Muscle memory: The key to novel interactive memory support systems. This project aims to investigate how the use of muscle memory as a deliberate interaction design resource can effectively support declarative memory. The project brings together memory interaction design and bodily activity design to address increasing concerns surrounding Australians’ memory. By investigating muscle memory in interaction design, the project is expected to advance international understanding of scholarly and pra ....Muscle memory: The key to novel interactive memory support systems. This project aims to investigate how the use of muscle memory as a deliberate interaction design resource can effectively support declarative memory. The project brings together memory interaction design and bodily activity design to address increasing concerns surrounding Australians’ memory. By investigating muscle memory in interaction design, the project is expected to advance international understanding of scholarly and practical processes that complement design for declarative memory. The project will lay the foundation for extending research which will assist movement, rehabilitation, health and educational sports practitioners that can create engaging experiences that use muscle memory for the benefit of all Australians.Read moreRead less
An interaction model for human–machine creative collaboration. The project aims to demonstrate how interactive systems can enhance creative productivity, through the development and evaluation of a model for how humans and AI can interact while creating. This is expected to generate new strategies for effective, intelligent, and domain-general creativity support. These new strategies will be validated in the domains of drawing and music composition by rigorous human-centred prototyping technique ....An interaction model for human–machine creative collaboration. The project aims to demonstrate how interactive systems can enhance creative productivity, through the development and evaluation of a model for how humans and AI can interact while creating. This is expected to generate new strategies for effective, intelligent, and domain-general creativity support. These new strategies will be validated in the domains of drawing and music composition by rigorous human-centred prototyping techniques. The principal anticipated outcome of the project is a model for how to enhance creative work through interacting with AI, an opportunity that is currently largely unexplored. Benefits will include an increase in the rate of creative outputs, both within the creative industries and throughout the economy.Read moreRead less
Trust and Safety in Autonomous Mobility Systems: A Human-centred Approach. This project aims to understand the link between trust, safety, and the public acceptance of driverless cars. The uptake of autonomous mobility systems relies upon public trust. Recent injuries, and even a fatality, have highlighted the risks they pose to pedestrians in particular. The project investigates new interfaces for improving public trust and pedestrial safety by allowing vehicles to communicate with the people a ....Trust and Safety in Autonomous Mobility Systems: A Human-centred Approach. This project aims to understand the link between trust, safety, and the public acceptance of driverless cars. The uptake of autonomous mobility systems relies upon public trust. Recent injuries, and even a fatality, have highlighted the risks they pose to pedestrians in particular. The project investigates new interfaces for improving public trust and pedestrial safety by allowing vehicles to communicate with the people around them. Along the way, it develops a validated approach for simulating real interactions with autonomous vehicles in a virtual-reality environment. Benefits include strategies for making driverless cars safer for pedestrians and a new approach for testing solutions to this emerging problem in a low-cost, low-risk way.Read moreRead less
Design guidelines for safety-critical controllers in high-risk environments. This project aims to generate novel product design guidelines for developing safer controllers for use by potentially stressed individuals in high-risk situations. It will do this by generating specific insights and verifying generalisable solutions from the context of total artificial heart recipients –who must engage with critical controllers constantly. This project expects to generate new knowledge in design by esta ....Design guidelines for safety-critical controllers in high-risk environments. This project aims to generate novel product design guidelines for developing safer controllers for use by potentially stressed individuals in high-risk situations. It will do this by generating specific insights and verifying generalisable solutions from the context of total artificial heart recipients –who must engage with critical controllers constantly. This project expects to generate new knowledge in design by establishing a new research topic around an under-examined user cohort. Expected outcomes of this project include interaction design theory developments and improved controller design techniques. This should provide significant benefits and competitive advantages by lowering stress and improving safety across a range of contexts.Read moreRead less
