Discovery Early Career Researcher Award - Grant ID: DE230101558
Funder
Australian Research Council
Funding Amount
$400,000.00
Summary
Taking humour seriously for online safety. Harmful humour impacts on women’s wellbeing online, but is poorly managed by social media platforms, and has not been integrated into online safety regulation and policy. This project aims to bring together sociocultural theory, social media analysis, and interviews to better understand the dynamics of harmful humour online in Australia. It will work with users, community leaders and industry stakeholders to evaluate current platform and policy response ....Taking humour seriously for online safety. Harmful humour impacts on women’s wellbeing online, but is poorly managed by social media platforms, and has not been integrated into online safety regulation and policy. This project aims to bring together sociocultural theory, social media analysis, and interviews to better understand the dynamics of harmful humour online in Australia. It will work with users, community leaders and industry stakeholders to evaluate current platform and policy responses and how they could be improved. The anticipated outcomes include theoretical advances, workable principles for better content moderation processes that reduce harm without restricting healthy expression, and evidence-based contributions to debates on online safety regulation.Read moreRead less
Australian Laureate Fellowships - Grant ID: FL230100075
Funder
Australian Research Council
Funding Amount
$3,107,127.00
Summary
Mediated Trust: Ideas, Interests, Institutions, Futures. Declining trust in social and political institutions is linked to the rise of populism, misinformation and civic disengagement. Acknowledging the key role of digital media in enabling trust or promoting mistrust, this project explores mediated trust at societal, institutional and interpersonal levels. The research will leverage a novel framework of 'ideas, interests and institutions' applied to major case studies from news media, digital p ....Mediated Trust: Ideas, Interests, Institutions, Futures. Declining trust in social and political institutions is linked to the rise of populism, misinformation and civic disengagement. Acknowledging the key role of digital media in enabling trust or promoting mistrust, this project explores mediated trust at societal, institutional and interpersonal levels. The research will leverage a novel framework of 'ideas, interests and institutions' applied to major case studies from news media, digital platforms, corporations and the WHO; and develops innovative methods for analysing the relationship between communications and trust. These will deliver world-first integrative approaches for Australian policymakers, industry and regulators to address both crises of trust and our digital futures.Read moreRead less
Mapping Australians' Media Use and Civic Attitudes. This project would address the need to better understand how patterns of media consumption in Australia are correlated with knowledge about current events, civic attitudes, and political polarisation. It would provide the first empirical study of the relationship in a fast changing media environment between the ways Australians access information about the news, their knowledge of current events, and their expressed civic values. Significant be ....Mapping Australians' Media Use and Civic Attitudes. This project would address the need to better understand how patterns of media consumption in Australia are correlated with knowledge about current events, civic attitudes, and political polarisation. It would provide the first empirical study of the relationship in a fast changing media environment between the ways Australians access information about the news, their knowledge of current events, and their expressed civic values. Significant benefits include a greater understanding of how Australians use the media to stay informed and how these practices shape values of crucial concern to democratic participation and deliberation. The findings would be shared through white papers, academic and public-facing publications, and workshops.Read moreRead less
Aligning personalised news recommendations with the public interest . The project aims to investigate the growth of personalised recommendations in the Australian news sector, which sees readers and automated systems collectively adopting curatorial roles previously undertaken by editors. The research expects to provide the first evidence base around the adoption and deployment of personalised recommendations across the Australian news media. Expected outcomes include enhancing our understanding ....Aligning personalised news recommendations with the public interest . The project aims to investigate the growth of personalised recommendations in the Australian news sector, which sees readers and automated systems collectively adopting curatorial roles previously undertaken by editors. The research expects to provide the first evidence base around the adoption and deployment of personalised recommendations across the Australian news media. Expected outcomes include enhancing our understanding of how to sustain the important democratic role that the institution of journalism plays in a personalised and automated environment. Expected benefits include the provision of robust evidence to inform industry and policymakers, and support the development of best practice across the news media sector.Read moreRead less
Addressing Online Hostility in Australian Digital Cultures. This project aims to provide a comprehensive account of Australians’ experiences of online hostility, abuse, trolling and extremist hate speech, which have increased over the past decade. The research expects to analyse the experiences of diverse Australian online users, moderators and stakeholders, to determine their practices, attitudes, and innovations, and their perceptions on how to address this social problem. Expected outcomes of ....Addressing Online Hostility in Australian Digital Cultures. This project aims to provide a comprehensive account of Australians’ experiences of online hostility, abuse, trolling and extremist hate speech, which have increased over the past decade. The research expects to analyse the experiences of diverse Australian online users, moderators and stakeholders, to determine their practices, attitudes, and innovations, and their perceptions on how to address this social problem. Expected outcomes of this project include enhanced understanding of the support needs and remedies to online hostility among a diverse cross-section of Australians. This will provide significant benefits by providing roadmaps for improved intervention, support, regulation and education on digital communication in Australia.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE240101275
Funder
Australian Research Council
Funding Amount
$382,440.00
Summary
Paying and playing: Assessing and regulating digital games-as-a-service . The digital games industry has turned to a service-based business model reliant on the generation of continuous user revenue. This project assesses the implications of service-based monetisation for how games are designed, consumed, and regulated, focusing on three controversial, yet insufficiently understood monetisation strategies: advertising, in-game transactions, and blockchain-based play. While promising benefit for ....Paying and playing: Assessing and regulating digital games-as-a-service . The digital games industry has turned to a service-based business model reliant on the generation of continuous user revenue. This project assesses the implications of service-based monetisation for how games are designed, consumed, and regulated, focusing on three controversial, yet insufficiently understood monetisation strategies: advertising, in-game transactions, and blockchain-based play. While promising benefit for consumers and industry, these monetisation strategies carry the potential for risks like surveillance, harmful advertising, and predatory design. Discoveries from this project will help policymakers, industry, and consumers regulate, design, and use games featuring service-based monetisation in effective and ethical ways.Read moreRead less