Keeping Memory Current: Updating and Discounting of Information. This project is about understanding the human cognitive capacity to manage change. The need to manage change is a common thread that permeates nearly all National Research Priorities and is a central issue in an information society. The applied component of the project will develop techniques to improve the capabilities of individuals and communities to rely on up-to-date knowledge during decision making. The project will also cont ....Keeping Memory Current: Updating and Discounting of Information. This project is about understanding the human cognitive capacity to manage change. The need to manage change is a common thread that permeates nearly all National Research Priorities and is a central issue in an information society. The applied component of the project will develop techniques to improve the capabilities of individuals and communities to rely on up-to-date knowledge during decision making. The project will also contribute to psychological science in numerous ways. Basic research in psychology is of particular national benefit because the available national research funding is commensurate with the requirements of world-class research in psychology.Read moreRead less
Digital storytelling and co-creative media: the role of community arts and media in propagating and coordinating population-wide creative practice. Community arts, community broadcasting and Indigenous media producers all face the challenge of digital media and user-led innovation. This project brings these systems together to test how existing infrastructure and new media affordances can be combined to stimulate broad-based innovation through creative participation.
Online Money and Fantasy Games - an applied ethnographic study into the new entrepreneurial communities and their underlying designs. Modern social and fantasy games using online money are multi-billion dollar business, but little is known about them, their developers, or impacts on privacy, identity and monetisation of relationships. This is the first study to investigate these concerns and to relate fieldwork results to the simultaneous building of a social gaming platform.