Computational Intelligence for Complex Structured Data. This project aims to use computational intelligence techniques to reliably learn adaptive natural human pointing and gestures to control an interface on a pseudo-3D display. Highly complex data with interconnections between elements is hard to visualise on screens. Most current tools are operated using point/click/drag on 2D screens. The physical technology to capture appropriate human behaviours exists already, but not the adaptive learnin ....Computational Intelligence for Complex Structured Data. This project aims to use computational intelligence techniques to reliably learn adaptive natural human pointing and gestures to control an interface on a pseudo-3D display. Highly complex data with interconnections between elements is hard to visualise on screens. Most current tools are operated using point/click/drag on 2D screens. The physical technology to capture appropriate human behaviours exists already, but not the adaptive learning of the syntax and semantics of individual gestures and actions, nor the multi-gesture information fusion required for understanding, which could significantly enhance efficiency, for example, in sorting through named entities in an investigation. All of this is done naturally by most human beings, using biological neural networks.Read moreRead less
Information Seeking & Research Adoption: Assessing Communication Strategies. This project aims to determine the best ways to communicate wine research and to design tools to support research adoption. Adoption of research relies on effective use of information and technology by employees. Research into employees’ information practices in the workplace has been conducted in health care, education and other areas; however, the wine industry’s use of information and technology for adoption is unexp ....Information Seeking & Research Adoption: Assessing Communication Strategies. This project aims to determine the best ways to communicate wine research and to design tools to support research adoption. Adoption of research relies on effective use of information and technology by employees. Research into employees’ information practices in the workplace has been conducted in health care, education and other areas; however, the wine industry’s use of information and technology for adoption is unexplored. The project plans to assess the strategies used to share research with winemakers and grape growers (e.g. seminars, websites, social media), from information behaviour or web useability perspectives, to ensure industry needs are met appropriately. This research aims to have a direct and immediate impact on the wine industry. In addition to the immediate impact of new research innovations that will be implemented by our partner wine companies, the project will also change industry-wide approaches to extension. The partner organisations use extension strategies to showcase new innovations and our research will assess these organisations’ current practices, providing evidence to shape the design of future activities in Australia.Read moreRead less
Information practices in non-profits: Knowledge management & technology use. This project aims to study the potential for nonprofit organisations (NPOs) to adopt low-cost tools (eg social media) for knowledge sharing. It plans to use an innovative qualitative design combining expertise in knowledge management, information behaviour and web usability to explore how NPOs manage knowledge to support their mission as they adopt emerging technologies. In an increasingly competitive environment, NPOs ....Information practices in non-profits: Knowledge management & technology use. This project aims to study the potential for nonprofit organisations (NPOs) to adopt low-cost tools (eg social media) for knowledge sharing. It plans to use an innovative qualitative design combining expertise in knowledge management, information behaviour and web usability to explore how NPOs manage knowledge to support their mission as they adopt emerging technologies. In an increasingly competitive environment, NPOs must maximise productivity by using low-cost, appropriate technologies. Results may inform the design of new tools and staff training to support NPOs’ goals.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE230100065
Funder
Australian Research Council
Funding Amount
$419,237.00
Summary
Navigating Uncertainty & Evidence: Teaching for Epistemic Cognition. We are facing an epistemological crisis, grounded in changing technologies, fake news, and a distrust of experts. Developing capability to navigate uncertainty, disagreement, and evidence is one of the most pressing social issues of our time in order to develop a sustainable society, ensure inclusive and equitable quality education, and promote lifelong learning opportunities for all. Despite relevant research, little is known ....Navigating Uncertainty & Evidence: Teaching for Epistemic Cognition. We are facing an epistemological crisis, grounded in changing technologies, fake news, and a distrust of experts. Developing capability to navigate uncertainty, disagreement, and evidence is one of the most pressing social issues of our time in order to develop a sustainable society, ensure inclusive and equitable quality education, and promote lifelong learning opportunities for all. Despite relevant research, little is known about the crucial practices of educators in supporting learning towards these capabilities. This project will bring classroom practice and a practical theory of epistemic cognition into synchrony, developing new knowledge and strategies for students to learn how to navigate uncertainty, disagreement, and evidence.Read moreRead less
Productivity and work-life balance in technology-enabled virtual work environments. This project examines the impact of technology-enabled virtual work environments on the productivity and work-life balance of professional knowledge workers. Guidelines will be developed that improve organisational and individual outcomes for professional knowledge workers who use technology extensively in their interactions with others.
