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Status : Active
Field of Research : Psychology
Research Topic : CELLULAR INTERACTION
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  • Researchers (74)
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  • Active Funded Activity

    Linkage Projects - Grant ID: LP190100188

    Funder
    Australian Research Council
    Funding Amount
    $346,899.00
    Summary
    Designing work roles for crew operating multiple unmanned aircraft. The aim of this project is to identify how work roles should be designed for crew operating multiple Unmanned Aircraft (UA). Industry expects that the introduction of higher levels of automation in next-generation UA systems will reduce the operational costs associated with UA by enabling human crews to simultaneously manage multiple aircraft. The current project examines the safety and effectiveness of different types of work d .... Designing work roles for crew operating multiple unmanned aircraft. The aim of this project is to identify how work roles should be designed for crew operating multiple Unmanned Aircraft (UA). Industry expects that the introduction of higher levels of automation in next-generation UA systems will reduce the operational costs associated with UA by enabling human crews to simultaneously manage multiple aircraft. The current project examines the safety and effectiveness of different types of work designs for these systems. The primary outcome will be a set of recommendations regarding the design of work roles for the crew of next-generation UA systems. Expected benefits include improvements in safety and cost-effectiveness of next-generation UA systems.
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    Active Funded Activity

    Discovery Projects - Grant ID: DP220101026

    Funder
    Australian Research Council
    Funding Amount
    $444,914.00
    Summary
    Reading facial expressions from real and virtual humans. This project aims to advance understanding of human emotional communication and improve human rapport with the virtual humans and avatars that are rapidly infiltrating our social world. Using two unique stimulus sets - naturalistic human expressions and highly realistic virtual faces - together with powerful genetic, experimental, and individual differences designs, the project expects to answer previously intractable questions in emotion .... Reading facial expressions from real and virtual humans. This project aims to advance understanding of human emotional communication and improve human rapport with the virtual humans and avatars that are rapidly infiltrating our social world. Using two unique stimulus sets - naturalistic human expressions and highly realistic virtual faces - together with powerful genetic, experimental, and individual differences designs, the project expects to answer previously intractable questions in emotion science, as well as deliver tangible outcomes, such as new psychological tests to better understand human social connection. This should provide significant benefits, by improving emotion communication and offering a new perspective on how artificial intelligence can best serve human social needs.
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    Active Funded Activity

    Discovery Early Career Researcher Award - Grant ID: DE210101107

    Funder
    Australian Research Council
    Funding Amount
    $412,744.00
    Summary
    Ahead of the Game: Balancing the Gaming Industry and Public Interest. This project battles the risks and embraces the benefits of digital gaming. There is a risk that one loses control of their gaming and prioritises it over other duties. This is offset by the benefits of using digital games for health. It is the first to decode and use the health data embedded in the connection between the gamer and their game persona (avatar). It does this by concurrently assessing important gamer, family, cul .... Ahead of the Game: Balancing the Gaming Industry and Public Interest. This project battles the risks and embraces the benefits of digital gaming. There is a risk that one loses control of their gaming and prioritises it over other duties. This is offset by the benefits of using digital games for health. It is the first to decode and use the health data embedded in the connection between the gamer and their game persona (avatar). It does this by concurrently assessing important gamer, family, cultural and game structure features. Findings will prompt the ethical growth of the Australian Health games industry and inform strategies to combat gaming disorder by tailoring games to users' needs. This will uniquely benefit Australians by re-directing this growing industry to better serve the public interest.
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    Active Funded Activity

    Linkage Projects - Grant ID: LP190100519

    Funder
    Australian Research Council
    Funding Amount
    $682,209.00
    Summary
    Ageing drivers: Cognitive ageing and technology. This project aims to enhance our understanding of whether cognitive changes associated with ageing impacts older drivers' use of emerging vehicle automation and assistive technologies. Through analysis of insurance claims databases, a large consumer survey and a naturalistic driving study, evidence will be obtained on how ageing and cognition interact with assistive technology. Findings will inform older drivers, government policy makers and indus .... Ageing drivers: Cognitive ageing and technology. This project aims to enhance our understanding of whether cognitive changes associated with ageing impacts older drivers' use of emerging vehicle automation and assistive technologies. Through analysis of insurance claims databases, a large consumer survey and a naturalistic driving study, evidence will be obtained on how ageing and cognition interact with assistive technology. Findings will inform older drivers, government policy makers and industry on ageing, cognitive changes and the use of assistive technology in vehicles. This will provide benefits for older drivers by promoting optimal driving which will enhance social engagement as well as safety.
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    Active Funded Activity

    Industrial Transformation Training Centres - Grant ID: IC210100019

    Funder
    Australian Research Council
    Funding Amount
    $4,583,816.00
    Summary
    ARC Training Centre for Optimal Ageing. The ARC Training Centre for Optimal Ageing aims to address issues identified by older adults as essential for quality of life. With our industry partners, we aim to train the next generation of researchers to understand, detect and improve psychosocial factors that support mental activity, physical health and social connectedness, and embrace advances in artificial intelligence, digital-enriched environments and adaptive workplaces to deliver effective dig .... ARC Training Centre for Optimal Ageing. The ARC Training Centre for Optimal Ageing aims to address issues identified by older adults as essential for quality of life. With our industry partners, we aim to train the next generation of researchers to understand, detect and improve psychosocial factors that support mental activity, physical health and social connectedness, and embrace advances in artificial intelligence, digital-enriched environments and adaptive workplaces to deliver effective digital solutions. By developing new capacity and capability to drive the digital transformation of industries supporting our ageing population, our Centre seeks to deliver economic and social benefits that enable Australians to live enriched, healthy and independent lives as they age.
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    Showing 1-5 of 5 Funded Activites

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