Cross-Community Information Systems: Understanding Technology-Practice Fit in Healthcare. This project addresses unsolved issues of usability of e-health information systems across diverse stakeholder communities that need to coordinate to deliver the expected revolution in patient-centred health care. The project will help realise the Nation's large investment in e-health by improving the likelihood of system acceptance, thus making a significant contribution to facilitating the important insti ....Cross-Community Information Systems: Understanding Technology-Practice Fit in Healthcare. This project addresses unsolved issues of usability of e-health information systems across diverse stakeholder communities that need to coordinate to deliver the expected revolution in patient-centred health care. The project will help realise the Nation's large investment in e-health by improving the likelihood of system acceptance, thus making a significant contribution to facilitating the important institutional transformations expected of these systems. The timeliness, depth and breadth of the study will yield outcomes that will enhance Australia's research reputation. This project directly addresses the 'smart information use' and 'promoting and maintaining good health' national research prioritiesRead moreRead less
Discovery Early Career Researcher Award - Grant ID: DE180100315
Funder
Australian Research Council
Funding Amount
$368,446.00
Summary
Social attentive user interfaces for the age of interruption. This proposal aims to enable the development of social attentive user interfaces—those that employ sensors such as eye trackers and thermal cameras to monitor the locus and level of users' attention and adapt their behaviour accordingly. The project lies in the field of Human-Computer Interaction, drawing from machine learning methods to design novel user experiences. Expected outcomes include insights into how people manage their att ....Social attentive user interfaces for the age of interruption. This proposal aims to enable the development of social attentive user interfaces—those that employ sensors such as eye trackers and thermal cameras to monitor the locus and level of users' attention and adapt their behaviour accordingly. The project lies in the field of Human-Computer Interaction, drawing from machine learning methods to design novel user experiences. Expected outcomes include insights into how people manage their attention, new methods for attention estimation and classification, and novel systems for e-learning and work productivity that demonstrate these new capabilities. As a result, this project will provide the benefit of enabling system to no longer be blind to users’ attentional, social, and cognitive contexts.Read moreRead less
Using 3D printing to improve access to graphics by vision-impaired people. This project aims to investigate the possible benefits of 3D printing for production of accessible materials for vision-impaired people. Currently tactile graphics are used to provide severely vision-impaired adults and children with access to graphical content used in education and in orientation and mobility training. This project is expected to clarify the kinds of graphics for which 3D prints are better suited than ta ....Using 3D printing to improve access to graphics by vision-impaired people. This project aims to investigate the possible benefits of 3D printing for production of accessible materials for vision-impaired people. Currently tactile graphics are used to provide severely vision-impaired adults and children with access to graphical content used in education and in orientation and mobility training. This project is expected to clarify the kinds of graphics for which 3D prints are better suited than tactile graphics, and to build capacity within the national accessible format provision sector for the production and use of 3D prints. Benefits will include increased educational opportunities and quality of life for Australians with severe vision impairment, through improved access to graphic materials used in education and orientation and mobility training.
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Advancing Australia’s hospitality industry through interactive food. This project aims to develop the first framework for the design of interactive food to advance Australia’s hospitality industry. The project expects to co-develop with restaurateurs and chefs interactive sounds, smells and tastes technologies that enable them to create novel eating out experiences and evaluate diners’ reactions. The expected outcome is an easy-to-use toolkit (comprising a software suite and low-cost sensors) th ....Advancing Australia’s hospitality industry through interactive food. This project aims to develop the first framework for the design of interactive food to advance Australia’s hospitality industry. The project expects to co-develop with restaurateurs and chefs interactive sounds, smells and tastes technologies that enable them to create novel eating out experiences and evaluate diners’ reactions. The expected outcome is an easy-to-use toolkit (comprising a software suite and low-cost sensors) that can be readily incorporated into hospitality operations. This should provide significant benefits, such as enticing people to go out and visit restaurants, supporting some of Australia’s 600,000 hospitality jobs while fostering Australia’s innovative food culture.Read moreRead less
Designing digital aquatic play to foster Australians’ engagement with water. From the beach to the pool, aquatic play is key to Australians’ quality of life and advances physical, mental and social wellbeing. This project harnesses our increasing use of interactive technology (such as wearables) to develop the world’s first design theory on interactive aquatic play. The project creates and evaluates three inspirational aquatic play prototypes, advancing confidence in water skills, self-expressio ....Designing digital aquatic play to foster Australians’ engagement with water. From the beach to the pool, aquatic play is key to Australians’ quality of life and advances physical, mental and social wellbeing. This project harnesses our increasing use of interactive technology (such as wearables) to develop the world’s first design theory on interactive aquatic play. The project creates and evaluates three inspirational aquatic play prototypes, advancing confidence in water skills, self-expression through movement and employment of safe practices to enrich Australian’s physical engagement with water. Digital media developers, government interventions and wellbeing groups can use the derived design knowledge to leverage digital technology and aquatic interactivity to foster Australians’ physical engagement with water.Read moreRead less
Socially Oriented Requirements Engineering - Software Engineering meets Ethnography. The project should lead to the design and development of better software/information and communications technologies in the homes of Australians, that encourage flexible social ineractions, and has been designed with the user in mind.
