Between Film and Art: An International Study of Intermedial Cinema. This study of new forms of digital, intermedial art will lead to a greater understanding of the position of film in the 21st Century. It will make a major contribution to the history of aesthetics and our understanding of the role of art in contemporary societies. It will raise the international profile of Australia's contribution to theory, criticism and creative practice in the fields of cinema and art, with its investigative ....Between Film and Art: An International Study of Intermedial Cinema. This study of new forms of digital, intermedial art will lead to a greater understanding of the position of film in the 21st Century. It will make a major contribution to the history of aesthetics and our understanding of the role of art in contemporary societies. It will raise the international profile of Australia's contribution to theory, criticism and creative practice in the fields of cinema and art, with its investigative team bringing inputs from Australia, Hong Kong and France. Within Australia, it will nurture an interdisciplinary, collaborative approach to understanding, making and exhibiting the newest audiovisual art forms.Read moreRead less
Narrative reformulation of museological data: the coherent representation of information by users in interactive systems. The proposed research seeks to provide Australia with a long-term opportunity to enhance its involvement in the billion-dollar creative economy by building the world’s first immersive 360-degree interactive data browser. Research into such systems benefits society by providing a cutting-edge development in digital technology and information access that enables a creative inno ....Narrative reformulation of museological data: the coherent representation of information by users in interactive systems. The proposed research seeks to provide Australia with a long-term opportunity to enhance its involvement in the billion-dollar creative economy by building the world’s first immersive 360-degree interactive data browser. Research into such systems benefits society by providing a cutting-edge development in digital technology and information access that enables a creative innovation culture. Through applied research into the narrative forms that underpin museological archives, this study will ensure that Australia remains at the forefront of the growing world-wide research into interactive technology thereby assisting the global digital media industry to tackle emergent challenges. Read moreRead less
The BYSTANDER FIELD: immersive 'feedback' environments for exhibiting and dramatically interacting with semiotic, aesthetic and emotional patterns in archived imagery. The BYSTANDER FIELD investigates dramatic new ways to exhibit, interrogate and interpret archived imagery. Immersing visitors bodily in a 'turbulent' environment of user-activated images, sounds and texts, all cross-referenced and inter-dependent, the project encourages interactive comprehension of cultural collections and the so ....The BYSTANDER FIELD: immersive 'feedback' environments for exhibiting and dramatically interacting with semiotic, aesthetic and emotional patterns in archived imagery. The BYSTANDER FIELD investigates dramatic new ways to exhibit, interrogate and interpret archived imagery. Immersing visitors bodily in a 'turbulent' environment of user-activated images, sounds and texts, all cross-referenced and inter-dependent, the project encourages interactive comprehension of cultural collections and the societies that spawned them.
The research method is iterative and evolutionary: critique of existing literature, designs and technologies; repeated, rapid prototyping leading to test-exhibit; final critique of user-experience; report on knowledge generated.
Outcomes are theoretical and practical: reports delivering new knowledge; audience-tested systems of display and interpretation which are scaleable to several museological and architectural scenarios.Read moreRead less
Reformulating narrative in virtual heritage using a co-evolutionary model of immersive interactivity. The application of machine intelligence research within virtual heritage, interactive cinema and the entertainment industries, with its application across a range of new media art forms, home theatre, location based entertainment, and on-line education, captures pioneering cultural and economic benefits for Australia. This study integrates autonomous machine agent and interface technology with t ....Reformulating narrative in virtual heritage using a co-evolutionary model of immersive interactivity. The application of machine intelligence research within virtual heritage, interactive cinema and the entertainment industries, with its application across a range of new media art forms, home theatre, location based entertainment, and on-line education, captures pioneering cultural and economic benefits for Australia. This study integrates autonomous machine agent and interface technology with the artistic potential of digital cinema. It provides innovative ways of satisfying the voracious demand for sophisticated content and narrative enrichment in new media and of exploiting the intense global interest in digital forms of entertainment. Read moreRead less
Linkage Infrastructure, Equipment And Facilities - Grant ID: LE0453517
Funder
Australian Research Council
Funding Amount
$205,800.00
Summary
240 x 360 degree digital video camera for interactive immersive visualization research applications. This proposal involves the acquisition of a high resolution 240x360 degree digital video camera and three post-production facilities. The equipment will allow, for the first time, the development of truly global interactive and immersive imaging and projection systems possessing digital capture at 25FPS on a scale to match conventional cinematic techniques. It will provide Australia's leading gro ....240 x 360 degree digital video camera for interactive immersive visualization research applications. This proposal involves the acquisition of a high resolution 240x360 degree digital video camera and three post-production facilities. The equipment will allow, for the first time, the development of truly global interactive and immersive imaging and projection systems possessing digital capture at 25FPS on a scale to match conventional cinematic techniques. It will provide Australia's leading group of interactive cinema and new media researchers with facilities to employ globally immersive cinematic formats in the research and development of interactive narrative systems, and will allow benefits of these new systems to be realised by the cultural sector and entertainment industry.Read moreRead less
Design after Nature: Generative Models for Digital Media. The outcomes of this project address current problems in digital media design. This research will nurture emerging Australian expertise and scholarship in computational creativity. Creative industries are making an increasingly important contribution to the global economy. Related projects overseas demonstrate the potential for tangible commercial benefits as a direct result of research investment in this field. The practical outcomes of ....Design after Nature: Generative Models for Digital Media. The outcomes of this project address current problems in digital media design. This research will nurture emerging Australian expertise and scholarship in computational creativity. Creative industries are making an increasingly important contribution to the global economy. Related projects overseas demonstrate the potential for tangible commercial benefits as a direct result of research investment in this field. The practical outcomes of this research find application in fields such as computer games, digital animation effects and new media arts. This inter-disciplinary project will enhance collaborative links between the research communities of Computer Science, Art and Design.Read moreRead less
The new services industry model: Implications for audio-visual media. This project examines important current changes in the understanding of audio-visual media. Governments, academics, industry players and international organisations have developed a new 'services industry model' to map future directions and policies for audio-visual industries. However little attention has been given to how this model may apply to the complex cultural and social role of audio-visual media. This project aims to ....The new services industry model: Implications for audio-visual media. This project examines important current changes in the understanding of audio-visual media. Governments, academics, industry players and international organisations have developed a new 'services industry model' to map future directions and policies for audio-visual industries. However little attention has been given to how this model may apply to the complex cultural and social role of audio-visual media. This project aims to fill this gap through a series of substantial publications on four key problems: the conversion to digital transmission platforms; public broadcasting and its future role; international policy dynamics, and the re-evaluation of longstanding domestic social and cultural policy objectives.Read moreRead less