Designing distanced intergenerational interaction with tangible technology. Older people and their young relatives/grandchildren who are geographically distanced cannot currently experience closeness in tangible ways, which are the natural ways they would play and build relationships in “real” life. Enabling this connection would have positive impacts for both groups, and two types of technologies – Mixed Reality and Tangibles - can be explored to allow us to understand how to do this. We will d ....Designing distanced intergenerational interaction with tangible technology. Older people and their young relatives/grandchildren who are geographically distanced cannot currently experience closeness in tangible ways, which are the natural ways they would play and build relationships in “real” life. Enabling this connection would have positive impacts for both groups, and two types of technologies – Mixed Reality and Tangibles - can be explored to allow us to understand how to do this. We will develop approaches to distanced tangible intergenerational interaction which are designed specifically to increase intergenerational closeness and to be innovative and subtle so that they fit seamlessly into the lives of older people and young children.Read moreRead less
Coach My Ride: Mentorable Interfaces to support Older Australians' Mobility. This project aims to co-design new interfaces to support older Australians to collaboratively learn the use of automated vehicles. We will seek to understand the needs, expectations, and challenges of urban and rural residents, and the peer support strategies they deploy to learn technology. Mobility is key to the wellbeing of older people, but automated vehicles that are too complex will fail to deliver their promise o ....Coach My Ride: Mentorable Interfaces to support Older Australians' Mobility. This project aims to co-design new interfaces to support older Australians to collaboratively learn the use of automated vehicles. We will seek to understand the needs, expectations, and challenges of urban and rural residents, and the peer support strategies they deploy to learn technology. Mobility is key to the wellbeing of older people, but automated vehicles that are too complex will fail to deliver their promise of independent ageing. Outcomes will be a new theory of collaborative learning and new mentorable interfaces to allow older adults to mentor each other to access and use new mobility solutions. This will contribute to narrow the digital and mobility gap improving the independence, safety and wellbeing of ageing Australians.Read moreRead less
(Re)Designing Digital Justice. This project aims to address the challenge of (re)designing novel online court systems by introducing a human-centred design process to the legal process. This project will generate fundamental new knowledge in respect of how to effectively design an inclusive justice system, bridging the gap between the legal system and human-computer interaction. Expected outcomes include how to use technology to implement a more just, efficient, and fair legal system, which is a ....(Re)Designing Digital Justice. This project aims to address the challenge of (re)designing novel online court systems by introducing a human-centred design process to the legal process. This project will generate fundamental new knowledge in respect of how to effectively design an inclusive justice system, bridging the gap between the legal system and human-computer interaction. Expected outcomes include how to use technology to implement a more just, efficient, and fair legal system, which is accessible to all Australians. This should provide significant benefits for both Australian society and the legal system.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE240100730
Funder
Australian Research Council
Funding Amount
$455,000.00
Summary
Hybrid Technologies for Tabletop Games . This project aims to develop design tools for hybrid games that combine technology with tabletop play. Through a detailed examination of successful hybrid boardgames and an iterative, human-centered design and evaluation process that explores embedding novel sensors and tools into boardgames, it will explore the design, use, and experience of hybrid games. Expected outcomes include design of innovative and reusable components, a framework for understandin ....Hybrid Technologies for Tabletop Games . This project aims to develop design tools for hybrid games that combine technology with tabletop play. Through a detailed examination of successful hybrid boardgames and an iterative, human-centered design and evaluation process that explores embedding novel sensors and tools into boardgames, it will explore the design, use, and experience of hybrid games. Expected outcomes include design of innovative and reusable components, a framework for understanding technologies that enable hybrid play, and a theory-based design methodology. Benefits include innovation in the tabletop game sector, fostering social connections for distanced families, and new applications of games for simulations in health, defence, and logistics.Read moreRead less
Co-designing Innovations in Digital Storytelling with Older Adults. This project aims to investigate how emerging technologies can be leveraged to provide innovative ways for older adults to create and share their life stories to foster social wellbeing. Later life can be a time of considerable change, leaving people feeling disconnected from the people, places, and life events that are important to them. Autobiographical storytelling can help create links with one's past, but little is known ab ....Co-designing Innovations in Digital Storytelling with Older Adults. This project aims to investigate how emerging technologies can be leveraged to provide innovative ways for older adults to create and share their life stories to foster social wellbeing. Later life can be a time of considerable change, leaving people feeling disconnected from the people, places, and life events that are important to them. Autobiographical storytelling can help create links with one's past, but little is known about how technologies such as digital games and virtual reality can be used to enable older adults to share stories about their lives in a way that supports ongoing social interactions. This project is expected to co-design new forms of digital storytelling to improve social wellbeing of older adults. Read moreRead less
