New Media and Public Communication: Mapping Australian User-Created Content in Online Social Networks. Understanding the ways people contribute to and use the Internet for a wide range of purposes is important to Australia's future from both a social and an economic perspective. Effective, evidence-based policy depends on developing a vastly improved understanding of the current level of Australians' online activities and interests. This project provides crucial, detailed baseline data on the so ....New Media and Public Communication: Mapping Australian User-Created Content in Online Social Networks. Understanding the ways people contribute to and use the Internet for a wide range of purposes is important to Australia's future from both a social and an economic perspective. Effective, evidence-based policy depends on developing a vastly improved understanding of the current level of Australians' online activities and interests. This project provides crucial, detailed baseline data on the social, cultural and technological dynamics of Australian online public communication, which can inform further government initiatives to strengthen the country's digital economy and to maximise civic engagement through media participation.Read moreRead less
Young People, Technology, and Wellbeing Research Facility. Large numbers of initiatives now mobilise technology to support the wellbeing of young Australians. However, amongst communities undertaking this work, there is currently significant duplication and insufficient sharing of research and best practice models. A Research Facility that consolidates existing research, and guides new research and initiatives will improve service delivery to young Australians by: reducing duplication between or ....Young People, Technology, and Wellbeing Research Facility. Large numbers of initiatives now mobilise technology to support the wellbeing of young Australians. However, amongst communities undertaking this work, there is currently significant duplication and insufficient sharing of research and best practice models. A Research Facility that consolidates existing research, and guides new research and initiatives will improve service delivery to young Australians by: reducing duplication between organizations working with young people; providing an accessible interface with research that can help address the community’s concerns about the role of technology in young people’s lives, and inform future policy and programs; and model effective cross-sector knowledge brokering to Australian industry. Read moreRead less
Redesigning Australian film and television production for Multichannel Environments, 1995-2009. The project has clear national benefits in that it represents a new approach to understanding the difficulties and opportunities confronting Australian situated audio-visual production at a time of profound change. In centering the transformation of the production industry under the impact of structural adjustment to multi-channeling and increasing transnationalization, the study promises new perspect ....Redesigning Australian film and television production for Multichannel Environments, 1995-2009. The project has clear national benefits in that it represents a new approach to understanding the difficulties and opportunities confronting Australian situated audio-visual production at a time of profound change. In centering the transformation of the production industry under the impact of structural adjustment to multi-channeling and increasing transnationalization, the study promises new perspectives on strategic policy and industry priorities which will strengthen the capacity for innovation and international linkages among producers, policy makers and educators. It fits the national priority of 'Frontier technologies for building and transforming Australian industries' related to 'promoting an innovation culture and economy'.Read moreRead less
The uses of romance for new demographics and multimedia platforms: A model of media innovation in international women's fiction publishing. The national benefit of this project is both economic and socio-cultural. Economically, it investigates new ways to produce and distribute Australian creative content for local and export markets. It identifies how branch offices of global firms can be creative offices. Culturally, it develops scenarios for maximizing the acceptance, uptake and use of digita ....The uses of romance for new demographics and multimedia platforms: A model of media innovation in international women's fiction publishing. The national benefit of this project is both economic and socio-cultural. Economically, it investigates new ways to produce and distribute Australian creative content for local and export markets. It identifies how branch offices of global firms can be creative offices. Culturally, it develops scenarios for maximizing the acceptance, uptake and use of digital technologies by both large-scale publishers and young Australians. It investigates agents along the length of the creative value chain - from authors to audiences - to determine the uses of creative fiction, identifying the features that attract / repel users of published fiction in these genres. Finally it extends the capabilities of users to create their own romance content.Read moreRead less
Artistic Practice in Australian Videogame Development. The game industry is the largest cultural industry in the world. Its economic growth relies in part on the artistic innovations of non-commercial developers and communities operating beyond the industry’s purview. Policymakers and researchers alike struggle to account for the cultural contexts and creative origins of game development. This project conceptualises and empirically investigates ‘artist-gamemaking’ to generate new knowledge on th ....Artistic Practice in Australian Videogame Development. The game industry is the largest cultural industry in the world. Its economic growth relies in part on the artistic innovations of non-commercial developers and communities operating beyond the industry’s purview. Policymakers and researchers alike struggle to account for the cultural contexts and creative origins of game development. This project conceptualises and empirically investigates ‘artist-gamemaking’ to generate new knowledge on the ambitions, techniques and histories of Australia’s game industry. It develops resources that will enable cultural institutions to better support them. This research is important as it articulates the cultural and economic value of a vital site of creative practice in contemporary Australia.Read moreRead less