Developing Accessible Playgrounds for Children with Vision Impairment. Children who are blind or have low vision (BLV) often have difficulties accessing and interacting with playgrounds, most of which are not equipped to support them. Through consultation, collaboration and co-creation with the BLV community, foundational knowledge on the user experience of playgrounds, an evaluation framework for auditing existing playgrounds and design guidelines for creating or retrofitting playgrounds will b ....Developing Accessible Playgrounds for Children with Vision Impairment. Children who are blind or have low vision (BLV) often have difficulties accessing and interacting with playgrounds, most of which are not equipped to support them. Through consultation, collaboration and co-creation with the BLV community, foundational knowledge on the user experience of playgrounds, an evaluation framework for auditing existing playgrounds and design guidelines for creating or retrofitting playgrounds will be developed that support the unique challenges of BLV children and carers. Importantly it will promote access, orientation, physical and social play for BLV children, with improved cognitive, physical and social development, thus enabling a more inclusive and healthy society.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE200100479
Funder
Australian Research Council
Funding Amount
$427,116.00
Summary
A Unified Framework to Rapidly Fabricate Individualised Activity Sensors. This proposal aims to develop a unified computational framework which enables non-expert users to co-design and fabricate specialised physical activity sensors to address individualised sensing problems in applications such as rehabilitation, age-care and sports. Specifically, we will develop an analytical framework to classify complex sensing problems into fabricable primitive classes, namely i) conditional – limits of ac ....A Unified Framework to Rapidly Fabricate Individualised Activity Sensors. This proposal aims to develop a unified computational framework which enables non-expert users to co-design and fabricate specialised physical activity sensors to address individualised sensing problems in applications such as rehabilitation, age-care and sports. Specifically, we will develop an analytical framework to classify complex sensing problems into fabricable primitive classes, namely i) conditional – limits of activity, ii) differential – frequency of activity and iii) integrational – cumulative activity. And a co-design interface to synthesize them into complex activity sensors to fit individualised needs. Finally, we will evaluate the framework by deploying the created sensors in real-world settings and gathering data.Read moreRead less
Cybersecurity ethics training simulations for values-based decision-making. This Project will investigate ways to train reflective ethical decision making in cybersecurity management through the design of interactive social simulations. The Project will advance understanding and management of human factors in cybersecurity breaches and the field of serious game design for cybersecurity training by using new techniques for building artificially intelligent virtual agents, drawing on interdiscipli ....Cybersecurity ethics training simulations for values-based decision-making. This Project will investigate ways to train reflective ethical decision making in cybersecurity management through the design of interactive social simulations. The Project will advance understanding and management of human factors in cybersecurity breaches and the field of serious game design for cybersecurity training by using new techniques for building artificially intelligent virtual agents, drawing on interdisciplinary expertise in ethics, artificial intelligence and serious game design. Expected outcomes of the Project include a new framework and technologies for cybersecurity training. This should provide significant benefits through deeper understanding of the ethical impact of new cybertechnologies and training solutions.Read moreRead less
Ageing drivers: Cognitive ageing and technology. This project aims to enhance our understanding of whether cognitive changes associated with ageing impacts older drivers' use of emerging vehicle automation and assistive technologies. Through analysis of insurance claims databases, a large consumer survey and a naturalistic driving study, evidence will be obtained on how ageing and cognition interact with assistive technology. Findings will inform older drivers, government policy makers and indus ....Ageing drivers: Cognitive ageing and technology. This project aims to enhance our understanding of whether cognitive changes associated with ageing impacts older drivers' use of emerging vehicle automation and assistive technologies. Through analysis of insurance claims databases, a large consumer survey and a naturalistic driving study, evidence will be obtained on how ageing and cognition interact with assistive technology. Findings will inform older drivers, government policy makers and industry on ageing, cognitive changes and the use of assistive technology in vehicles. This will provide benefits for older drivers by promoting optimal driving which will enhance social engagement as well as safety. Read moreRead less
Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of ....Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of systems. We will design and develop solutions that may address the issues and test those interventions in a longitudinal manner. The outcome will be a framework which can be applied in a variety of situations and modalities by designers and developers of such systems, and feed into childhood technology guidelines.
Read moreRead less