Positive Computing: The design of technologies that support psychological wellbeing. Designing future technology to foster psychological wellbeing has the potential to affect population-wide positive change. The design of software like apps or social media, can impact things like cyber-bullying, depression, or even foster resilience. This project aims to connect experts across multiple disciplines (psychology, technology and policy) to develop pioneering methods, knowledge, and strategies that w ....Positive Computing: The design of technologies that support psychological wellbeing. Designing future technology to foster psychological wellbeing has the potential to affect population-wide positive change. The design of software like apps or social media, can impact things like cyber-bullying, depression, or even foster resilience. This project aims to connect experts across multiple disciplines (psychology, technology and policy) to develop pioneering methods, knowledge, and strategies that will allow future technologies to play an active role in improving health, performance, and quality of life for all Australians, through research-based design for wellbeing. In doing so, Australia will lead the way on the technological front in a growing global initiative to improve the wellbeing of nations.Read moreRead less
Smart Information Portals: Meeting knowledge and decision support needs of health care consumers for quality online information. Smart information portals, tailored to the communities needs, will contribute to emerging national information infrastructure for consumer focused information provision. They will support government initiatives promoting the role of online access to reliable, quality information in achieving good health, patient empowerment, participation in informed decision making, s ....Smart Information Portals: Meeting knowledge and decision support needs of health care consumers for quality online information. Smart information portals, tailored to the communities needs, will contribute to emerging national information infrastructure for consumer focused information provision. They will support government initiatives promoting the role of online access to reliable, quality information in achieving good health, patient empowerment, participation in informed decision making, self-management, and greater treatment compliance. Through the National Research Priority 3 goal of smart information use, the project addresses Priority 2 goals relating to ageing well; ageing productively; preventive health care; and strengthening the social and economic fabric to enable Australians to make choices that lead to healthy, productive and fulfilling lives.Read moreRead less
Med-Graphic Avatar - a comprehensive, holistic and customisable model for personal health records. Our customisable Med-Graphic Avatar will open up unprecedented access, intuitive interpretation, smart utilisation, and new understanding of massive, diverse health data, and will herald a revolution in patient-centric, holistic medical care, synergising with next generation of participatory, personalised, preventative and predictive eHealth.
Enhancing and supporting deliberations within multidisciplinary decision teams. A group’s knowledge and reasoning processes are rarely conducted or recorded systematically; a problem particularly pressing for medical decisions made by multidisciplinary teams. This project will perform the first integration of knowledge management principles with group reasoning process models to create an online environment for enhancing the quality of group decisions and their documentation. The online environm ....Enhancing and supporting deliberations within multidisciplinary decision teams. A group’s knowledge and reasoning processes are rarely conducted or recorded systematically; a problem particularly pressing for medical decisions made by multidisciplinary teams. This project will perform the first integration of knowledge management principles with group reasoning process models to create an online environment for enhancing the quality of group decisions and their documentation. The online environment will help medical teams use documented and non-documented knowledge when more than one medical condition is present and no formal guidelines are applicable. The project advances theories of knowledge in groups and is extendable to any deliberations on complex problems.Read moreRead less
Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of ....Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of systems. We will design and develop solutions that may address the issues and test those interventions in a longitudinal manner. The outcome will be a framework which can be applied in a variety of situations and modalities by designers and developers of such systems, and feed into childhood technology guidelines.
