Superheroes: Creative Force, Cultural Zeitgeist and Transmedia Phenomenon. Since their emergence in 1938 comic book heroes have become imbedded in our popular culture, becoming part of our modern mythology. In each form and every generation these characters serve as cultural signposts, articulating our loftiest ideals and deep-seated anxieties. The project aims to explore the historic, creative and artistic development of the genre across multiple media and its political and social significance. ....Superheroes: Creative Force, Cultural Zeitgeist and Transmedia Phenomenon. Since their emergence in 1938 comic book heroes have become imbedded in our popular culture, becoming part of our modern mythology. In each form and every generation these characters serve as cultural signposts, articulating our loftiest ideals and deep-seated anxieties. The project aims to explore the historic, creative and artistic development of the genre across multiple media and its political and social significance. The genre has been enormously successful in film, with the top 100 films accounting for approximately $13 billion in profit for the companies that produced them. The project will explore how the successful transmedia crossover further offers insight into the strategies that drive creative industries such as film, television, video games and comics. The project will work with the Australian Centre for the Moving Image to develop a Melbourne Winter Masterpiece exhibition and a series of research projects, public events and an international conference to engage both the general public and academics.Read moreRead less
Juries and interactive visual evidence: impacts on deliberation processes and outcomes. Australia confronts new types of security threat in the form of terrorist networks, sophisticated money-laundering and people-smuggling operations. The AFP and prosecutors are developing new display technologies to explain complex information to jurors, in the process simplifying court processes and shortening trials. At the cutting edge of this development are interactive displays, including computer simulat ....Juries and interactive visual evidence: impacts on deliberation processes and outcomes. Australia confronts new types of security threat in the form of terrorist networks, sophisticated money-laundering and people-smuggling operations. The AFP and prosecutors are developing new display technologies to explain complex information to jurors, in the process simplifying court processes and shortening trials. At the cutting edge of this development are interactive displays, including computer simulations and 360o crime scene reconstructions. Judges will use empirical information about how juries use such information in order to develop appropriate guidelines for admitting interactive visual evidence, while court planners and architects will use the project data to identify implications for court procedures and design.
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Researching, designing and evaluating online learning tools to effectively utilise audio-visual archives: critical literacies through rich task interactivity. In collaboration with Film Australia and award winning eLearning company Crank Media, researchers will prototype next-generation broadband learning tools that continually assess and respond to an individual user's knowledge gaps, and enable access to digital resources derived from personal learning styles and preferences. Underpinned by di ....Researching, designing and evaluating online learning tools to effectively utilise audio-visual archives: critical literacies through rich task interactivity. In collaboration with Film Australia and award winning eLearning company Crank Media, researchers will prototype next-generation broadband learning tools that continually assess and respond to an individual user's knowledge gaps, and enable access to digital resources derived from personal learning styles and preferences. Underpinned by distributed learning theory and working with ?rich task? activities within a content aggregation scaffolding the research will design and field test innovative online study and revision activities. It will engage learners in recognizing and switching their learning paradigms appropriately, and in articulating these decisions through dynamic content pathways utilizing Film Australia's invaluable archives.Read moreRead less
Investigating, prototyping and trialling interactive online youth counselling tools. This project prototypes and trials interactive online counselling tools and evaluates their effectiveness in partnership with Australia's largest youth counselling service, Kids Help Line. There is a demonstrable need for Internet counselling practice and theory to incorporate opportunities offered by new information and communication technologies, especially to engage with the multimedia literacies of young peo ....Investigating, prototyping and trialling interactive online youth counselling tools. This project prototypes and trials interactive online counselling tools and evaluates their effectiveness in partnership with Australia's largest youth counselling service, Kids Help Line. There is a demonstrable need for Internet counselling practice and theory to incorporate opportunities offered by new information and communication technologies, especially to engage with the multimedia literacies of young people. The project will investigate multi-user graphical interactivity in youth counselling and develop an evidence base for advances in online counselling worldwide. It will research and prototype graphical tools based on traditional counselling methods to improve service delivery, and benefit the wellbeing of young Australians.Read moreRead less