You had to be there: contemporary art, craft and the audience. This project addresses issues of audiences and contemporary art and craft,particularly in regional Australia. It breaks new ground in developing models for public galleries in programming, presenting and interpreting contemporary work. A broad audience research framework will be developed as well as innovative strategies for interpretation, drawing on an interdisciplinary theoretical basis which includes media studies, narrative a ....You had to be there: contemporary art, craft and the audience. This project addresses issues of audiences and contemporary art and craft,particularly in regional Australia. It breaks new ground in developing models for public galleries in programming, presenting and interpreting contemporary work. A broad audience research framework will be developed as well as innovative strategies for interpretation, drawing on an interdisciplinary theoretical basis which includes media studies, narrative and visual culture theory. The project will run over three years, a variety of media, including craft, digital media and installation, and dispersed exhibition sites; documentation and dissemination of outcomes, to be developed with the project partners, will address specific industry development needs.Read moreRead less
Contemporary Australian Comics 1980 – 2020: A New History. This project aims to document, preserve and investigate a new history of Australian comics and graphic novels created 1980 to 2020. This period represents a significant shift in the thematic content and material production of comics. In tracing the development of technologies and communities, this project expects to generate new knowledge about narrative innovations comics use to reflect diverse national identities and cultures in Austra ....Contemporary Australian Comics 1980 – 2020: A New History. This project aims to document, preserve and investigate a new history of Australian comics and graphic novels created 1980 to 2020. This period represents a significant shift in the thematic content and material production of comics. In tracing the development of technologies and communities, this project expects to generate new knowledge about narrative innovations comics use to reflect diverse national identities and cultures in Australian society. By consolidating and providing public access to a wealth of contemporary Australian comics through a website and public programs, this project should feed the future of Australian comics industry and scholarship, providing significant benefit to Australian artists, readers, and the public.Read moreRead less
The Shifting Locus of Artistic Practice: A survey and critical analysis of solo exhibitions in Australian public galleries, 1970-2000. The aim of this research project is to provide a critical analysis of the monographic solo survey exhibition and its significance as a primary mode of representation of the career development of Australian artists since the late 1960s. A suite of six thematically linked monographic exhibitions of mid- to late- career artists will be the focus and primary output o ....The Shifting Locus of Artistic Practice: A survey and critical analysis of solo exhibitions in Australian public galleries, 1970-2000. The aim of this research project is to provide a critical analysis of the monographic solo survey exhibition and its significance as a primary mode of representation of the career development of Australian artists since the late 1960s. A suite of six thematically linked monographic exhibitions of mid- to late- career artists will be the focus and primary output of the research. The goal will be to develop an innovative curatorial model to account for the oeuvre of the selected artists within the context of institutional developments in Australian art and culture in the late twentieth and early twenty-first century.Read moreRead less
Places for art: redefining the dynamics of performance and location in Australia. The project will deliver a research model connecting quantitative data to audience perceptions, choices and influences; seven in-depth case studies informing and elucidating this model; and a user-friendly template to replicate this research in other places and disciplines. In this way, it will provide policy makers, funding bodies and arts organisations with practical tools to address drivers for change in the way ....Places for art: redefining the dynamics of performance and location in Australia. The project will deliver a research model connecting quantitative data to audience perceptions, choices and influences; seven in-depth case studies informing and elucidating this model; and a user-friendly template to replicate this research in other places and disciplines. In this way, it will provide policy makers, funding bodies and arts organisations with practical tools to address drivers for change in the way the arts are experienced in contemporary Australia. This has the potential of widening engagement with the arts for more Australians, and contributing to their sense of wellbeing.Read moreRead less
Sustainable Public Art: Testing experimental technologies and ecological models for new interdisciplinary installations aimed at regenerating degraded sites. The project develops new models of public art that combine natural and manufactured energy in ways that promote a culture of awareness about pressing environmental issues. The research highlights the need for an environmentally sustainable Australia and effective management of the nation's biodiversity by embodying these concerns in novel a ....Sustainable Public Art: Testing experimental technologies and ecological models for new interdisciplinary installations aimed at regenerating degraded sites. The project develops new models of public art that combine natural and manufactured energy in ways that promote a culture of awareness about pressing environmental issues. The research highlights the need for an environmentally sustainable Australia and effective management of the nation's biodiversity by embodying these concerns in novel aesthetic systems that test clean energy production and its efficient storage. The latter have implications beyond the project for light industry, telecomunications and public utilities. Utilizing a range of adaptive technologies and natural elements in experimental ways, the project offers creative responses to critical questions of sustainability capable of being profiled internationally.Read moreRead less
