Conceptualising and measuring digital emotion regulation. This project aims to develop the theory and supporting research tools to investigate how, where, and why people engage in digital emotion regulation. Individuals often use digital technologies to shape their emotions, yet social norms often cast such technology use as disrespectful or distracting. The discrepancy between the practice and perception of digital emotion regulation may be due to the lack of a systematic understanding of this ....Conceptualising and measuring digital emotion regulation. This project aims to develop the theory and supporting research tools to investigate how, where, and why people engage in digital emotion regulation. Individuals often use digital technologies to shape their emotions, yet social norms often cast such technology use as disrespectful or distracting. The discrepancy between the practice and perception of digital emotion regulation may be due to the lack of a systematic understanding of this behaviour. The project will inform the debate about technology use and its impact on work, education and interpersonal relationships. Additionally, the created knowledge will inform policy-makers, designers, and end-users about how technology use is perceived, as well as effective use of technology in everyday settings.Read moreRead less
Sonification and Multiple-Patient Monitoring. Auditory alarms on medical equipment are meant to save lives. If there are too many nuisance alarms, though, staff become unresponsive to all alarms: this is "alarm fatigue". Alarm fatigue can lead to patient harm or even death, particularly if staff must divide their attention across multiple patients. This project conjectures that a form of auditory display called sonification might be extended to multiple-patient monitoring. In a series of three s ....Sonification and Multiple-Patient Monitoring. Auditory alarms on medical equipment are meant to save lives. If there are too many nuisance alarms, though, staff become unresponsive to all alarms: this is "alarm fatigue". Alarm fatigue can lead to patient harm or even death, particularly if staff must divide their attention across multiple patients. This project conjectures that a form of auditory display called sonification might be extended to multiple-patient monitoring. In a series of three studies this project will develop and test novel sonifications for remote monitoring of multiple patients. It also tests whether a head-worn display unit can help staff orient auditory attention effectively across multiple patients without distracting from current tasks. Outcomes will offer solutions to alarm fatigue.Read moreRead less
Emerging technologies for enrichment in old age: A critical perspective. This project aims to generate knowledge about older adults' experiences with emerging technologies used for social and emotional enrichment. Technologies like virtual reality are said to offer social benefits for those in advanced old age, but we have limited knowledge about the issues that can impede older adults’ experiences with these technologies and even cause harm for vulnerable users. This project seeks to identify e ....Emerging technologies for enrichment in old age: A critical perspective. This project aims to generate knowledge about older adults' experiences with emerging technologies used for social and emotional enrichment. Technologies like virtual reality are said to offer social benefits for those in advanced old age, but we have limited knowledge about the issues that can impede older adults’ experiences with these technologies and even cause harm for vulnerable users. This project seeks to identify empirically informed strategies for good practice in the design and deployment of emerging technologies for enrichment in old age. This should inform the future ethical design and use of emerging technologies to benefit the social and emotional well-being of older Australians.Read moreRead less
Wearable displays for high-tempo work in mission-critical worlds. This project aims to investigate how effectively head-worn display technology can support mobile work in complex high-tempo environments where workers must complete tasks quickly, handle competing demands, and manage interruptions. The project will draw on field investigations to specify functions and formats for head-worn displays, and will conduct laboratory and simulation studies to test the relative advantages of head-worn dis ....Wearable displays for high-tempo work in mission-critical worlds. This project aims to investigate how effectively head-worn display technology can support mobile work in complex high-tempo environments where workers must complete tasks quickly, handle competing demands, and manage interruptions. The project will draw on field investigations to specify functions and formats for head-worn displays, and will conduct laboratory and simulation studies to test the relative advantages of head-worn displays versus tablet computers. Work environments benefitting from the project should include emergency response, triage, defence, and field service industries.Read moreRead less
Rethinking auditory alarms. This project aims to investigate whether auditory displays that give listeners background information about the status of monitored processes will lead to better situation awareness than conventional auditory alarms. Recent efforts to combat alarm fatigue by reducing auditory alarms may cause listeners to lose awareness of early process deterioration and its context. This project will investigate benefits of intermittent displays summarising process status with sound ....Rethinking auditory alarms. This project aims to investigate whether auditory displays that give listeners background information about the status of monitored processes will lead to better situation awareness than conventional auditory alarms. Recent efforts to combat alarm fatigue by reducing auditory alarms may cause listeners to lose awareness of early process deterioration and its context. This project will investigate benefits of intermittent displays summarising process status with sound or time-compressed speech while participants perform specific ongoing tasks. Anticipated outcomes are safer, more effective and better tolerated ways of monitoring processes than conventional auditory alarms. Results apply to healthcare, transportation and process industries.Read moreRead less
Sociophysical Interactions: understanding the role of social and tangible technologies in maintaining good habits into old age. How can technology help us 'age well'? The project will study, design and evaluate novel information systems that integrate and support social engagement and physical activity in order to build foundational knowledge about these technologies and maintain the opportunities for social engagement and physical activity in our ageing population.
Coach My Ride: Mentorable Interfaces to support Older Australians' Mobility. This project aims to co-design new interfaces to support older Australians to collaboratively learn the use of automated vehicles. We will seek to understand the needs, expectations, and challenges of urban and rural residents, and the peer support strategies they deploy to learn technology. Mobility is key to the wellbeing of older people, but automated vehicles that are too complex will fail to deliver their promise o ....Coach My Ride: Mentorable Interfaces to support Older Australians' Mobility. This project aims to co-design new interfaces to support older Australians to collaboratively learn the use of automated vehicles. We will seek to understand the needs, expectations, and challenges of urban and rural residents, and the peer support strategies they deploy to learn technology. Mobility is key to the wellbeing of older people, but automated vehicles that are too complex will fail to deliver their promise of independent ageing. Outcomes will be a new theory of collaborative learning and new mentorable interfaces to allow older adults to mentor each other to access and use new mobility solutions. This will contribute to narrow the digital and mobility gap improving the independence, safety and wellbeing of ageing Australians.Read moreRead less
Growing old and staying connected: touch screen technology for ameliorating older people’s experience of social isolation. Social isolation affects many older people. This project investigates novel technologies to prevent and to ameliorate social isolation experienced by older adults. This project will implement and trial a software application over an 18 month period, using a 3G connected touch-screen tablet, and evaluate its impact on alleviating social isolation.
Learning human activities through low cost, unobtrusive RFID technology. A rapidly growing aged population presents many challenges to Australia's health and aged care services. The outcomes of this project will help aging Australians live in their own homes longer, with greater independence and safety by providing an automated, unobtrusive means for health professionals to monitor activity and intervene as required.
Ageing Bodies, Embodied Interactions and Social Inclusion. This project aims to design and investigate innovative technologies to establish meaningful social connections between older people who are constrained by limited mobility. Older adults who participate in social activities benefit from enhanced wellbeing, but social groups are often inaccessible for those in advanced old age, especially if living in rural areas. Emerging technologies, such as depth cameras and body tracking, can be used ....Ageing Bodies, Embodied Interactions and Social Inclusion. This project aims to design and investigate innovative technologies to establish meaningful social connections between older people who are constrained by limited mobility. Older adults who participate in social activities benefit from enhanced wellbeing, but social groups are often inaccessible for those in advanced old age, especially if living in rural areas. Emerging technologies, such as depth cameras and body tracking, can be used to augment limited bodily movement via avatars. These can be represented in virtual communities to foster social inclusion. The expected outcome of this project is a new technology that uses whole-body interactions and representational avatars to improve social inclusion for older adults in rural and urban settings.Read moreRead less