Enhancing the Australian theme park experience by harnessing virtual-physical play. This project will deliver methodologies for designing games enriched by virtual-physical play. The project will contribute to furthering Australia's lead in the production of compelling theme park experiences, computer games and interactive training systems. The entertainment, digital media and information and communications technology industries will all benefit as a result.
Online and offline social networks and the development of sexual agency. This project will explore whether there exists a relationship between adolescents' social networks (both online and offline) and one important aspect of healthy sexual development - the development of sexual agency - and if so, it will investigate the nature of that relationship. The longitudinal mixed methods study proposed here aims to capture the development of sexual behaviours and the online and offline interactions ad ....Online and offline social networks and the development of sexual agency. This project will explore whether there exists a relationship between adolescents' social networks (both online and offline) and one important aspect of healthy sexual development - the development of sexual agency - and if so, it will investigate the nature of that relationship. The longitudinal mixed methods study proposed here aims to capture the development of sexual behaviours and the online and offline interactions adolescents engage in. This project aims to determine: whether there is a relationship between adolescents' online and offline social networks and the development of sexual agency; if such a relationship exists, what is its nature? And, if the relationship exists, to what extent is the relationship moderated by online social media use?Read moreRead less
Understanding the design of exertion games to address Australia's obesity issue. In the face of an obesity epidemic, Australians have turned to physical computer games to address their weight issues. This research provides the first understanding of the role of the design of these games in motivating players to play harder, longer and more often, resulting in recommendations how to use and design games for health.
Discovery Early Career Researcher Award - Grant ID: DE130100735
Funder
Australian Research Council
Funding Amount
$365,314.00
Summary
Children's active video games: family perceptions, uses and negotiations. This project will examine the family use of active video games. It will produce new evidence on how they are managed by parents and how they impact on children's other play, sedentary and physical leisure time activities. The study will contribute to our understanding of the relationship between games and child health and wellbeing.