Read moreRead less
Developing a framework for measuring Indigenous research benefit. The proposed project aims to bring together researchers and Indigenous community members to develop a collaborative framework for measuring research benefit. It aims to address two main 'Closing the Gap' priority areas, Indigenous health and education, by questioning what constitutes research benefit from an Indigenous perspective, and how can the benefits of research be measured to ensure sustainable outcomes for Indigenous comm ....Developing a framework for measuring Indigenous research benefit. The proposed project aims to bring together researchers and Indigenous community members to develop a collaborative framework for measuring research benefit. It aims to address two main 'Closing the Gap' priority areas, Indigenous health and education, by questioning what constitutes research benefit from an Indigenous perspective, and how can the benefits of research be measured to ensure sustainable outcomes for Indigenous communities. The innovation of this project lies in its methodology which endeavours to unpack the benefit construct from an Indigenous worldview to enable future research projects to be designed with outcomes in mind that are acceptable and valued by Indigenous beneficiaries and be informed by Indigenous Knowledges.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE180100057
Funder
Australian Research Council
Funding Amount
$339,446.00
Summary
Creating tactile electronic books for people with vision impairment. This project aims to create a framework which allows authoring, reading and storing of tactile electronic books for people with vision impairment by using multi-touch, audio, and tactile technologies. The project expects to generate new knowledge in the areas of human computer interaction and information visualisation utilising new techniques to present visual information in the form of audio and tactile. Expected outcomes of t ....Creating tactile electronic books for people with vision impairment. This project aims to create a framework which allows authoring, reading and storing of tactile electronic books for people with vision impairment by using multi-touch, audio, and tactile technologies. The project expects to generate new knowledge in the areas of human computer interaction and information visualisation utilising new techniques to present visual information in the form of audio and tactile. Expected outcomes of the project are to reduce the cost of authoring accessible textual and graphical content, and to provide a practical and intuitive reading experience. This should provide benefits to people with vision impairment while accessing information in a more effective and efficient way.Read moreRead less
Interactive Distance E-Learning for Isolated Communities: 'Opening Our Eyes'. The project will investigate people's use, and experience, of a new satellite-based communications system, being deployed for isolated communities in NSW and the NT. This system (IDeL) supports distance learning, using two-way video communications and interactive computer technologies. Our project will work at three levels: (1) gathering evidence about the experiences and new working practices of learners, teachers and ....Interactive Distance E-Learning for Isolated Communities: 'Opening Our Eyes'. The project will investigate people's use, and experience, of a new satellite-based communications system, being deployed for isolated communities in NSW and the NT. This system (IDeL) supports distance learning, using two-way video communications and interactive computer technologies. Our project will work at three levels: (1) gathering evidence about the experiences and new working practices of learners, teachers and others using IDeL; (2) seeing how different ways of capturing and sharing these local practices and experiences support the spread of ideas across the system; (3) understanding the dynamics of implementation and take-up of complex, highly-distributed systems of this kind.Read moreRead less
Human-Machine Teaming:Designing synergistic learning of humans and machines. This proposal investigates the design of systems in which humans and machines use their different abilities to learn together for mutual benefit. Machine learning has been commoditised, applied in areas such as medical image reading and autonomous vehicles, however it typically operates separately from humans, supplanting human skills and leading to deskilling. Using human-computer interaction research techniques, co-de ....Human-Machine Teaming:Designing synergistic learning of humans and machines. This proposal investigates the design of systems in which humans and machines use their different abilities to learn together for mutual benefit. Machine learning has been commoditised, applied in areas such as medical image reading and autonomous vehicles, however it typically operates separately from humans, supplanting human skills and leading to deskilling. Using human-computer interaction research techniques, co-design and iterative prototyping in the domains of radiology training and environmental learning, we will devise and evaluate exemplar systems that support humans to interactively frame problems, explore and learn, while utilising and improving machine models, leading to a guiding framework for designing human-machine teaming.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE200100898
Funder
Australian Research Council
Funding Amount
$421,979.00
Summary
Information Embodiment Framework for Education using Immersive Technologies. The project aims to develop a framework to apply mixed reality technologies in education, by fusing the information with human physical, physiological, cognitive and emotional perceptions. The current approach translates existing contents into 3D which does not scale and causes cognitive overload. The project conceptually advances the design and development of mixed reality applications. The expected outcome is a mixed ....Information Embodiment Framework for Education using Immersive Technologies. The project aims to develop a framework to apply mixed reality technologies in education, by fusing the information with human physical, physiological, cognitive and emotional perceptions. The current approach translates existing contents into 3D which does not scale and causes cognitive overload. The project conceptually advances the design and development of mixed reality applications. The expected outcome is a mixed reality integration framework for effective communication, applicable to manufacturing, health, tourism and arts. The benefits are enhanced learning with engaging resources, with positive impact on student learning outcomes and motivation, in both formal and informal education settings such as schools, galleries, and museums.Read moreRead less