You had to be there: contemporary art, craft and the audience. This project addresses issues of audiences and contemporary art and craft,particularly in regional Australia. It breaks new ground in developing models for public galleries in programming, presenting and interpreting contemporary work. A broad audience research framework will be developed as well as innovative strategies for interpretation, drawing on an interdisciplinary theoretical basis which includes media studies, narrative a ....You had to be there: contemporary art, craft and the audience. This project addresses issues of audiences and contemporary art and craft,particularly in regional Australia. It breaks new ground in developing models for public galleries in programming, presenting and interpreting contemporary work. A broad audience research framework will be developed as well as innovative strategies for interpretation, drawing on an interdisciplinary theoretical basis which includes media studies, narrative and visual culture theory. The project will run over three years, a variety of media, including craft, digital media and installation, and dispersed exhibition sites; documentation and dissemination of outcomes, to be developed with the project partners, will address specific industry development needs.Read moreRead less
The Staging and Framing of Comic Performance in the Nineteenth and Early Twentieth Centuries. The aim of this project is to investigate the aesthetics of comic performance through an examination of low comic performance in nineteenth century American and English popular theatre and in the slapstick films of the early twentieth century. Uniquely combining the complementary specialisms in theatre and film this study will pioneer a highly original approach to achieve new ways of considering theatri ....The Staging and Framing of Comic Performance in the Nineteenth and Early Twentieth Centuries. The aim of this project is to investigate the aesthetics of comic performance through an examination of low comic performance in nineteenth century American and English popular theatre and in the slapstick films of the early twentieth century. Uniquely combining the complementary specialisms in theatre and film this study will pioneer a highly original approach to achieve new ways of considering theatrical and cinematic comedy both historically and theoretically.Read moreRead less
The Shifting Locus of Artistic Practice: A survey and critical analysis of solo exhibitions in Australian public galleries, 1970-2000. The aim of this research project is to provide a critical analysis of the monographic solo survey exhibition and its significance as a primary mode of representation of the career development of Australian artists since the late 1960s. A suite of six thematically linked monographic exhibitions of mid- to late- career artists will be the focus and primary output o ....The Shifting Locus of Artistic Practice: A survey and critical analysis of solo exhibitions in Australian public galleries, 1970-2000. The aim of this research project is to provide a critical analysis of the monographic solo survey exhibition and its significance as a primary mode of representation of the career development of Australian artists since the late 1960s. A suite of six thematically linked monographic exhibitions of mid- to late- career artists will be the focus and primary output of the research. The goal will be to develop an innovative curatorial model to account for the oeuvre of the selected artists within the context of institutional developments in Australian art and culture in the late twentieth and early twenty-first century.Read moreRead less
Places for art: redefining the dynamics of performance and location in Australia. The project will deliver a research model connecting quantitative data to audience perceptions, choices and influences; seven in-depth case studies informing and elucidating this model; and a user-friendly template to replicate this research in other places and disciplines. In this way, it will provide policy makers, funding bodies and arts organisations with practical tools to address drivers for change in the way ....Places for art: redefining the dynamics of performance and location in Australia. The project will deliver a research model connecting quantitative data to audience perceptions, choices and influences; seven in-depth case studies informing and elucidating this model; and a user-friendly template to replicate this research in other places and disciplines. In this way, it will provide policy makers, funding bodies and arts organisations with practical tools to address drivers for change in the way the arts are experienced in contemporary Australia. This has the potential of widening engagement with the arts for more Australians, and contributing to their sense of wellbeing.Read moreRead less
Sustainable Public Art: Testing experimental technologies and ecological models for new interdisciplinary installations aimed at regenerating degraded sites. The project develops new models of public art that combine natural and manufactured energy in ways that promote a culture of awareness about pressing environmental issues. The research highlights the need for an environmentally sustainable Australia and effective management of the nation's biodiversity by embodying these concerns in novel a ....Sustainable Public Art: Testing experimental technologies and ecological models for new interdisciplinary installations aimed at regenerating degraded sites. The project develops new models of public art that combine natural and manufactured energy in ways that promote a culture of awareness about pressing environmental issues. The research highlights the need for an environmentally sustainable Australia and effective management of the nation's biodiversity by embodying these concerns in novel aesthetic systems that test clean energy production and its efficient storage. The latter have implications beyond the project for light industry, telecomunications and public utilities. Utilizing a range of adaptive technologies and natural elements in experimental ways, the project offers creative responses to critical questions of sustainability capable of being profiled internationally.Read moreRead less
