Discovery Early Career Researcher Award - Grant ID: DE220100847
Funder
Australian Research Council
Funding Amount
$394,868.00
Summary
RECONNECT ME: REgaining CONtrol of childreN’s EleCTronic MEdia . This project aims to understand the impact that screen behaviours have on children’s quality of life, social skills and family functioning, and co-design feasible, acceptable and effective behavioural and digital strategies to mitigate this impact. Parents are concerned and are seeking urgent help in the persistent and evolving technology climate, where previous strategies are no longer relevant. Expected outcomes include new knowl ....RECONNECT ME: REgaining CONtrol of childreN’s EleCTronic MEdia . This project aims to understand the impact that screen behaviours have on children’s quality of life, social skills and family functioning, and co-design feasible, acceptable and effective behavioural and digital strategies to mitigate this impact. Parents are concerned and are seeking urgent help in the persistent and evolving technology climate, where previous strategies are no longer relevant. Expected outcomes include new knowledge of the impact of screen time, and the co-design of innovative and user-friendly strategies developed with families, for families, to manage this. The benefits will include informing future effective and scalable screen time strategies for improved quality of life, social skills, family functioning outcomes.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE210101107
Funder
Australian Research Council
Funding Amount
$412,744.00
Summary
Ahead of the Game: Balancing the Gaming Industry and Public Interest. This project battles the risks and embraces the benefits of digital gaming. There is a risk that one loses control of their gaming and prioritises it over other duties. This is offset by the benefits of using digital games for health. It is the first to decode and use the health data embedded in the connection between the gamer and their game persona (avatar). It does this by concurrently assessing important gamer, family, cul ....Ahead of the Game: Balancing the Gaming Industry and Public Interest. This project battles the risks and embraces the benefits of digital gaming. There is a risk that one loses control of their gaming and prioritises it over other duties. This is offset by the benefits of using digital games for health. It is the first to decode and use the health data embedded in the connection between the gamer and their game persona (avatar). It does this by concurrently assessing important gamer, family, cultural and game structure features. Findings will prompt the ethical growth of the Australian Health games industry and inform strategies to combat gaming disorder by tailoring games to users' needs. This will uniquely benefit Australians by re-directing this growing industry to better serve the public interest.Read moreRead less
Reading facial expressions from real and virtual humans. This project aims to advance understanding of human emotional communication and improve human rapport with the virtual humans and avatars that are rapidly infiltrating our social world. Using two unique stimulus sets - naturalistic human expressions and highly realistic virtual faces - together with powerful genetic, experimental, and individual differences designs, the project expects to answer previously intractable questions in emotion ....Reading facial expressions from real and virtual humans. This project aims to advance understanding of human emotional communication and improve human rapport with the virtual humans and avatars that are rapidly infiltrating our social world. Using two unique stimulus sets - naturalistic human expressions and highly realistic virtual faces - together with powerful genetic, experimental, and individual differences designs, the project expects to answer previously intractable questions in emotion science, as well as deliver tangible outcomes, such as new psychological tests to better understand human social connection. This should provide significant benefits, by improving emotion communication and offering a new perspective on how artificial intelligence can best serve human social needs.
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Understanding the impact of nature imagery on healthy food choices. This project aims to use an interdisciplinary approach to further the understanding of factors influencing food choice in digital environments. There has been a gradual shift in consumer food choice environments from in-person to digital settings, including smartphone apps and online websites. This project expects to generate new knowledge on how background images used in digital interfaces could be exploited to promote healthy ....Understanding the impact of nature imagery on healthy food choices. This project aims to use an interdisciplinary approach to further the understanding of factors influencing food choice in digital environments. There has been a gradual shift in consumer food choice environments from in-person to digital settings, including smartphone apps and online websites. This project expects to generate new knowledge on how background images used in digital interfaces could be exploited to promote healthy food choice. This can provide important benefits to the Australian society by informing guidelines and policies for the design of digital food choice environments (e.g., online grocery shops, food delivery apps, school canteen ordering systems) and digital marketing and retail strategies.Read moreRead less
Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of ....Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of systems. We will design and develop solutions that may address the issues and test those interventions in a longitudinal manner. The outcome will be a framework which can be applied in a variety of situations and modalities by designers and developers of such systems, and feed into childhood technology guidelines.
