Linkage Infrastructure, Equipment And Facilities - Grant ID: LE140100148
Funder
Australian Research Council
Funding Amount
$460,000.00
Summary
TrISMA - Tracking Infrastructure for Social Media Analysis. Tracking infrastructure for social media analysis: The tracking infrastructure for social media analysis (TrISMA) project establishes state-of-the-art technical and organisational infrastructure for the tracking of public communication by Australian users of social media, at large scale, in real time, and for the long term, addressing a significant gap in national research infrastructure. Social media are increasingly embedded in the Au ....TrISMA - Tracking Infrastructure for Social Media Analysis. Tracking infrastructure for social media analysis: The tracking infrastructure for social media analysis (TrISMA) project establishes state-of-the-art technical and organisational infrastructure for the tracking of public communication by Australian users of social media, at large scale, in real time, and for the long term, addressing a significant gap in national research infrastructure. Social media are increasingly embedded in the Australian media ecology, and systematic analyses of how public communication takes place via social media provide rich insights into a range of issues and debates of high importance to our society.Read moreRead less
Social media in times of crisis: learning from recent natural disasters to improve future strategies. This project will analyse and evaluate how social media was used by emergency authorities, media organisations and citizens during recent natural disasters, including the January 2011 Queensland floods and Tropical Cyclone Yasi. The project will develop a framework for longer-term strategies for public communication during emergencies.
Locating television: an international study of the changing socio-cultural functions of television. This project investigates the socio-cultural function of television in nation-states so far largely ignored by media studies: Mexico, Cuba and the Philippines. Combining cultural studies and anthropology, it uses publications and symposia to provide a more detailed global account of television's continuing influence in the post-broadcast era.
Understanding Intermedia Information Flows in the Australian Online Public Sphere. The emergence of new media forms has led to a profound transformation of the Australian media environment; mainstream, niche, and social media intersect in many ways, online and offline. Increased access to large-scale data on public communication online enables an observation of how the nation responds to the news of the day, how themes and topics unfold, and how interested publics develop and decline over time. ....Understanding Intermedia Information Flows in the Australian Online Public Sphere. The emergence of new media forms has led to a profound transformation of the Australian media environment; mainstream, niche, and social media intersect in many ways, online and offline. Increased access to large-scale data on public communication online enables an observation of how the nation responds to the news of the day, how themes and topics unfold, and how interested publics develop and decline over time. This project uses such observations to trace how information flows across media spaces, and to develop a new model of the online public sphere. It makes significant contributions to innovation in research methods in the digital humanities, and provides an important basis for policies aimed at closing digital and social divides.Read moreRead less
Australian cultural and creative activity: A population and hotspot analysis. This project aims to grasp the contemporary dynamics of cultural and creative activity in Australia. It represents a major innovation, bringing together population-level and comparative studies of local cultural and creative activity. The comprehensive project will advance the integration of quantitative and qualitative research strategies, painting a complete national picture, while also exploring the factors that are ....Australian cultural and creative activity: A population and hotspot analysis. This project aims to grasp the contemporary dynamics of cultural and creative activity in Australia. It represents a major innovation, bringing together population-level and comparative studies of local cultural and creative activity. The comprehensive project will advance the integration of quantitative and qualitative research strategies, painting a complete national picture, while also exploring the factors that are producing local and regional creative hotspots. The project will deliver outputs such as reports and forums that are framed in close collaboration with partners in order to deliver outcomes such as better-targeted policy and program initiatives. This will provide national cultural and policy benefits from placing the creative sector in front of policy makers as a vital contributor to high growth, labour-intensive economic activity in the context of the Australian economy in transition.Read moreRead less
The new screen ecology and innovation in production and distribution. The project aims to explore new models of online and screen content creation. Major United States information technology corporations are challenging Hollywood and television networks and are likely to come to dominate new screen services into the future. This project focuses on the most challenging and potentially disruptive and innovative forms of production and distribution this new screen ecology is taking. Processes of pr ....The new screen ecology and innovation in production and distribution. The project aims to explore new models of online and screen content creation. Major United States information technology corporations are challenging Hollywood and television networks and are likely to come to dominate new screen services into the future. This project focuses on the most challenging and potentially disruptive and innovative forms of production and distribution this new screen ecology is taking. Processes of professionalisation and monetisation of previously amateur content creation are underpinning an explosive growth of a lower-budget, more diverse and structurally innovative tier of advertising- and sponsor-supported online content. Centred on strategies of platforms such as YouTube, but international in scope, the project aims to contribute to innovation in Australian screen production and distribution.Read moreRead less
Australian screen content in primary, secondary and tertiary education: uses and potential. This project will investigate the educational market for Australian screen content and the ways students use and engage with that content. This will inform policy development, stimulate content production and distribution, and increase awareness of the availability and utility of Australian screen content in educational settings.
Amplifying public value: Scholarly contributions’ impact on public debate. Amplifying public value: Scholarly contributions’ impact on public debate. This project aims to improve the international evidence base for the public impact and value of publicly funded scholarly research, using mixed-methods analysis. Publicly funded researchers and agencies are increasingly expected to provide more detailed and transparent information about how their research is publicly valuable, contributes to public ....Amplifying public value: Scholarly contributions’ impact on public debate. Amplifying public value: Scholarly contributions’ impact on public debate. This project aims to improve the international evidence base for the public impact and value of publicly funded scholarly research, using mixed-methods analysis. Publicly funded researchers and agencies are increasingly expected to provide more detailed and transparent information about how their research is publicly valuable, contributes to public debate, and forms opinions.Read moreRead less
The games and the wider interactive entertainment industry in Australia: an inquiry into sources of innovation. Games and interactive entertainment are flagship digital industries of the present and future which no advanced economy and digitally enabled society can afford not to engage with. Apart from their evident popularity, and proven growth and export potential, they have provided many models and templates for educational technology. The project will assist the local games and interactive e ....The games and the wider interactive entertainment industry in Australia: an inquiry into sources of innovation. Games and interactive entertainment are flagship digital industries of the present and future which no advanced economy and digitally enabled society can afford not to engage with. Apart from their evident popularity, and proven growth and export potential, they have provided many models and templates for educational technology. The project will assist the local games and interactive entertainment sector to source international good practice models, to identify potentially new sources of innovation, such as arts practices not traditionally associated with these industries, and contribute a richly detailed case study providing evidence for why the creative industries should be an integral part of the national innovation system.Read moreRead less
Platform governance: rethinking internet regulation as media policy. This project aims to investigate the regulatory and policy implications of understanding global digital platforms as media companies. Responding to ongoing public concern about these companies’ self-management of online communication and social media, this project will evaluate regulatory approaches to mediating abusive, offensive, defamatory and potentially illegal digital content. The project will develop detailed recommendat ....Platform governance: rethinking internet regulation as media policy. This project aims to investigate the regulatory and policy implications of understanding global digital platforms as media companies. Responding to ongoing public concern about these companies’ self-management of online communication and social media, this project will evaluate regulatory approaches to mediating abusive, offensive, defamatory and potentially illegal digital content. The project will develop detailed recommendation for reform based on case studies in Australia, the European Union, the United States of America and New Zealand, enabling media policy makers to more effectively regulate digital media platforms to better align with contemporary public interest rationales.Read moreRead less