Real-time Porosity: Using computer gaming technology to map and analyse pedestrian movement in public and private space. This project will make a major, and ongoing, contribution to our understanding of urban space in a major Australian city. The Porosity Lenses will enable a more complete understanding of pedestrian movement that the Emergency Information Coordination Unit (EICU) believes will directly contribute to protecting Australia from terrorism and crime. In the case of terrorism the soc ....Real-time Porosity: Using computer gaming technology to map and analyse pedestrian movement in public and private space. This project will make a major, and ongoing, contribution to our understanding of urban space in a major Australian city. The Porosity Lenses will enable a more complete understanding of pedestrian movement that the Emergency Information Coordination Unit (EICU) believes will directly contribute to protecting Australia from terrorism and crime. In the case of terrorism the socio/economic benefits of even the smallest success can be immeasurable. The need to anticipate and mitigate the impact of catastrophic events on the city will be balanced, in this study, by a concern to maintain freedom of circulation and promote civic opportunities within previously under-utilised zones.Read moreRead less
You had to be there: contemporary art, craft and the audience. This project addresses issues of audiences and contemporary art and craft,particularly in regional Australia. It breaks new ground in developing models for public galleries in programming, presenting and interpreting contemporary work. A broad audience research framework will be developed as well as innovative strategies for interpretation, drawing on an interdisciplinary theoretical basis which includes media studies, narrative a ....You had to be there: contemporary art, craft and the audience. This project addresses issues of audiences and contemporary art and craft,particularly in regional Australia. It breaks new ground in developing models for public galleries in programming, presenting and interpreting contemporary work. A broad audience research framework will be developed as well as innovative strategies for interpretation, drawing on an interdisciplinary theoretical basis which includes media studies, narrative and visual culture theory. The project will run over three years, a variety of media, including craft, digital media and installation, and dispersed exhibition sites; documentation and dissemination of outcomes, to be developed with the project partners, will address specific industry development needs.Read moreRead less
Porosity: The revision of public space in the city using public art to test the civic boundaries of built form. This research aims to test the functional boundaries currently ascribed to the physical dimensions of public space, using a selected precinct of Sydney as a paradigm case. Using public art as a measure, this study aims to produce the first comprehensive indexical map of civic functions within the internal and external spaces of a city. Public art is historically well suited to the tas ....Porosity: The revision of public space in the city using public art to test the civic boundaries of built form. This research aims to test the functional boundaries currently ascribed to the physical dimensions of public space, using a selected precinct of Sydney as a paradigm case. Using public art as a measure, this study aims to produce the first comprehensive indexical map of civic functions within the internal and external spaces of a city. Public art is historically well suited to the task of interrogating the civic extension of architecture, uniquely because of its symbiotic yet marginal relationship with built form. The resulting index will provide a tool for the re-conception of public engagement in architectural design.Read moreRead less
Holoshop: The design, implementation and evaluation of rapid 3D drawing technology for content creation in holograms and other three-dimensional displays. This project, in developing tools and technologies to enable rapid, free-hand, three-dimensional electronic drawing will give a particular visual impetus to the development of display systems technology. It further strengthens Australia's already strong record of applying aesthetic criteria to technological questions and contributing to the in ....Holoshop: The design, implementation and evaluation of rapid 3D drawing technology for content creation in holograms and other three-dimensional displays. This project, in developing tools and technologies to enable rapid, free-hand, three-dimensional electronic drawing will give a particular visual impetus to the development of display systems technology. It further strengthens Australia's already strong record of applying aesthetic criteria to technological questions and contributing to the international development of virtual media. The resulting intellectual exchanges will raise consciousness of the crucial nature of representation in spatial imaging display. Collaborating with the world class Media Lab (Massachusetts Institute of Technology) as they invent holographic television for the consumer market will give Australia a key role in the experimental design of 3D content creation.Read moreRead less
Luminous presence: Using early mosaics and gilded aureoles to augment the interface between holographic images and the beholder. This project seeks to develop a new style of representation for holographic subjects through the modulation effects of "scintillating" backgrounds. As the purpose of holographic displays moves away from the replication of extant objects towards the artistic generation of synthetic/creative content, holographic images call increasingly upon conventions of pictorial sty ....Luminous presence: Using early mosaics and gilded aureoles to augment the interface between holographic images and the beholder. This project seeks to develop a new style of representation for holographic subjects through the modulation effects of "scintillating" backgrounds. As the purpose of holographic displays moves away from the replication of extant objects towards the artistic generation of synthetic/creative content, holographic images call increasingly upon conventions of pictorial style as well as the tacit perceptions of beholders for their successful interpretation. In this study the reflected light of traditional mosaics is used to modulate projected light articulating the holographic subject. The augmented image activates cues such as occlusion and retinal disparity employed by beholders in the perception of holograms.Read moreRead less