Real-time Porosity: Using computer gaming technology to map and analyse pedestrian movement in public and private space. This project will make a major, and ongoing, contribution to our understanding of urban space in a major Australian city. The Porosity Lenses will enable a more complete understanding of pedestrian movement that the Emergency Information Coordination Unit (EICU) believes will directly contribute to protecting Australia from terrorism and crime. In the case of terrorism the soc ....Real-time Porosity: Using computer gaming technology to map and analyse pedestrian movement in public and private space. This project will make a major, and ongoing, contribution to our understanding of urban space in a major Australian city. The Porosity Lenses will enable a more complete understanding of pedestrian movement that the Emergency Information Coordination Unit (EICU) believes will directly contribute to protecting Australia from terrorism and crime. In the case of terrorism the socio/economic benefits of even the smallest success can be immeasurable. The need to anticipate and mitigate the impact of catastrophic events on the city will be balanced, in this study, by a concern to maintain freedom of circulation and promote civic opportunities within previously under-utilised zones.Read moreRead less
Reformulating narrative in virtual heritage using a co-evolutionary model of immersive interactivity. The application of machine intelligence research within virtual heritage, interactive cinema and the entertainment industries, with its application across a range of new media art forms, home theatre, location based entertainment, and on-line education, captures pioneering cultural and economic benefits for Australia. This study integrates autonomous machine agent and interface technology with t ....Reformulating narrative in virtual heritage using a co-evolutionary model of immersive interactivity. The application of machine intelligence research within virtual heritage, interactive cinema and the entertainment industries, with its application across a range of new media art forms, home theatre, location based entertainment, and on-line education, captures pioneering cultural and economic benefits for Australia. This study integrates autonomous machine agent and interface technology with the artistic potential of digital cinema. It provides innovative ways of satisfying the voracious demand for sophisticated content and narrative enrichment in new media and of exploiting the intense global interest in digital forms of entertainment. Read moreRead less
Reformulating museological narrative using three models of cinematic interactivity. This study aims to dramatically enhance the presentational flexibility of museum information delivery through the application of an immersive system of cinematic visualisation, modelling the integration of three kinds of interactive narrative. By allocating selective agency to both objects displayed and to viewers within a virtual environment, the system allows museum visitors to invest even static artefacts with ....Reformulating museological narrative using three models of cinematic interactivity. This study aims to dramatically enhance the presentational flexibility of museum information delivery through the application of an immersive system of cinematic visualisation, modelling the integration of three kinds of interactive narrative. By allocating selective agency to both objects displayed and to viewers within a virtual environment, the system allows museum visitors to invest even static artefacts with a range of vivid narrative purpose. Through its installation within a major exhibition of the decorative arts at the Powerhouse Museum, Sydney, the application tests the semantic scope, museological integrity, and the interactive autonomy of the narrative agents foreshadowed in the model.Read moreRead less
The Role of the Creative Arts in Regional Australia: A Social Impact Model. This project will address the challenge to effectively target regional arts funding to programs and activities that build capacity and have lasting impact for end-users. It delivers a framework for evaluating the arts, to argue for the arts to be included in a broader understanding of community and national wellbeing and success. This framework will position Australia as an international leader in articulating and respon ....The Role of the Creative Arts in Regional Australia: A Social Impact Model. This project will address the challenge to effectively target regional arts funding to programs and activities that build capacity and have lasting impact for end-users. It delivers a framework for evaluating the arts, to argue for the arts to be included in a broader understanding of community and national wellbeing and success. This framework will position Australia as an international leader in articulating and responding to the social impact of the arts. The research field sites have been chosen in consultation with our partners as communities whose capacity and challenges are reflected throughout much of regional Australia.Read moreRead less
Destination: developing hologram recording and replay technologies to enable the world's largest mass audience viewing of deep volume water images. The exhibition of 'Destination', the world's largest hologram installation at Federation Square in Melbourne, will impact both local and international audiences through engagement with the globally important subject - WATER. Wide public access to the new perceptions of water available though the holograms will be accessible in progress via web interf ....Destination: developing hologram recording and replay technologies to enable the world's largest mass audience viewing of deep volume water images. The exhibition of 'Destination', the world's largest hologram installation at Federation Square in Melbourne, will impact both local and international audiences through engagement with the globally important subject - WATER. Wide public access to the new perceptions of water available though the holograms will be accessible in progress via web interface, broadcast live video and an international conference hosted at Federation Square. The technological advances forged by the international and national multi-disciplinary expert team (media art, urban design, holography and laser technology) will establish a strong knowledge base and expertise in Australia thus providing opportunities for PhD students.Read moreRead less