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Information support tools for the trauma patient pathway. Processes such as critical supply chain management, disaster management, and trauma patient pathways need people, resources, and information to be smoothly transferred between jurisdictions, but problems can occur at each handover. This project focuses on the prehospital to hospital patient pathway and aims to develop technologies, devices, and displays to support more effective handover of patients between jurisdictions. The project will ....Information support tools for the trauma patient pathway. Processes such as critical supply chain management, disaster management, and trauma patient pathways need people, resources, and information to be smoothly transferred between jurisdictions, but problems can occur at each handover. This project focuses on the prehospital to hospital patient pathway and aims to develop technologies, devices, and displays to support more effective handover of patients between jurisdictions. The project will conduct field research, design activities, and simulation-based evaluation of prototypes with healthcare professionals. Expected outcomes are designs, technologies, and guidelines that will generalise to other multi-jurisdictional processes. Benefits are safer and more efficient handover processes.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE210100858
Funder
Australian Research Council
Funding Amount
$344,896.00
Summary
Human-Centred Robot Training. This project aims to address the challenge of effectively enabling novice users to train robots on complex tasks using instructional methods and gamification. With the recent advances of AI research, robots have now better cognitive and functional skills, research in robot training also now allows them to learn interactively from human. Since these robots are expected to provide assistance in different domains including education and healthcare, it is crucial to eff ....Human-Centred Robot Training. This project aims to address the challenge of effectively enabling novice users to train robots on complex tasks using instructional methods and gamification. With the recent advances of AI research, robots have now better cognitive and functional skills, research in robot training also now allows them to learn interactively from human. Since these robots are expected to provide assistance in different domains including education and healthcare, it is crucial to effectively engage human in robot’s instruction. Expected outcomes include new methods for trainers to assess robot learning, and to improve their engagement and feedback. This should provide significant human-robot interaction benefits for accessibility of learning robots.Read moreRead less
ARC Centre of Excellence for the Digital Child. Our vision is for Australian children to be healthy, educated and connected. This Centre will integrate child health, education, and digital and social connectedness, innovating across disciplines to meet Australia’s ongoing challenges of supporting young children growing up in a rapidly changing digital age. The Centre’s world-leading team investigates children’s digital practices through three interconnected research programs supported by a longi ....ARC Centre of Excellence for the Digital Child. Our vision is for Australian children to be healthy, educated and connected. This Centre will integrate child health, education, and digital and social connectedness, innovating across disciplines to meet Australia’s ongoing challenges of supporting young children growing up in a rapidly changing digital age. The Centre’s world-leading team investigates children’s digital practices through three interconnected research programs supported by a longitudinal family cohort study and children’s technology laboratories. The Centre will address tensions in a contested field to inform government and non-government policy, technology innovation, and develop programs and guidelines for children, families, educators and technology developers. Read moreRead less
Linkage Infrastructure, Equipment And Facilities - Grant ID: LE170100033
Funder
Australian Research Council
Funding Amount
$900,000.00
Summary
Australian Acoustic Observatory: A network to monitor biodiversity. This project aims to create a terrestrial acoustic sensor network comprising 450 listening stations across Australia. Acoustic sensing transforms environmental science by recording vocal species 24/7, providing spatial and temporal data for ecosystem monitoring and research. Australia has leading research expertise in this emerging field, which is relevant to its fragile and mega-diverse environment. This project is expected to ....Australian Acoustic Observatory: A network to monitor biodiversity. This project aims to create a terrestrial acoustic sensor network comprising 450 listening stations across Australia. Acoustic sensing transforms environmental science by recording vocal species 24/7, providing spatial and temporal data for ecosystem monitoring and research. Australia has leading research expertise in this emerging field, which is relevant to its fragile and mega-diverse environment. This project is expected to enable and develop continental scale environmental monitoring, and the data generated will be made freely available to all online, enabling new science in understanding ecosystems, long-term environmental change, data visualisation and acoustic science.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE200101100
Funder
Australian Research Council
Funding Amount
$425,613.00
Summary
Towards Robotic Empathy: A human centred approach to future AI machines. The project aims to equip future robots with empathy by developing computational models which can leverage from verbal and non-verbal cues. With recent advances in artificial intelligence research, robots now have better cognitive and function skills, but they lack socio-emotional skills. Since these robots are expected to provide assistance to humans across different domains including rehabilitation, education and health c ....Towards Robotic Empathy: A human centred approach to future AI machines. The project aims to equip future robots with empathy by developing computational models which can leverage from verbal and non-verbal cues. With recent advances in artificial intelligence research, robots now have better cognitive and function skills, but they lack socio-emotional skills. Since these robots are expected to provide assistance to humans across different domains including rehabilitation, education and health care, empowering them with empathetic abilities is important for their success. The project will advance fundamental research in machine learning, affective computing and artificial intelligence to model human behavior, personality traits and emotions for an empathetic human-robot interaction.Read moreRead less