Unified digital networking for wireless and optical access. The provision of broadband services is a high priority for the Australian government as evidenced by the various initiatives around Australia. The merging of backbone infrastructures for access environment will overcome unnecessary cost of maintaining and upgrading two separate networks for wired and wireless applications. The merged infrastructure will potentially provide inexpensive and cost-effective solutions for truly broadband ser ....Unified digital networking for wireless and optical access. The provision of broadband services is a high priority for the Australian government as evidenced by the various initiatives around Australia. The merging of backbone infrastructures for access environment will overcome unnecessary cost of maintaining and upgrading two separate networks for wired and wireless applications. The merged infrastructure will potentially provide inexpensive and cost-effective solutions for truly broadband services with a choice of wired or wireless connectivity to customers and will remove the rural-urban broadband divide that has been challenging Australia. The outcomes of this project can lead to new business ventures and will further strengthen the telecommunication industry.Read moreRead less
Creative Micro-computing in Australia, 1976-1992. 1980s micro-computers introduced many to the digital age. Despite the importance of early micro-computing to the digital present, this early period is yet to be scrutinised by digital media scholars. This project recovers the local history of this most important media technology in the period 1976-1992, across the spectrum of practices in digital arts and culture. Delving deeply into the history of creative software and hardware practices, seekin ....Creative Micro-computing in Australia, 1976-1992. 1980s micro-computers introduced many to the digital age. Despite the importance of early micro-computing to the digital present, this early period is yet to be scrutinised by digital media scholars. This project recovers the local history of this most important media technology in the period 1976-1992, across the spectrum of practices in digital arts and culture. Delving deeply into the history of creative software and hardware practices, seeking to understand early users and their encounters with computers, and collating metadata on the products of their practice, this project builds the foundation for securing and remembering Australian digital cultural heritage.Read moreRead less
Between Film and Art: An International Study of Intermedial Cinema. This study of new forms of digital, intermedial art will lead to a greater understanding of the position of film in the 21st Century. It will make a major contribution to the history of aesthetics and our understanding of the role of art in contemporary societies. It will raise the international profile of Australia's contribution to theory, criticism and creative practice in the fields of cinema and art, with its investigative ....Between Film and Art: An International Study of Intermedial Cinema. This study of new forms of digital, intermedial art will lead to a greater understanding of the position of film in the 21st Century. It will make a major contribution to the history of aesthetics and our understanding of the role of art in contemporary societies. It will raise the international profile of Australia's contribution to theory, criticism and creative practice in the fields of cinema and art, with its investigative team bringing inputs from Australia, Hong Kong and France. Within Australia, it will nurture an interdisciplinary, collaborative approach to understanding, making and exhibiting the newest audiovisual art forms.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE160101138
Funder
Australian Research Council
Funding Amount
$333,000.00
Summary
Cinema and the brain: Eisenstein-Vygotsky-Luria’s collaboration. This project aims to investigate an important collaboration between a leading filmmaker, a neuroscientist and a psychologist: the revolutionary Russian filmmaker Sergei Eisenstein, the founder of contemporary neuroscience Alexander Luria, and the cultural psychologist Lev Vygotsky. These three pioneers conducted a research program from the 1920s to the 1940s that addressed the neural basis and semiotics of screen aesthetics. This ....Cinema and the brain: Eisenstein-Vygotsky-Luria’s collaboration. This project aims to investigate an important collaboration between a leading filmmaker, a neuroscientist and a psychologist: the revolutionary Russian filmmaker Sergei Eisenstein, the founder of contemporary neuroscience Alexander Luria, and the cultural psychologist Lev Vygotsky. These three pioneers conducted a research program from the 1920s to the 1940s that addressed the neural basis and semiotics of screen aesthetics. This project intends to use this collaboration as a paradigmatic case study, identifying principles underlying the relationship between the brain sciences, cinema theory and psychology. It is expected that the project findings will be applicable in the educational sector, the film industry and in digital media policy and development.Read moreRead less
Performing authorship in the digital literary sphere. This project undertakes the first detailed analysis of literary authorship in the digital era to understand how networked communication technologies have made authorship both more accessible and more elite than ever before. Research findings will be disseminated internationally throughout the project via an interactive weblog open to the public.
