User-task co-adaptation for effective interactive simulation environments. This project aims to deliver smart interactive simulation environments in which users and simulation tasks work together. This project aims to create novel adaptive algorithms to automatically discover those user and task features that vary together to smartly adapt users and simulation tasks to work together harmoniously, seamlessly and effectively. Interactive simulation environments are the backbone for evaluating conc ....User-task co-adaptation for effective interactive simulation environments. This project aims to deliver smart interactive simulation environments in which users and simulation tasks work together. This project aims to create novel adaptive algorithms to automatically discover those user and task features that vary together to smartly adapt users and simulation tasks to work together harmoniously, seamlessly and effectively. Interactive simulation environments are the backbone for evaluating concepts, designs, products and advanced training systems in industry and government organisations. By bringing the user naturally inside the simulation as a task's component, users can improve their experience while task performance is simultaneously optimised. Intended outcomes include novel dynamic user-task profiling algorithms and new adaptive algorithms for user-task co-adaptation. Practical outcomes may include robust and highly effective simulation environments.Read moreRead less
Enhancing the Australian theme park experience by harnessing virtual-physical play. This project will deliver methodologies for designing games enriched by virtual-physical play. The project will contribute to furthering Australia's lead in the production of compelling theme park experiences, computer games and interactive training systems. The entertainment, digital media and information and communications technology industries will all benefit as a result.
Cybersecurity ethics training simulations for values-based decision-making. This Project will investigate ways to train reflective ethical decision making in cybersecurity management through the design of interactive social simulations. The Project will advance understanding and management of human factors in cybersecurity breaches and the field of serious game design for cybersecurity training by using new techniques for building artificially intelligent virtual agents, drawing on interdiscipli ....Cybersecurity ethics training simulations for values-based decision-making. This Project will investigate ways to train reflective ethical decision making in cybersecurity management through the design of interactive social simulations. The Project will advance understanding and management of human factors in cybersecurity breaches and the field of serious game design for cybersecurity training by using new techniques for building artificially intelligent virtual agents, drawing on interdisciplinary expertise in ethics, artificial intelligence and serious game design. Expected outcomes of the Project include a new framework and technologies for cybersecurity training. This should provide significant benefits through deeper understanding of the ethical impact of new cybertechnologies and training solutions.Read moreRead less
Online Money and Fantasy Games - an applied ethnographic study into the new entrepreneurial communities and their underlying designs. Modern social and fantasy games using online money are multi-billion dollar business, but little is known about them, their developers, or impacts on privacy, identity and monetisation of relationships. This is the first study to investigate these concerns and to relate fieldwork results to the simultaneous building of a social gaming platform.
Understanding the design of exertion games to address Australia's obesity issue. In the face of an obesity epidemic, Australians have turned to physical computer games to address their weight issues. This research provides the first understanding of the role of the design of these games in motivating players to play harder, longer and more often, resulting in recommendations how to use and design games for health.
Domain-specific visual languages for big data analytics applications. This project aims to invent domain-specific visual languages and support model-driven engineering based infrastructure so domain experts can specify, generate and apply complex data analytics and visualisation techniques. Many domains, including intelligent transport, business intelligence, and population health, need more effective “big data” analytics and visualisation. A challenge is to combine detailed domain knowledge – w ....Domain-specific visual languages for big data analytics applications. This project aims to invent domain-specific visual languages and support model-driven engineering based infrastructure so domain experts can specify, generate and apply complex data analytics and visualisation techniques. Many domains, including intelligent transport, business intelligence, and population health, need more effective “big data” analytics and visualisation. A challenge is to combine detailed domain knowledge – what the data means and what it can be used for – with sophisticated, scalable computational techniques to mine and present information from the huge volumes of raw data. This project is expected to improve productivity and quality of big data analytics and visualisation in critical domains.Read moreRead less
Unleashing the potential of VR: reducing sickness in head-mounted displays. Virtual reality (VR) is a breakthrough technology with a host of applied uses. Unfortunately, many people become sick when using head-mounted displays (HMDs). Our project proposes, and aims to test, a new theory of this cybersickness. We intend to quantify the sensory conflicts produced by HMD VR for the first time and measure their effects on perception, eye-movements, balance and well-being. The project will 1) determi ....Unleashing the potential of VR: reducing sickness in head-mounted displays. Virtual reality (VR) is a breakthrough technology with a host of applied uses. Unfortunately, many people become sick when using head-mounted displays (HMDs). Our project proposes, and aims to test, a new theory of this cybersickness. We intend to quantify the sensory conflicts produced by HMD VR for the first time and measure their effects on perception, eye-movements, balance and well-being. The project will 1) determine the causes of, and conditions responsible for, cybersickness; and 2) offer practical information on how to prevent it. These outcomes are expected to directly benefit, and greatly improve HMD use in, fields ranging from defence, education, entertainment, gaming, medicine, real estate, simulation training and tourism.Read moreRead less
Metamorphic slices and their applications in fault localization. The main purpose of this project is to enhance the quality of software. The expected outcomes include the delivery of new cost-effective methods to debug software, and the extension of current debugging methods to be applicable in wider contexts.
Cost-effective use of assertions in the verification and validation of distributed and real-time systems. The project will reinforce Australia as a world leader in empirical software engineering and software verification and validation research, thus building on Australia's strengths in ICT research and innovation. Through the involvement of a local software verification and validation company and through industrial case studies, this project will also improve the software verification and valid ....Cost-effective use of assertions in the verification and validation of distributed and real-time systems. The project will reinforce Australia as a world leader in empirical software engineering and software verification and validation research, thus building on Australia's strengths in ICT research and innovation. Through the involvement of a local software verification and validation company and through industrial case studies, this project will also improve the software verification and validation capabilities of local industry, allow them to save software development costs, and improve the quality of the software produced.Read moreRead less
Integration of Metamorphic Testing and Model Checking. This project proposes an innovative approach of integrating metamorphic testing and model checking. Its main outcome will be to deliver a comprehensive testing method that will help to reduce errors and costs in software development and consequently to improve the quality of software systems. Since software is pervasive and ubiquitous, our results will improve the nation's software productivity and quality. Thus, our results will help in ra ....Integration of Metamorphic Testing and Model Checking. This project proposes an innovative approach of integrating metamorphic testing and model checking. Its main outcome will be to deliver a comprehensive testing method that will help to reduce errors and costs in software development and consequently to improve the quality of software systems. Since software is pervasive and ubiquitous, our results will improve the nation's software productivity and quality. Thus, our results will help in raising our nation's competitive advantage towards the goal of becoming a leading nation in the software industry among Asia-Pacific countries. Furthermore, this collaboration will help young Australian researchers to link to the Chinese Academy of Sciences, a leading-edge international research institute.Read moreRead less