Swarms in Urban Villages: New Media Design to Augment Social Networks of Residents in Inner-City Developments. This study will develop advanced knowledge of how urban neighbourhood communities can be assisted to grow in healthy ways by the use of new media and ICTs. By careful attention to cultural and social assets in the community, innovations will be engendered which enhance economic and social development. This will lead to greater social inclusion, fair access to and smart use of informatio ....Swarms in Urban Villages: New Media Design to Augment Social Networks of Residents in Inner-City Developments. This study will develop advanced knowledge of how urban neighbourhood communities can be assisted to grow in healthy ways by the use of new media and ICTs. By careful attention to cultural and social assets in the community, innovations will be engendered which enhance economic and social development. This will lead to greater social inclusion, fair access to and smart use of information and services, urban sustainability and healthier local economies. Understanding the opportunities afforded by digital augmentation of social networks will help Australians negotiate the complex web of daily choices, access a greater social safety net and participate in the socio-cultural and socio-economic life of their neighbourhood and city.Read moreRead less
Opportunities of Media and Communication Technology to Support Social Networks of Urban Residents in Mexico, South Africa, UK and Australia. This project will build advanced knowledge of how urban neighbourhood communities can be assisted to grow in healthy ways by the use of new media and Information and Communications Technologies (ICTs). By careful attention to cultural and social assets in the community, innovations will be engendered which enhance economic and social development. This will ....Opportunities of Media and Communication Technology to Support Social Networks of Urban Residents in Mexico, South Africa, UK and Australia. This project will build advanced knowledge of how urban neighbourhood communities can be assisted to grow in healthy ways by the use of new media and Information and Communications Technologies (ICTs). By careful attention to cultural and social assets in the community, innovations will be engendered which enhance economic and social development. This will lead to greater social inclusion, fair access to and smart use of information and services, urban sustainability and healthier local economies. Understanding the opportunities afforded by digital augmentation of social networks will help Australians negotiate the complex web of daily choices, access a greater social safety net and participate in the socio-cultural and socio-economic life of their neighbourhood and city.Read moreRead less
Improving local government solid waste management practices through deliberative citizen decision-making and behaviour change communication strategies. This project aims to provide a democratic procedure (deliberative processes) to enhance local government's ability to deal with contentious economic, social, and environmental issues. Instead of top-down communication methods (education and edict), two processes are evaluated: commitment and feedback to people as local leaders, and the deliberati ....Improving local government solid waste management practices through deliberative citizen decision-making and behaviour change communication strategies. This project aims to provide a democratic procedure (deliberative processes) to enhance local government's ability to deal with contentious economic, social, and environmental issues. Instead of top-down communication methods (education and edict), two processes are evaluated: commitment and feedback to people as local leaders, and the deliberation of a citizen jury with access to expert knowledge. These processes will be simultaneously tested in
a mature (Ipswich) and emerging (Springfield) community with different demographic profiles. The expected outcome is greatly enhanced recycling output based on the enhanced citizenship of those involved, and the responsiveness of the service provider to 'bottom-up' deliberation and communication.Read moreRead less
International Research Network on Learning Environments of the Future. This project represents a unique opportunity to participate in a productive, multidisciplinary international network that is developing powerful learning environments of the future- where distributed, electronically mediated, collaborative communities will become the norm. Special opportunities will be provided for doctoral students and postdocs to work with renowned researchers at the Knowledge Media Research Centre (Germany ....International Research Network on Learning Environments of the Future. This project represents a unique opportunity to participate in a productive, multidisciplinary international network that is developing powerful learning environments of the future- where distributed, electronically mediated, collaborative communities will become the norm. Special opportunities will be provided for doctoral students and postdocs to work with renowned researchers at the Knowledge Media Research Centre (Germany) and the Learning Sciences Laboratory (Singapore). The development of an undergraduate virtual international learning community will also lay groundwork for future collaborations among the participating countries. The project will chart research directions that will influence future educational settings worldwide.
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Engaging with Social Media in Museums. This project will prototype the use of social media in museums to produce a new source of high-quality cultural information, and link regional, rural and international users with city-based institutions. It implements National Research Priority Frontier Technologies for Building and Transforming Australian Industries: promoting an innovation culture and economy and smart information use.
The Australian museum sector is undergoing a period of substantial c ....Engaging with Social Media in Museums. This project will prototype the use of social media in museums to produce a new source of high-quality cultural information, and link regional, rural and international users with city-based institutions. It implements National Research Priority Frontier Technologies for Building and Transforming Australian Industries: promoting an innovation culture and economy and smart information use.
The Australian museum sector is undergoing a period of substantial change in response to policy and technology initiatives, yet little formal collaboration exists between museums and researchers. This project brings some of the country's major museums together with the Smithsonian Institution, one of the world's foremost cultural institutions.Read moreRead less