The reformulation of war art as a dialogical interactive narrative. This research uses visualisation technology to explore new ways to communicate and understand the collective experience and personal memories of war. It aims to strengthen Australia's leadership in media arts, facilitating the active participation of defence personnel in the creation of a world-first interactive archive of war stories.
Human-Robot Experience: diversifying social relationships with robots. This Fellowship aims to diversify social relationships with robots by rethinking how a robot becomes a social agent. The project seeks to generate new knowledge in human-robot interaction through an interdisciplinary arts-led approach, bringing together creative robotics, performance techniques and participatory design. Outcomes will include innovative methods for knowledge transfer that engage stakeholders in the design of ' ....Human-Robot Experience: diversifying social relationships with robots. This Fellowship aims to diversify social relationships with robots by rethinking how a robot becomes a social agent. The project seeks to generate new knowledge in human-robot interaction through an interdisciplinary arts-led approach, bringing together creative robotics, performance techniques and participatory design. Outcomes will include innovative methods for knowledge transfer that engage stakeholders in the design of 'robot-assisted living and working' to promote greater quality and diversity. This research has potential for significant social impact by engaging the public in social robot design. Promoting co-production of knowledge across academic, public and industry sectors will significantly benefit Australia’s robotics industry.Read moreRead less
The Monetisation of Children in the Digital Games Industry. This project aims to understand the monetisation of children in the digital games industry. It will employ innovative studies of children’s experiences in freemium games; parental attitudes and strategies; participatory research with game developers; and an examination of the platform and regulatory environment that shapes game monetisation. Expected outcomes include guidelines and recommendations for parents seeking to negotiate childr ....The Monetisation of Children in the Digital Games Industry. This project aims to understand the monetisation of children in the digital games industry. It will employ innovative studies of children’s experiences in freemium games; parental attitudes and strategies; participatory research with game developers; and an examination of the platform and regulatory environment that shapes game monetisation. Expected outcomes include guidelines and recommendations for parents seeking to negotiate children’s digital play; new ethical frameworks for the design and implementation of digital games for children; and actionable advice for policymakers and practitioners. This will bring significant benefits to Australian children, parents and game developers via improvements to the design of games for children.Read moreRead less
Switched-on Audiences: Australian Listeners and Viewers. Based on substantial primary research and interviews across Australia, this project will map and interrogate the voices of media audiences since the rise of the pervasive new medium of radio in the 1920s. Tuning in to radio and television, both public and commercial, this project will rigorously explore audience engagement with broadcasting over nearly a century. Representing a major shift from the study of media production to reception, t ....Switched-on Audiences: Australian Listeners and Viewers. Based on substantial primary research and interviews across Australia, this project will map and interrogate the voices of media audiences since the rise of the pervasive new medium of radio in the 1920s. Tuning in to radio and television, both public and commercial, this project will rigorously explore audience engagement with broadcasting over nearly a century. Representing a major shift from the study of media production to reception, the work will produce new understandings of Australian media users and digital citizens in a rapidly changing and converging media landscape.Read moreRead less
Listening in: improving recognition of community media to support democratic participation and wellbeing. New media forms and the community media sector in Australia provide increasing opportunities for diverse communities to speak up, share stories and find a voice. This project analyses the political listening practices necessary to support the potential for voice in this changing media environment. The project aims to contribute to community wellbeing by asking to what extent community media ....Listening in: improving recognition of community media to support democratic participation and wellbeing. New media forms and the community media sector in Australia provide increasing opportunities for diverse communities to speak up, share stories and find a voice. This project analyses the political listening practices necessary to support the potential for voice in this changing media environment. The project aims to contribute to community wellbeing by asking to what extent community media is heard in key mainstream institutions. Case studies examine the ways in which policymakers and journalists listen in to media produced by Indigenous, Muslim and Sudanese Australians.Read moreRead less
