Understanding the design of exertion games to address Australia's obesity issue. In the face of an obesity epidemic, Australians have turned to physical computer games to address their weight issues. This research provides the first understanding of the role of the design of these games in motivating players to play harder, longer and more often, resulting in recommendations how to use and design games for health.
Discovery Early Career Researcher Award - Grant ID: DE180100950
Funder
Australian Research Council
Funding Amount
$368,446.00
Summary
Building intelligence into online video services by learning user interests. This project aims to build an intelligent video streaming service by characterising users’ view interest patterns and predict user interest changes through learning data from Internet to address the challenge caused by astronomic video population. The outcomes of the project will be of great values for users and our society by intelligently filtering out valueless, harmful, illegal and unwanted videos in advance.
An Empirically Derived Experimentally Validated Framework for Interactions in Information Environments. This project will investigate and design ways of interacting with the information infrastructure that maintain natural social interactions, take advantage of physical space and utilise our extensive human abilities to recognise and manipulate physical objects.
Expected outcomes include:
? a theoretical framework that describes the range of possible interactions that mediate information b ....An Empirically Derived Experimentally Validated Framework for Interactions in Information Environments. This project will investigate and design ways of interacting with the information infrastructure that maintain natural social interactions, take advantage of physical space and utilise our extensive human abilities to recognise and manipulate physical objects.
Expected outcomes include:
? a theoretical framework that describes the range of possible interactions that mediate information between the physical and virtual worlds.
? a prototype instrumented information environment that demonstrates and validates naturalistic information transactions identified in the framework.
This research is highly innovative in its field. It will use an iterative cycle of video observation, interaction analysis, user-centred device design, deployment and evaluation.
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Cooperation and reciprocity at the local scale enabled by social and mobile technologies: an empirically derived theoretical framework. The project aims to build new theories, design tools and social and mobile information technologies to support sharing of resources in local communities. Designs developed through agile software development will be built in communities to support new forms of community communication, agile ride sharing and distributed energy generation and use.
New information access technologies for people with intellectual disability. New information access technologies for people with intellectual disability. This project aims to co-design a social, interactive and visual internet search interface for people with intellectual disability. Enabling choice and independence is key to the new National Disability Insurance Scheme, but people with intellectual disability are effectively excluded from much of the Web. This project will investigate ways to a ....New information access technologies for people with intellectual disability. New information access technologies for people with intellectual disability. This project aims to co-design a social, interactive and visual internet search interface for people with intellectual disability. Enabling choice and independence is key to the new National Disability Insurance Scheme, but people with intellectual disability are effectively excluded from much of the Web. This project will investigate ways to access and provide information using technologies such as interactive avatars, virtual worlds and trusted social support. New interfaces will enable people with intellectual disability to inform themselves, make choices and foster their social inclusion. Expected outcomes are new search interface technology, a theoretical framework and new Web accessibility guidelines.Read moreRead less
Presenting graphics to blind students using a touchscreen interface extended with haptic and audio feedback. The project will develop a new device for the presentation of accessible graphics based on a touchscreen computer extended with haptic and audio feedback. The aim is to improve access to graphics and other two-dimensional information in the classroom by blind students.
Supporting adaptive diagrammatic communication. The computing environment of the near future will allow users to access and
interact with digital information using an incredible variety of devices.
Regardless of these changes, humans will still be communicating using
diagrams and sketches. But unlike today where diagrams are static,
lifeless objects reflecting their origin in print media, the computer of
the near future will provide more flexible visual computer interfaces which
support ....Supporting adaptive diagrammatic communication. The computing environment of the near future will allow users to access and
interact with digital information using an incredible variety of devices.
Regardless of these changes, humans will still be communicating using
diagrams and sketches. But unlike today where diagrams are static,
lifeless objects reflecting their origin in print media, the computer of
the near future will provide more flexible visual computer interfaces which
support adaptive layout, user interaction and semantics based retrieval.
Based on geometric constraint solving, this project will provide a
generic computational basis for this radically new view of diagrams.
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Sociophysical Interactions: understanding the role of social and tangible technologies in maintaining good habits into old age. How can technology help us 'age well'? The project will study, design and evaluate novel information systems that integrate and support social engagement and physical activity in order to build foundational knowledge about these technologies and maintain the opportunities for social engagement and physical activity in our ageing population.
Sonification for complex, mission-critical work environments. Human operators must often pay attention to an immediate task while monitoring background information, but intrusive alarms often capture operators' attention inappropriately. We investigate how continuous auditory information ("sonification") can provide low-level background information when all is normal, yet capture attention to abnormalities only when needed. The results of three experiments will determine the most effective combi ....Sonification for complex, mission-critical work environments. Human operators must often pay attention to an immediate task while monitoring background information, but intrusive alarms often capture operators' attention inappropriately. We investigate how continuous auditory information ("sonification") can provide low-level background information when all is normal, yet capture attention to abnormalities only when needed. The results of three experiments will determine the most effective combination of visual and auditory information delivery; how well sonification captures attention when needed; and whether sonification captures attention to deviations from expected changes. Our findings will help establish principles of attentional mapping that significantly extend current approaches to interactive systems design.Read moreRead less
Make and Connect: Enabling People to Connect through their Things. The 'Internet of Things' promises a future in which everyday things are all connected to the internet enabling them to share data and communicate with one another. The vision is technology-centric and things cannot be built by end users. This project aims to research how the 'Internet of Things' can be democratised: designed and built by everyone young and old, of different cultures and remote, with a domain focus on enabling soc ....Make and Connect: Enabling People to Connect through their Things. The 'Internet of Things' promises a future in which everyday things are all connected to the internet enabling them to share data and communicate with one another. The vision is technology-centric and things cannot be built by end users. This project aims to research how the 'Internet of Things' can be democratised: designed and built by everyone young and old, of different cultures and remote, with a domain focus on enabling social engagement and connectedness. People are expected to be able to connect through familiar objects such as their tables and kettles, and build interfaces themselves with intuitive building blocks. Anticipated project outcomes include new toolkits, new creative practices, a theoretical model and example networks of things connecting people in new ways.Read moreRead less