The Darwinian Screen: Race in Pacific and Australian Film 1900-1970. This project examines the influence of Darwinism in filmic narratives which deal with race that are set in Australia and the Pacific from 1900-1970. Science Fiction, Travel, South Seas Island Romance, Colonial Adventure and Jungle films made in Australia, New Zealand, America, the UK and France will be considered in order to determine the design and construction of race. The search for primitive man, the construction of 'types' ....The Darwinian Screen: Race in Pacific and Australian Film 1900-1970. This project examines the influence of Darwinism in filmic narratives which deal with race that are set in Australia and the Pacific from 1900-1970. Science Fiction, Travel, South Seas Island Romance, Colonial Adventure and Jungle films made in Australia, New Zealand, America, the UK and France will be considered in order to determine the design and construction of race. The search for primitive man, the construction of 'types', the creation of utopian spaces for white subjects, the representation of evolution and devolution, the making of the Pacific as site for scientific endeavour and the production of narratives of survival are among the areas to be considered.Read moreRead less
The Moral and Cultural Economy of Mobile Phones in the Pacific. Over the last decade, developing countries have experienced a digital revolution through the medium of the mobile phone. Basic handsets are now used for personal communication, social connection, internet access, electronic banking and money transfers. Through a comparative study of mobile telecommunications markets in Fiji and Papua New Guinea, this research will provide fresh insight into a transformative moment by examining how c ....The Moral and Cultural Economy of Mobile Phones in the Pacific. Over the last decade, developing countries have experienced a digital revolution through the medium of the mobile phone. Basic handsets are now used for personal communication, social connection, internet access, electronic banking and money transfers. Through a comparative study of mobile telecommunications markets in Fiji and Papua New Guinea, this research will provide fresh insight into a transformative moment by examining how companies, consumers and state actors shape the moral and cultural dimensions of economic life. The research will historically and ethnographically document the broad social consequences of new digital technologies in the Pacific region.Read moreRead less
The Mobile Media Moment: Investigating the Pivotal Role of Sport in Mobile Media Content, Markets and Technologies. Smartphones and tablet computers are transforming the production and circulation of media content in broadband economies around the globe. Recognising the phenomenal popularity and value of sport as a “premium” form of content, this project addresses the question of how sport affects the structure and operation of mobile media and telecommunications markets in Australia, China, the ....The Mobile Media Moment: Investigating the Pivotal Role of Sport in Mobile Media Content, Markets and Technologies. Smartphones and tablet computers are transforming the production and circulation of media content in broadband economies around the globe. Recognising the phenomenal popularity and value of sport as a “premium” form of content, this project addresses the question of how sport affects the structure and operation of mobile media and telecommunications markets in Australia, China, the United Kingdom, and the United States of America. This project is significant because it offers pioneering and internationally focussed research that will explain how and why sport is embedded in the complex interaction between markets, industry practices, policy settings, and new consumer technologies in an age of mobile media.Read moreRead less
Stochastic Construction of Error Correcting Codes with Application to Digital Communications. Modern society would be unrecognisable without error correcting codes; mobile telephones, storage devices such as DVD's and high speed data communications simply would not exist. Yet most theoretical results on error correcting codes are asymptotic in nature and ignore computational complexity issues, that is, they are not representative of many real life situations. By building on recent breakthrough ....Stochastic Construction of Error Correcting Codes with Application to Digital Communications. Modern society would be unrecognisable without error correcting codes; mobile telephones, storage devices such as DVD's and high speed data communications simply would not exist. Yet most theoretical results on error correcting codes are asymptotic in nature and ignore computational complexity issues, that is, they are not representative of many real life situations. By building on recent breakthroughs in statistics and stochastic optimisation, this project will develop algorithms for designing optimised error correcting codes subject to realistic finite data length and computational complexity constraints. Successful outcomes will lead to enhanced data communications and storage, greatly benefiting industry and consumers alike.
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Discovery Early Career Researcher Award - Grant ID: DE190101151
Funder
Australian Research Council
Funding Amount
$398,000.00
Summary
Designing augmented eating interfaces to promote mindful eating. This project aims to develop and test novel augmented eating interfaces in order to address the contradiction between the concept of mindful eating (no distractions) and the reality of screen cultures (eating with screens). Eating while watching screens can be problematic because it can cause overeating, which can manifest into bigger health concerns such as obesity and heart disease. This project expects to generate new knowledge ....Designing augmented eating interfaces to promote mindful eating. This project aims to develop and test novel augmented eating interfaces in order to address the contradiction between the concept of mindful eating (no distractions) and the reality of screen cultures (eating with screens). Eating while watching screens can be problematic because it can cause overeating, which can manifest into bigger health concerns such as obesity and heart disease. This project expects to generate new knowledge in the field of human-food interaction. It presents two new augmented eating systems and a socio-technological study of these systems in use within Australian households. The expected outcomes include a framework on how to design interactive systems that encourage mindful eating without compromising the pleasures of screen-based media and the eating experience, and a greater theoretical understanding of how to support mindful eating in everyday practice.Read moreRead less