Holoshop: The design, implementation and evaluation of rapid 3D drawing technology for content creation in holograms and other three-dimensional displays. This project, in developing tools and technologies to enable rapid, free-hand, three-dimensional electronic drawing will give a particular visual impetus to the development of display systems technology. It further strengthens Australia's already strong record of applying aesthetic criteria to technological questions and contributing to the in ....Holoshop: The design, implementation and evaluation of rapid 3D drawing technology for content creation in holograms and other three-dimensional displays. This project, in developing tools and technologies to enable rapid, free-hand, three-dimensional electronic drawing will give a particular visual impetus to the development of display systems technology. It further strengthens Australia's already strong record of applying aesthetic criteria to technological questions and contributing to the international development of virtual media. The resulting intellectual exchanges will raise consciousness of the crucial nature of representation in spatial imaging display. Collaborating with the world class Media Lab (Massachusetts Institute of Technology) as they invent holographic television for the consumer market will give Australia a key role in the experimental design of 3D content creation.Read moreRead less
War and peace: how and why contemporary conflict and its aftermath is framed by war art. Building on all three applicants' recent, unique track records as Australia's Official War Artists, we will record the aftermath of conflicts in which Australia has been involved, both as participant and as peacekeeper from Vietnam to Iraq, taking account of recent theoretical advances in the understanding of images, archives and affect.
Real-time Porosity: Using computer gaming technology to map and analyse pedestrian movement in public and private space. This project will make a major, and ongoing, contribution to our understanding of urban space in a major Australian city. The Porosity Lenses will enable a more complete understanding of pedestrian movement that the Emergency Information Coordination Unit (EICU) believes will directly contribute to protecting Australia from terrorism and crime. In the case of terrorism the soc ....Real-time Porosity: Using computer gaming technology to map and analyse pedestrian movement in public and private space. This project will make a major, and ongoing, contribution to our understanding of urban space in a major Australian city. The Porosity Lenses will enable a more complete understanding of pedestrian movement that the Emergency Information Coordination Unit (EICU) believes will directly contribute to protecting Australia from terrorism and crime. In the case of terrorism the socio/economic benefits of even the smallest success can be immeasurable. The need to anticipate and mitigate the impact of catastrophic events on the city will be balanced, in this study, by a concern to maintain freedom of circulation and promote civic opportunities within previously under-utilised zones.Read moreRead less
Luminous presence: Using early mosaics and gilded aureoles to augment the interface between holographic images and the beholder. This project seeks to develop a new style of representation for holographic subjects through the modulation effects of "scintillating" backgrounds. As the purpose of holographic displays moves away from the replication of extant objects towards the artistic generation of synthetic/creative content, holographic images call increasingly upon conventions of pictorial sty ....Luminous presence: Using early mosaics and gilded aureoles to augment the interface between holographic images and the beholder. This project seeks to develop a new style of representation for holographic subjects through the modulation effects of "scintillating" backgrounds. As the purpose of holographic displays moves away from the replication of extant objects towards the artistic generation of synthetic/creative content, holographic images call increasingly upon conventions of pictorial style as well as the tacit perceptions of beholders for their successful interpretation. In this study the reflected light of traditional mosaics is used to modulate projected light articulating the holographic subject. The augmented image activates cues such as occlusion and retinal disparity employed by beholders in the perception of holograms.Read moreRead less
The reformulation of narrative within digital cinema as the integration of three models of interactivity. The rise of digital media has led to a decline in the use of traditional single-layered narrative and the corresponding loss of a major instrument of cinematic representation. This study investigates the reformulation of narrative within digital cinema through the integration of three models of interactivity so as to produce a new emergent digital narrative form. The study tests the proposit ....The reformulation of narrative within digital cinema as the integration of three models of interactivity. The rise of digital media has led to a decline in the use of traditional single-layered narrative and the corresponding loss of a major instrument of cinematic representation. This study investigates the reformulation of narrative within digital cinema through the integration of three models of interactivity so as to produce a new emergent digital narrative form. The study tests the proposition predicted in revisionist cinematic theory that narrative, when generated as a complex of digitally interactive forms, provides the opportunity to recapture the representational significance of narrative within digital cinema, through its enactment within a multi-layered, emergent virtual space.
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