Building An Indigenist Health Humanities Collective. This proposal aims to develop Indigenist Health Humanities as a new and innovative field of inquiry, building an intellectual collective capable of bridging the knowledge gap that hinders current efforts to close the gap in Indigenous health inequality. Bringing together health and the humanities through the particularity of Indigenous scholarship, a deeper understanding of the human experience of health will be developed alongside a greater u ....Building An Indigenist Health Humanities Collective. This proposal aims to develop Indigenist Health Humanities as a new and innovative field of inquiry, building an intellectual collective capable of bridging the knowledge gap that hinders current efforts to close the gap in Indigenous health inequality. Bringing together health and the humanities through the particularity of Indigenous scholarship, a deeper understanding of the human experience of health will be developed alongside a greater understanding of the enablers to building a transdisciplinary collective of Indigenous health researchers. The potential benefits include a more sustainable, relational and ethical approach to advancing new knowledge, advancing research careers and advancing health outcomes for Indigenous people. Read moreRead less
Linkage Infrastructure, Equipment And Facilities - Grant ID: LE0882682
Funder
Australian Research Council
Funding Amount
$100,000.00
Summary
The Australasian Pollen and Spore Atlas. The results generated in this project will enhance Australian research capabilities across multiple disciplines by providing access to key knowledge of pollen and spores in our region. A unified approach to the archiving, presentation and accessibility to existing and evolving databases will provide a considerably improved context for identification and knowledge pooling of any given pollen or spore type. This will create a nexus for novel interactions be ....The Australasian Pollen and Spore Atlas. The results generated in this project will enhance Australian research capabilities across multiple disciplines by providing access to key knowledge of pollen and spores in our region. A unified approach to the archiving, presentation and accessibility to existing and evolving databases will provide a considerably improved context for identification and knowledge pooling of any given pollen or spore type. This will create a nexus for novel interactions between researchers and end users of these data from within and beyond Australia's borders.Read moreRead less
Agent-Based Simulation - New Approaches for Design and Prototyping. The project will improve the capacity of Australian companies to bring products to market more quickly where there are complex trade-offs between interacting actors. The simulation guidelines will help understand interaction in complex systems and the identification of important factors in the air traffic domain. The research will also preserve the leading position of Australian technology for high quality simulations of air tra ....Agent-Based Simulation - New Approaches for Design and Prototyping. The project will improve the capacity of Australian companies to bring products to market more quickly where there are complex trade-offs between interacting actors. The simulation guidelines will help understand interaction in complex systems and the identification of important factors in the air traffic domain. The research will also preserve the leading position of Australian technology for high quality simulations of air traffic control. The new methods will help Australian SMEs using agent technology, of which there are several.Read moreRead less
Emerging technologies for enrichment in old age: A critical perspective. This project aims to generate knowledge about older adults' experiences with emerging technologies used for social and emotional enrichment. Technologies like virtual reality are said to offer social benefits for those in advanced old age, but we have limited knowledge about the issues that can impede older adults’ experiences with these technologies and even cause harm for vulnerable users. This project seeks to identify e ....Emerging technologies for enrichment in old age: A critical perspective. This project aims to generate knowledge about older adults' experiences with emerging technologies used for social and emotional enrichment. Technologies like virtual reality are said to offer social benefits for those in advanced old age, but we have limited knowledge about the issues that can impede older adults’ experiences with these technologies and even cause harm for vulnerable users. This project seeks to identify empirically informed strategies for good practice in the design and deployment of emerging technologies for enrichment in old age. This should inform the future ethical design and use of emerging technologies to benefit the social and emotional well-being of older Australians.Read moreRead less