Reducing rocket resonance is the key to safer spaceflight. This fellowship considers a particularly dangerous component of rocket launch, which is the potential for destructive feedback loops to form either in the nozzle, or between the nozzle and the launch pad. CI Edgington-Mitchell is a world leader in the study of resonance in jet engines, having developed best-in-field methodologies for the problem. In this innovative fellowship, he will apply these methodologies to better understand the da ....Reducing rocket resonance is the key to safer spaceflight. This fellowship considers a particularly dangerous component of rocket launch, which is the potential for destructive feedback loops to form either in the nozzle, or between the nozzle and the launch pad. CI Edgington-Mitchell is a world leader in the study of resonance in jet engines, having developed best-in-field methodologies for the problem. In this innovative fellowship, he will apply these methodologies to better understand the dangerous resonances that can occur during rocket launch, using a combination of experimental, numerical, and theoretical techniques, in partnership with NASA, Stanford, and the CNRS.Read moreRead less
Early Career Industry Fellowships - Grant ID: IE230100672
Funder
Australian Research Council
Funding Amount
$470,337.00
Summary
Measuring real-time mental workload to improve our Defence capability. This project aims to develop a novel platform for measuring real-time variation in the cognitive workload of humans working with advanced Defence technologies. The project expects to combine innovative statistical techniques with cutting-edge psychological and neuroscience developments to measure and process workload-related brain activity in real-time. Expected outcomes of the project include an enhanced capacity to measure ....Measuring real-time mental workload to improve our Defence capability. This project aims to develop a novel platform for measuring real-time variation in the cognitive workload of humans working with advanced Defence technologies. The project expects to combine innovative statistical techniques with cutting-edge psychological and neuroscience developments to measure and process workload-related brain activity in real-time. Expected outcomes of the project include an enhanced capacity to measure and respond to cognitive workload in the field. This should provide significant benefits such as enhanced performance and safety outcomes, which will provide a strategic advantage to the Australian Defence Force by facilitating the development of advanced technologies that respond to the capabilities of the human user.Read moreRead less
Wearable displays for high-tempo work in mission-critical worlds. This project aims to investigate how effectively head-worn display technology can support mobile work in complex high-tempo environments where workers must complete tasks quickly, handle competing demands, and manage interruptions. The project will draw on field investigations to specify functions and formats for head-worn displays, and will conduct laboratory and simulation studies to test the relative advantages of head-worn dis ....Wearable displays for high-tempo work in mission-critical worlds. This project aims to investigate how effectively head-worn display technology can support mobile work in complex high-tempo environments where workers must complete tasks quickly, handle competing demands, and manage interruptions. The project will draw on field investigations to specify functions and formats for head-worn displays, and will conduct laboratory and simulation studies to test the relative advantages of head-worn displays versus tablet computers. Work environments benefitting from the project should include emergency response, triage, defence, and field service industries.Read moreRead less
Enabling Situated Immersive Science Collaboration with Remote Sensing Data . This project aims to help scientists communicate and collaborate in immersive environments. Fieldwork is more valuable to scientists than looking at abstract remote data, but expense, danger, or inaccessible locations often stand in the way. This project will address this issue by researching and designing immersive environments that combine remote data with visualisations and new interaction tools for science teams to ....Enabling Situated Immersive Science Collaboration with Remote Sensing Data . This project aims to help scientists communicate and collaborate in immersive environments. Fieldwork is more valuable to scientists than looking at abstract remote data, but expense, danger, or inaccessible locations often stand in the way. This project will address this issue by researching and designing immersive environments that combine remote data with visualisations and new interaction tools for science teams to make sense of spatial and temporal aspects of data. Outcomes will include new presentation and interaction methods, an evaluation with geoscientists, and a framework for designing interactive systems that enable situated interactions. Benefits will include helping Australian scientists overcome distance in their research. Read moreRead less
Muscle memory: The key to novel interactive memory support systems. This project aims to investigate how the use of muscle memory as a deliberate interaction design resource can effectively support declarative memory. The project brings together memory interaction design and bodily activity design to address increasing concerns surrounding Australians’ memory. By investigating muscle memory in interaction design, the project is expected to advance international understanding of scholarly and pra ....Muscle memory: The key to novel interactive memory support systems. This project aims to investigate how the use of muscle memory as a deliberate interaction design resource can effectively support declarative memory. The project brings together memory interaction design and bodily activity design to address increasing concerns surrounding Australians’ memory. By investigating muscle memory in interaction design, the project is expected to advance international understanding of scholarly and practical processes that complement design for declarative memory. The project will lay the foundation for extending research which will assist movement, rehabilitation, health and educational sports practitioners that can create engaging experiences that use muscle memory for the benefit of all Australians.Read moreRead less