Discovery Early Career Researcher Award - Grant ID: DE190101151
Funder
Australian Research Council
Funding Amount
$398,000.00
Summary
Designing augmented eating interfaces to promote mindful eating. This project aims to develop and test novel augmented eating interfaces in order to address the contradiction between the concept of mindful eating (no distractions) and the reality of screen cultures (eating with screens). Eating while watching screens can be problematic because it can cause overeating, which can manifest into bigger health concerns such as obesity and heart disease. This project expects to generate new knowledge ....Designing augmented eating interfaces to promote mindful eating. This project aims to develop and test novel augmented eating interfaces in order to address the contradiction between the concept of mindful eating (no distractions) and the reality of screen cultures (eating with screens). Eating while watching screens can be problematic because it can cause overeating, which can manifest into bigger health concerns such as obesity and heart disease. This project expects to generate new knowledge in the field of human-food interaction. It presents two new augmented eating systems and a socio-technological study of these systems in use within Australian households. The expected outcomes include a framework on how to design interactive systems that encourage mindful eating without compromising the pleasures of screen-based media and the eating experience, and a greater theoretical understanding of how to support mindful eating in everyday practice.Read moreRead less
Mental Health Of Young People With Developmental Disabilities
Funder
National Health and Medical Research Council
Funding Amount
$5,622,916.00
Summary
Mental health problems of people with developmental disabilities are a substantial public health problem. A large Australian study shows that the problem begins early and persists without intervention. We will evaluate the Stepping Stones Triple P model of parenting early intervention after adding newly developed modules for specific causes of ID. The effectiveness of the program across three states will be evaluated.
Acquiring physical skills: exploiting games technology to teach sign language. This project will investigate if games technology can be used to teach deaf children’s parents sign language. The learner would create a sign, the system would assess the accuracy of the sign and provide feedback to improve learning. If successful, the system would provide an inexpensive alternative to learning sign language.
The Central Australian Heart Protection Study: A Randomised Trial Of Nurse-Led, Family Based Secondary Prevention Of Acute Coronary Syndromes
Funder
National Health and Medical Research Council
Funding Amount
$1,923,630.00
Summary
Despite the high burden of cardiovascular diseases among Indigenous Australians, few intervention trials have sought to evaluate novel approaches to reducing differential outcomes in this vulnerable group. The Central Australian Heart Protection Study seeks to test the effectiveness of a nurse-led, family based education and assessment program in reducing the incidence of poor outcomes in indigenous and non-indigenous patient’s following an Acute Coronary Syndrome (ACS).
Software engineering of people-oriented technologies and services. This project will use role, goal, and activity modelling to improve technologies that enable older people in their homes to communicate with loved ones and support networks. The models will be evaluated to determine whether built technologies are indeed meaningful and helpful for the increasing number of older adults.
Flexible user-guided network layout for biomedical applications. This project will develop techniques for automatic layout of biological network diagrams, allowing users to guide the layout while satisfying any required placement constraints and drawing conventions. As part of the project, these methods will be integrated into several real-world systems biology applications for network browsing and authoring.
Wattzup - a context-aware residential demand-response system for smart energy management. This project falls within the National Research Priorities an environmentally sustainable australia and frontier technologies for building and transforming Australian industries. This project will develop an innovative context aware smart energy management system that will effectively reduce consumption and wastage in residential energy usage among individual homes. It will also be an important new technolo ....Wattzup - a context-aware residential demand-response system for smart energy management. This project falls within the National Research Priorities an environmentally sustainable australia and frontier technologies for building and transforming Australian industries. This project will develop an innovative context aware smart energy management system that will effectively reduce consumption and wastage in residential energy usage among individual homes. It will also be an important new technology that will be able to support the Australian utility industry in terms of incorporating context-sensitive demand-response strategies. The key innovation of the system will be to leverage a range of rich contextual information that is easily accessible and available for effective residential energy management.Read moreRead less
Information Seeking & Research Adoption: Assessing Communication Strategies. This project aims to determine the best ways to communicate wine research and to design tools to support research adoption. Adoption of research relies on effective use of information and technology by employees. Research into employees’ information practices in the workplace has been conducted in health care, education and other areas; however, the wine industry’s use of information and technology for adoption is unexp ....Information Seeking & Research Adoption: Assessing Communication Strategies. This project aims to determine the best ways to communicate wine research and to design tools to support research adoption. Adoption of research relies on effective use of information and technology by employees. Research into employees’ information practices in the workplace has been conducted in health care, education and other areas; however, the wine industry’s use of information and technology for adoption is unexplored. The project plans to assess the strategies used to share research with winemakers and grape growers (e.g. seminars, websites, social media), from information behaviour or web useability perspectives, to ensure industry needs are met appropriately. This research aims to have a direct and immediate impact on the wine industry. In addition to the immediate impact of new research innovations that will be implemented by our partner wine companies, the project will also change industry-wide approaches to extension. The partner organisations use extension strategies to showcase new innovations and our research will assess these organisations’ current practices, providing evidence to shape the design of future activities in Australia.Read moreRead less
Information practices in non-profits: Knowledge management & technology use. This project aims to study the potential for nonprofit organisations (NPOs) to adopt low-cost tools (eg social media) for knowledge sharing. It plans to use an innovative qualitative design combining expertise in knowledge management, information behaviour and web usability to explore how NPOs manage knowledge to support their mission as they adopt emerging technologies. In an increasingly competitive environment, NPOs ....Information practices in non-profits: Knowledge management & technology use. This project aims to study the potential for nonprofit organisations (NPOs) to adopt low-cost tools (eg social media) for knowledge sharing. It plans to use an innovative qualitative design combining expertise in knowledge management, information behaviour and web usability to explore how NPOs manage knowledge to support their mission as they adopt emerging technologies. In an increasingly competitive environment, NPOs must maximise productivity by using low-cost, appropriate technologies. Results may inform the design of new tools and staff training to support NPOs’ goals.Read moreRead less
Conceptualising and measuring digital emotion regulation. This project aims to develop the theory and supporting research tools to investigate how, where, and why people engage in digital emotion regulation. Individuals often use digital technologies to shape their emotions, yet social norms often cast such technology use as disrespectful or distracting. The discrepancy between the practice and perception of digital emotion regulation may be due to the lack of a systematic understanding of this ....Conceptualising and measuring digital emotion regulation. This project aims to develop the theory and supporting research tools to investigate how, where, and why people engage in digital emotion regulation. Individuals often use digital technologies to shape their emotions, yet social norms often cast such technology use as disrespectful or distracting. The discrepancy between the practice and perception of digital emotion regulation may be due to the lack of a systematic understanding of this behaviour. The project will inform the debate about technology use and its impact on work, education and interpersonal relationships. Additionally, the created knowledge will inform policy-makers, designers, and end-users about how technology use is perceived, as well as effective use of technology in everyday settings.Read moreRead less