Situation Room: Understanding the potential of military holographic display. This project is the first study to systematically investigate the features of the tactical digital holograms used by the military in mission planning. It tests the ways in which these may offer enhanced visualisation/modelling of different kinds of space/topography, as well as a level of 'haptic' engagement hitherto confined to military contexts. The research will advance the field of holography though experiments with ....Situation Room: Understanding the potential of military holographic display. This project is the first study to systematically investigate the features of the tactical digital holograms used by the military in mission planning. It tests the ways in which these may offer enhanced visualisation/modelling of different kinds of space/topography, as well as a level of 'haptic' engagement hitherto confined to military contexts. The research will advance the field of holography though experiments with optical, digital, computer generated and holographic TV in conjunction with 'haptic' interfaces, extending a collaboration with the Psychology Department, Oxford University, and leading researchers at the MIT Media Lab.Read moreRead less
The reformulation of narrative within digital cinema as the integration of three models of interactivity. The rise of digital media has led to a decline in the use of traditional single-layered narrative and the corresponding loss of a major instrument of cinematic representation. This study investigates the reformulation of narrative within digital cinema through the integration of three models of interactivity so as to produce a new emergent digital narrative form. The study tests the proposit ....The reformulation of narrative within digital cinema as the integration of three models of interactivity. The rise of digital media has led to a decline in the use of traditional single-layered narrative and the corresponding loss of a major instrument of cinematic representation. This study investigates the reformulation of narrative within digital cinema through the integration of three models of interactivity so as to produce a new emergent digital narrative form. The study tests the proposition predicted in revisionist cinematic theory that narrative, when generated as a complex of digitally interactive forms, provides the opportunity to recapture the representational significance of narrative within digital cinema, through its enactment within a multi-layered, emergent virtual space.
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Reformulating narrative in virtual heritage using a co-evolutionary model of immersive interactivity. The application of machine intelligence research within virtual heritage, interactive cinema and the entertainment industries, with its application across a range of new media art forms, home theatre, location based entertainment, and on-line education, captures pioneering cultural and economic benefits for Australia. This study integrates autonomous machine agent and interface technology with t ....Reformulating narrative in virtual heritage using a co-evolutionary model of immersive interactivity. The application of machine intelligence research within virtual heritage, interactive cinema and the entertainment industries, with its application across a range of new media art forms, home theatre, location based entertainment, and on-line education, captures pioneering cultural and economic benefits for Australia. This study integrates autonomous machine agent and interface technology with the artistic potential of digital cinema. It provides innovative ways of satisfying the voracious demand for sophisticated content and narrative enrichment in new media and of exploiting the intense global interest in digital forms of entertainment. Read moreRead less
Interactive Narrative as a Form of Recombinatory Search in the Cinematic Transcription of Televisual Information. This study investigates the role of interactive narrative in the cinematic reconstruction of televisual information. Through the design of software enabling the recombinatory search of televisual data within virtual environments, it tests the conduct of narrative transcription as a model for interactive cinematic production. The value of the study is set against the fact that while n ....Interactive Narrative as a Form of Recombinatory Search in the Cinematic Transcription of Televisual Information. This study investigates the role of interactive narrative in the cinematic reconstruction of televisual information. Through the design of software enabling the recombinatory search of televisual data within virtual environments, it tests the conduct of narrative transcription as a model for interactive cinematic production. The value of the study is set against the fact that while narrative is central to conventional cinema emphasis upon simulation has caused the narrative potential of digital media to be overlooked. Advancing the world's first cinematic concept of transcriptive narrative it seeks evidence of the multi-temporal agency of interactivity as expanded within revisionist cinematic theory.
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Linkage Infrastructure, Equipment And Facilities - Grant ID: LE0453517
Funder
Australian Research Council
Funding Amount
$205,800.00
Summary
240 x 360 degree digital video camera for interactive immersive visualization research applications. This proposal involves the acquisition of a high resolution 240x360 degree digital video camera and three post-production facilities. The equipment will allow, for the first time, the development of truly global interactive and immersive imaging and projection systems possessing digital capture at 25FPS on a scale to match conventional cinematic techniques. It will provide Australia's leading gro ....240 x 360 degree digital video camera for interactive immersive visualization research applications. This proposal involves the acquisition of a high resolution 240x360 degree digital video camera and three post-production facilities. The equipment will allow, for the first time, the development of truly global interactive and immersive imaging and projection systems possessing digital capture at 25FPS on a scale to match conventional cinematic techniques. It will provide Australia's leading group of interactive cinema and new media researchers with facilities to employ globally immersive cinematic formats in the research and development of interactive narrative systems, and will allow benefits of these new systems to be realised by the cultural sector and entertainment industry.Read moreRead less