Care and Repair: Rethinking Contemporary Curation for Conditions of Crisis. This project aims to address the significant challenge of how to curate contemporary art under conditions of crisis, made acute by the pandemic. It expects to generate new knowledge in the growth areas of contemporary art and curatorial practice, which will be translatable to creative industries seeking solutions to similar challenges. Anticipated outcomes include new models for sustainable, future-oriented creative prac ....Care and Repair: Rethinking Contemporary Curation for Conditions of Crisis. This project aims to address the significant challenge of how to curate contemporary art under conditions of crisis, made acute by the pandemic. It expects to generate new knowledge in the growth areas of contemporary art and curatorial practice, which will be translatable to creative industries seeking solutions to similar challenges. Anticipated outcomes include new models for sustainable, future-oriented creative practice; a stronger international profile for Australian artists and curators; and the establishment of a regional network of artists and curators between Australia and Southeast Asia. This should significantly aid our understanding of how to meet current and future challenges to producers and audiences of contemporary art.Read moreRead less
The Picturesque in Modernity: object image and architecture. The idea of the picturesque its emergence in the eighteenth century are relatively well known. However, the longer history of the picturesque, through to its use in the present, has not been studied. This Project proposes to describe the key concepts and techniques that constitute the latter history of the picturesque. Against claims that the eighteenth century picturesque was a generic and abstract art, this longer history will show t ....The Picturesque in Modernity: object image and architecture. The idea of the picturesque its emergence in the eighteenth century are relatively well known. However, the longer history of the picturesque, through to its use in the present, has not been studied. This Project proposes to describe the key concepts and techniques that constitute the latter history of the picturesque. Against claims that the eighteenth century picturesque was a generic and abstract art, this longer history will show that the picturesque is better understood as an intra-disciplinary relation of architecture and the visual arts. The Project will be of relevance to issues of the historical status of architecture as an art discipline. At a more general level, the Project will be of significance in present issues in the conceptualization of images and objects, including those that arise in virtual environments, issues which first arose in the picturesque.Read moreRead less
War and peace: how and why contemporary conflict and its aftermath is framed by war art. Building on all three applicants' recent, unique track records as Australia's Official War Artists, we will record the aftermath of conflicts in which Australia has been involved, both as participant and as peacekeeper from Vietnam to Iraq, taking account of recent theoretical advances in the understanding of images, archives and affect.
World-pictures: Path-finding across a century of wars, 1917-2017. This project aims to redefine war art in artistic and scholarly research. Public understandings of war are significantly shaped by war art and images of war. This project will investigate the artistic potential of scholars’ methodologies –timelines and the atlas form – to revise the Australian understanding of the century-long and global aftermath of war from WW1 into the present, in major exhibitions of new art. The project will ....World-pictures: Path-finding across a century of wars, 1917-2017. This project aims to redefine war art in artistic and scholarly research. Public understandings of war are significantly shaped by war art and images of war. This project will investigate the artistic potential of scholars’ methodologies –timelines and the atlas form – to revise the Australian understanding of the century-long and global aftermath of war from WW1 into the present, in major exhibitions of new art. The project will to investigate how international 21st century artists explored recent wars and will produce a systematic, art historical account of international 21st century war art. The project aims to provide a better understanding of Australia’s heritage and of war art.Read moreRead less
Holoshop: The design, implementation and evaluation of rapid 3D drawing technology for content creation in holograms and other three-dimensional displays. This project, in developing tools and technologies to enable rapid, free-hand, three-dimensional electronic drawing will give a particular visual impetus to the development of display systems technology. It further strengthens Australia's already strong record of applying aesthetic criteria to technological questions and contributing to the in ....Holoshop: The design, implementation and evaluation of rapid 3D drawing technology for content creation in holograms and other three-dimensional displays. This project, in developing tools and technologies to enable rapid, free-hand, three-dimensional electronic drawing will give a particular visual impetus to the development of display systems technology. It further strengthens Australia's already strong record of applying aesthetic criteria to technological questions and contributing to the international development of virtual media. The resulting intellectual exchanges will raise consciousness of the crucial nature of representation in spatial imaging display. Collaborating with the world class Media Lab (Massachusetts Institute of Technology) as they invent holographic television for the consumer market will give Australia a key role in the experimental design of 3D content creation.Read moreRead less