Building a Prototype for Quality Information Retrieval from the Internet. This projects aims to consider fundamental issues in implementing a prototype quality information retrieval system from the world wide web. These issues include: retrieval of relevant pages to a given topic using a focussed crawler; text categorisation of the retrieved web pages; quality selection criteria with the formulation of a quality index to determine quality of retrieved pages, and user interface design to obtain r ....Building a Prototype for Quality Information Retrieval from the Internet. This projects aims to consider fundamental issues in implementing a prototype quality information retrieval system from the world wide web. These issues include: retrieval of relevant pages to a given topic using a focussed crawler; text categorisation of the retrieved web pages; quality selection criteria with the formulation of a quality index to determine quality of retrieved pages, and user interface design to obtain relevance feedback. The outcome will be a prototype system useful to business and industry though to guide our thinking we will use issues in constructing a quality digital library collection as a sounding board.
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Discovery Early Career Researcher Award - Grant ID: DE180101416
Funder
Australian Research Council
Funding Amount
$338,446.00
Summary
Broadening horizons: using curiosity to diversify behaviour. This project aims to explore how interactive systems can encourage their users to try new things. This is made possible by recent developments in artificial intelligence that can estimate what will make users curious. This project expects to generate new knowledge about how interactive technology can encourage diverse behaviour by stimulating curiosity. Expected outcomes include a framework for how to design interactive systems that en ....Broadening horizons: using curiosity to diversify behaviour. This project aims to explore how interactive systems can encourage their users to try new things. This is made possible by recent developments in artificial intelligence that can estimate what will make users curious. This project expects to generate new knowledge about how interactive technology can encourage diverse behaviour by stimulating curiosity. Expected outcomes include a framework for how to design interactive systems that encourage users to try new things, and a greater theoretical understanding of how to diversify user behaviour.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE240101364
Funder
Australian Research Council
Funding Amount
$445,591.00
Summary
Governing Industrial Data Ecosystems: Open Innovation in a Digital Economy. This project aims to investigate how governance mechanisms incentivise multilateral data-sharing to enable open innovation in industrial data ecosystems. Based on a rigorous multi-method study at ecosystem, firm and managerial levels, a framework of generative open innovation to govern multilateral data sharing will be developed. By addressing data-sharing barriers at all levels, the framework helps create collective val ....Governing Industrial Data Ecosystems: Open Innovation in a Digital Economy. This project aims to investigate how governance mechanisms incentivise multilateral data-sharing to enable open innovation in industrial data ecosystems. Based on a rigorous multi-method study at ecosystem, firm and managerial levels, a framework of generative open innovation to govern multilateral data sharing will be developed. By addressing data-sharing barriers at all levels, the framework helps create collective value at the ecosystem level and capture a portion of that value at the firm and managerial levels. This should enable participants in industrial data ecosystems to share data confidently and unlock the full potential of open innovation for Australia’s digital economy, with estimated benefits of $315bn over the next decade. Read moreRead less
In it to win it: an interdisciplinary investigation of sports betting. This project aims to better understand how young adults use, communicate about and experience mobile phone sports betting applications. Gambling generates significant health and social harms in Australia. Yet there is little research on the use of betting apps, even though sports betting is the fastest growing segment of the gambling market. This project intends to examine how use of sports betting apps is becoming establishe ....In it to win it: an interdisciplinary investigation of sports betting. This project aims to better understand how young adults use, communicate about and experience mobile phone sports betting applications. Gambling generates significant health and social harms in Australia. Yet there is little research on the use of betting apps, even though sports betting is the fastest growing segment of the gambling market. This project intends to examine how use of sports betting apps is becoming established as everyday social practice normalising problem gambling. The findings will enhance understanding of the social contexts of sports betting, and inform gambling policy and programs leading to better health and social outcomes.Read moreRead less
Streaming video media using semantic information. Delivering video over the Internet has posted a big problem. Video files are extremely big and need hours or even tens of hours to download. This is too long to wait for the content. Much research has been attempted over low-level structures such as coding, buffer, protocol, agent and server. These techniques are either not scalable or impractical. This project aims to collaborate with CyberView on developing a high-level scheme of streaming vide ....Streaming video media using semantic information. Delivering video over the Internet has posted a big problem. Video files are extremely big and need hours or even tens of hours to download. This is too long to wait for the content. Much research has been attempted over low-level structures such as coding, buffer, protocol, agent and server. These techniques are either not scalable or impractical. This project aims to collaborate with CyberView on developing a high-level scheme of streaming video using semantic information. It breaks videos into shots and allows semantic browsing of the content. It also introduces intelligent agents with various behaviours.Read moreRead less