print media, the computer of
the near future will provide more flexible visual computer interfaces which
support adaptive layout, user interaction and semantics based retrieval.
Based on geometric constraint solving, this project will provide a
generic computational basis for this radically new view of diagrams.
Read moreRead less
Sub-collection retrieval: understanding and improving search engines. Search engines have become essential in many parts of daily life. This project aims to improve the accuracy of search engines, increasing the productivity of information seeking tasks and reducing frustration with poor search answers, thus improving the current gateway to the world of information.
Location-Based Personalisation in Mobile Commerce (M-Commerce). M-commerce, though playing an important role in future competitiveness of Australia, suffers a low user demand. While location-based services have taken off in Europe, they are still at their infancy in Australia. In terms of IT access, Australia is ranked lower than many Asian countries. Our work gains an understanding of users' concerns and expectations of location-based services, which leads to better application designs and thus ....Location-Based Personalisation in Mobile Commerce (M-Commerce). M-commerce, though playing an important role in future competitiveness of Australia, suffers a low user demand. While location-based services have taken off in Europe, they are still at their infancy in Australia. In terms of IT access, Australia is ranked lower than many Asian countries. Our work gains an understanding of users' concerns and expectations of location-based services, which leads to better application designs and thus a wider adoption. An examination of users' attitude towards personalised content and concerns about data privacy provides insights to Australian legislation in relation to telemarketing and data-driven marketing. National benefits will stem from a balance between telemarketing efficiency and users' benefits.Read moreRead less
Effective summaries for search results. All information retrieval systems return a search result page that lists short summaries of each retrieved document. This project will transform search effectiveness by taking a new approach to the understanding, design, and construction of such summaries. Recent work has showed that users fail to click on up to 50 per cent of relevant documents because of poor summary quality. To enhance search result summaries, this project will model how users determine ....Effective summaries for search results. All information retrieval systems return a search result page that lists short summaries of each retrieved document. This project will transform search effectiveness by taking a new approach to the understanding, design, and construction of such summaries. Recent work has showed that users fail to click on up to 50 per cent of relevant documents because of poor summary quality. To enhance search result summaries, this project will model how users determine document relevance when inspecting a summary; it will exploit a previously untapped source of information to dramatically improve summary quality; and, it will create a new approach to retrieving relevant documents by considering their summarisability.Read moreRead less
Sonification for complex, mission-critical work environments. Human operators must often pay attention to an immediate task while monitoring background information, but intrusive alarms often capture operators' attention inappropriately. We investigate how continuous auditory information ("sonification") can provide low-level background information when all is normal, yet capture attention to abnormalities only when needed. The results of three experiments will determine the most effective combi ....Sonification for complex, mission-critical work environments. Human operators must often pay attention to an immediate task while monitoring background information, but intrusive alarms often capture operators' attention inappropriately. We investigate how continuous auditory information ("sonification") can provide low-level background information when all is normal, yet capture attention to abnormalities only when needed. The results of three experiments will determine the most effective combination of visual and auditory information delivery; how well sonification captures attention when needed; and whether sonification captures attention to deviations from expected changes. Our findings will help establish principles of attentional mapping that significantly extend current approaches to interactive systems design.Read moreRead less
Software engineering of people-oriented technologies and services. This project will use role, goal, and activity modelling to improve technologies that enable older people in their homes to communicate with loved ones and support networks. The models will be evaluated to determine whether built technologies are indeed meaningful and helpful for the increasing number of older adults.
A computational theory of strategic deception. This artificial project aims to develop a theory of strategic deception and test it through an Artificial Intelligence model. The project will combine computational Theory-of-Mind concepts with recent scientific findings to allow us to better understand whether and how intelligent technologies of the future might deceive humans. The findings will provide new insights into how Artificial Intelligence technologies of the future will impact applied are ....A computational theory of strategic deception. This artificial project aims to develop a theory of strategic deception and test it through an Artificial Intelligence model. The project will combine computational Theory-of-Mind concepts with recent scientific findings to allow us to better understand whether and how intelligent technologies of the future might deceive humans. The findings will provide new insights into how Artificial Intelligence technologies of the future will impact applied areas of computing, where simulating advanced forms of social behaviour and cognition, including deception, will become increasingly significant.Read moreRead less