Porosity: The revision of public space in the city using public art to test the civic boundaries of built form. This research aims to test the functional boundaries currently ascribed to the physical dimensions of public space, using a selected precinct of Sydney as a paradigm case. Using public art as a measure, this study aims to produce the first comprehensive indexical map of civic functions within the internal and external spaces of a city. Public art is historically well suited to the tas ....Porosity: The revision of public space in the city using public art to test the civic boundaries of built form. This research aims to test the functional boundaries currently ascribed to the physical dimensions of public space, using a selected precinct of Sydney as a paradigm case. Using public art as a measure, this study aims to produce the first comprehensive indexical map of civic functions within the internal and external spaces of a city. Public art is historically well suited to the task of interrogating the civic extension of architecture, uniquely because of its symbiotic yet marginal relationship with built form. The resulting index will provide a tool for the re-conception of public engagement in architectural design.Read moreRead less
Luminous presence: Using early mosaics and gilded aureoles to augment the interface between holographic images and the beholder. This project seeks to develop a new style of representation for holographic subjects through the modulation effects of "scintillating" backgrounds. As the purpose of holographic displays moves away from the replication of extant objects towards the artistic generation of synthetic/creative content, holographic images call increasingly upon conventions of pictorial sty ....Luminous presence: Using early mosaics and gilded aureoles to augment the interface between holographic images and the beholder. This project seeks to develop a new style of representation for holographic subjects through the modulation effects of "scintillating" backgrounds. As the purpose of holographic displays moves away from the replication of extant objects towards the artistic generation of synthetic/creative content, holographic images call increasingly upon conventions of pictorial style as well as the tacit perceptions of beholders for their successful interpretation. In this study the reflected light of traditional mosaics is used to modulate projected light articulating the holographic subject. The augmented image activates cues such as occlusion and retinal disparity employed by beholders in the perception of holograms.Read moreRead less
The reformulation of narrative within digital cinema as the integration of three models of interactivity. The rise of digital media has led to a decline in the use of traditional single-layered narrative and the corresponding loss of a major instrument of cinematic representation. This study investigates the reformulation of narrative within digital cinema through the integration of three models of interactivity so as to produce a new emergent digital narrative form. The study tests the proposit ....The reformulation of narrative within digital cinema as the integration of three models of interactivity. The rise of digital media has led to a decline in the use of traditional single-layered narrative and the corresponding loss of a major instrument of cinematic representation. This study investigates the reformulation of narrative within digital cinema through the integration of three models of interactivity so as to produce a new emergent digital narrative form. The study tests the proposition predicted in revisionist cinematic theory that narrative, when generated as a complex of digitally interactive forms, provides the opportunity to recapture the representational significance of narrative within digital cinema, through its enactment within a multi-layered, emergent virtual space.
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Interactive Narrative as a Form of Recombinatory Search in the Cinematic Transcription of Televisual Information. This study investigates the role of interactive narrative in the cinematic reconstruction of televisual information. Through the design of software enabling the recombinatory search of televisual data within virtual environments, it tests the conduct of narrative transcription as a model for interactive cinematic production. The value of the study is set against the fact that while n ....Interactive Narrative as a Form of Recombinatory Search in the Cinematic Transcription of Televisual Information. This study investigates the role of interactive narrative in the cinematic reconstruction of televisual information. Through the design of software enabling the recombinatory search of televisual data within virtual environments, it tests the conduct of narrative transcription as a model for interactive cinematic production. The value of the study is set against the fact that while narrative is central to conventional cinema emphasis upon simulation has caused the narrative potential of digital media to be overlooked. Advancing the world's first cinematic concept of transcriptive narrative it seeks evidence of the multi-temporal agency of interactivity as expanded within revisionist cinematic theory.
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Co-evolutionary narrative as machine autonomy in the relationship between artificial agents and human participants in interactive cinema. The research has pioneering cultural and economic benefits for Australia and is focused on integrating machine and human intelligence within interactive cinema with potential application across a range of new media art forms, location based entertainment, home theatre and on-line education. This study anticipates autonomous machine agent and human convergences ....Co-evolutionary narrative as machine autonomy in the relationship between artificial agents and human participants in interactive cinema. The research has pioneering cultural and economic benefits for Australia and is focused on integrating machine and human intelligence within interactive cinema with potential application across a range of new media art forms, location based entertainment, home theatre and on-line education. This study anticipates autonomous machine agent and human convergences, where there is high demand for narrative enrichment as a way of satisfying a voracious demand for content and experiential permutations. The capacity for investing autonomous machine agent and human interactions with aesthetic potential represents a significant cultural aggregation for an expanded cinema, entertainment and educational industry.
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