Situation Room: Understanding the potential of military holographic display. This project is the first study to systematically investigate the features of the tactical digital holograms used by the military in mission planning. It tests the ways in which these may offer enhanced visualisation/modelling of different kinds of space/topography, as well as a level of 'haptic' engagement hitherto confined to military contexts. The research will advance the field of holography though experiments with ....Situation Room: Understanding the potential of military holographic display. This project is the first study to systematically investigate the features of the tactical digital holograms used by the military in mission planning. It tests the ways in which these may offer enhanced visualisation/modelling of different kinds of space/topography, as well as a level of 'haptic' engagement hitherto confined to military contexts. The research will advance the field of holography though experiments with optical, digital, computer generated and holographic TV in conjunction with 'haptic' interfaces, extending a collaboration with the Psychology Department, Oxford University, and leading researchers at the MIT Media Lab.Read moreRead less
Disability and Digital Technology: Accessible Design, Global Media Policy, and Human Rights. Disability is a major area of Australian reform, and digital technology is key to securing historic goals of full social participation. This project offers the first comprehensive investigation of how we invent, design, implement, and regulate technology for people with disabilities. It will provide a theory of disability and technology, with case studies including mobiles, e-readers, and health technolo ....Disability and Digital Technology: Accessible Design, Global Media Policy, and Human Rights. Disability is a major area of Australian reform, and digital technology is key to securing historic goals of full social participation. This project offers the first comprehensive investigation of how we invent, design, implement, and regulate technology for people with disabilities. It will provide a theory of disability and technology, with case studies including mobiles, e-readers, and health technologies. The project will examine human rights aspects of technology in the United Nations disability convention, and their relation to global media policy. The project will propose better ways to align human rights frameworks, policy, and technology design to ensure digital participation for Australians with disability.Read moreRead less
The Mangatharra Road: a documentary-film history of first Australian trade. This project aims to change our understanding of Australian pre-colonial isolation by demonstrating Indigenous Australia's connection to South-East Asian cultural and trading networks. This project, re-enacting and documenting profound and centuries-old relationships between Indigenous Australia and Indonesia, will produce a series of films that will demonstrate this trading connection as a cultural route of World Herita ....The Mangatharra Road: a documentary-film history of first Australian trade. This project aims to change our understanding of Australian pre-colonial isolation by demonstrating Indigenous Australia's connection to South-East Asian cultural and trading networks. This project, re-enacting and documenting profound and centuries-old relationships between Indigenous Australia and Indonesia, will produce a series of films that will demonstrate this trading connection as a cultural route of World Heritage Status akin to other major trading routes such as the ‘Silk Road’. The project will record a collaborative, cross-cultural, documentary history of Australia’s very first international trading relationship, and produce insights into regional history with significant implications for understanding our present. Read moreRead less
Migration and mobility: the question of childhood in Chinese and European cinema since 1945. This project will produce a comparative account of the migrant and mobile child in postwar film, researched in China and Europe. It will contribute deeper knowledge of how childhood has been valued in key societies since 1945, and will bring new energy to international and domestic debates on the status, image and experience of migrant children.
Combating Misinformation – Designing a Toolkit to Address a Global Problem. Misinformation impairs people’s cognition – their memory, reasoning and judgements – even if credible corrections are issued; it therefore poses a significant threat to evidence-based practice and policy. This project aims to develop novel psychological interventions to reduce the impact of misinformation, based on an experimental research program designed to systematically assess the effects of various types of misinfor ....Combating Misinformation – Designing a Toolkit to Address a Global Problem. Misinformation impairs people’s cognition – their memory, reasoning and judgements – even if credible corrections are issued; it therefore poses a significant threat to evidence-based practice and policy. This project aims to develop novel psychological interventions to reduce the impact of misinformation, based on an experimental research program designed to systematically assess the effects of various types of misinformation on cognition and behaviour. The expected outcome is the development of new knowledge regarding misinformation processing and communication and its translation into a toolkit for practical application. This promises to improve individual and public decision making and foster a culture of accurate information exchange.Read moreRead less