Young People, Technology, and Wellbeing Research Facility. Large numbers of initiatives now mobilise technology to support the wellbeing of young Australians. However, amongst communities undertaking this work, there is currently significant duplication and insufficient sharing of research and best practice models. A Research Facility that consolidates existing research, and guides new research and initiatives will improve service delivery to young Australians by: reducing duplication between or ....Young People, Technology, and Wellbeing Research Facility. Large numbers of initiatives now mobilise technology to support the wellbeing of young Australians. However, amongst communities undertaking this work, there is currently significant duplication and insufficient sharing of research and best practice models. A Research Facility that consolidates existing research, and guides new research and initiatives will improve service delivery to young Australians by: reducing duplication between organizations working with young people; providing an accessible interface with research that can help address the community’s concerns about the role of technology in young people’s lives, and inform future policy and programs; and model effective cross-sector knowledge brokering to Australian industry. Read moreRead less
Artistic Practice in Australian Videogame Development. The game industry is the largest cultural industry in the world. Its economic growth relies in part on the artistic innovations of non-commercial developers and communities operating beyond the industry’s purview. Policymakers and researchers alike struggle to account for the cultural contexts and creative origins of game development. This project conceptualises and empirically investigates ‘artist-gamemaking’ to generate new knowledge on th ....Artistic Practice in Australian Videogame Development. The game industry is the largest cultural industry in the world. Its economic growth relies in part on the artistic innovations of non-commercial developers and communities operating beyond the industry’s purview. Policymakers and researchers alike struggle to account for the cultural contexts and creative origins of game development. This project conceptualises and empirically investigates ‘artist-gamemaking’ to generate new knowledge on the ambitions, techniques and histories of Australia’s game industry. It develops resources that will enable cultural institutions to better support them. This research is important as it articulates the cultural and economic value of a vital site of creative practice in contemporary Australia.Read moreRead less
Online@asia/pacific: A comparative study of online networks in the Asia-Pacific. In the 21st century, the role of the Internet will increasingly become part of everyday life - for individuals, communities, businesses and government agencies. Thus it is imperative that we have a robust comparative understanding of online life in Australia and across the region, and its relation to local life offline. Such an understanding is fundamental to Australia's technology and cultural sectors, thus contrib ....Online@asia/pacific: A comparative study of online networks in the Asia-Pacific. In the 21st century, the role of the Internet will increasingly become part of everyday life - for individuals, communities, businesses and government agencies. Thus it is imperative that we have a robust comparative understanding of online life in Australia and across the region, and its relation to local life offline. Such an understanding is fundamental to Australia's technology and cultural sectors, thus contributing to National Research Priority 3 through one of the strongest currencies in 21st century global market, web 2.0, as well as contributing to the broader long-term project of locating Australia in the region.
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Engaging with Social Media in Museums. This project will prototype the use of social media in museums to produce a new source of high-quality cultural information, and link regional, rural and international users with city-based institutions. It implements National Research Priority Frontier Technologies for Building and Transforming Australian Industries: promoting an innovation culture and economy and smart information use.
The Australian museum sector is undergoing a period of substantial c ....Engaging with Social Media in Museums. This project will prototype the use of social media in museums to produce a new source of high-quality cultural information, and link regional, rural and international users with city-based institutions. It implements National Research Priority Frontier Technologies for Building and Transforming Australian Industries: promoting an innovation culture and economy and smart information use.
The Australian museum sector is undergoing a period of substantial change in response to policy and technology initiatives, yet little formal collaboration exists between museums and researchers. This project brings some of the country's major museums together with the Smithsonian Institution, one of the world's foremost cultural institutions.Read moreRead less
Speed, Time and the Political Process in Australia. The project represents the first empirically-based study to research the traditional processes of political decision-making from the perspective of time and speed in the context of economic globalisation and the networked society. A clearer understanding of how political processes function in a globally-networked setting will provide valuable insight into how well the fundamental, politically grounded, aspects of Australian life and culture are ....Speed, Time and the Political Process in Australia. The project represents the first empirically-based study to research the traditional processes of political decision-making from the perspective of time and speed in the context of economic globalisation and the networked society. A clearer understanding of how political processes function in a globally-networked setting will provide valuable insight into how well the fundamental, politically grounded, aspects of Australian life and culture are functioning. This unique perspective will form the basis of an incisive method of applying 'time-awareness' not only to the political process, but to the many national/community sectors across Australian society that depend upon responsible and effective decision-making practices.Read moreRead less
Being digital in school, home and community: investigating the implications of young people's engagement with ICT for education. Understanding more about young people's use of ICT at home, at school and in the community has major potential to contribute to the improvement of education. Data on young people's everyday digital literacy practices will point the way to the strategic targeting of government investment in ICT. These data will assist schools in designing their missions, trajectories an ....Being digital in school, home and community: investigating the implications of young people's engagement with ICT for education. Understanding more about young people's use of ICT at home, at school and in the community has major potential to contribute to the improvement of education. Data on young people's everyday digital literacy practices will point the way to the strategic targeting of government investment in ICT. These data will assist schools in designing their missions, trajectories and curricula. They will also interest parents, employers, community groups and the public at large. If well publicised, the study will generate pressure for more and better understanding of how to integrate the use of ICT into education programs in the future. Read moreRead less
Special Research Initiatives - Grant ID: SR0354839
Funder
Australian Research Council
Funding Amount
$10,000.00
Summary
Transforming Knowledge Spaces: Open Technologies for Research Collaboration and Research Communication
. Technology has the potential to transform the means for scholarly collaboration and communication. Our proposal will achieve this potential, by deploying open source infrastructures to create new communication platforms. The Initiative will itself use collaborative writing systems to construct and energise the Network, which will match researchers requiring these new technologies with thos ....Transforming Knowledge Spaces: Open Technologies for Research Collaboration and Research Communication
. Technology has the potential to transform the means for scholarly collaboration and communication. Our proposal will achieve this potential, by deploying open source infrastructures to create new communication platforms. The Initiative will itself use collaborative writing systems to construct and energise the Network, which will match researchers requiring these new technologies with those who have the skills to build them. The outcomes will be an increase in the efficiency of traditional research collaborations as well as new kinds of collaboration and communication, for researchers and consumers of research across a range of disciplines.Read moreRead less
Making a Spectacle of Disagreement: Media and Controversy in Modern Chinese Thought. Polemical and combative rhetoric, as well as tactics of dispute and provocation, are an integral part of key debates that have shaped a century of modern Chinese thought. This study is the first attempt to survey and analyse intellectual contestations and controversies in twentieth-century and contemporary China in relation to their publication in different forms of media (especially electronic media) that have ....Making a Spectacle of Disagreement: Media and Controversy in Modern Chinese Thought. Polemical and combative rhetoric, as well as tactics of dispute and provocation, are an integral part of key debates that have shaped a century of modern Chinese thought. This study is the first attempt to survey and analyse intellectual contestations and controversies in twentieth-century and contemporary China in relation to their publication in different forms of media (especially electronic media) that have been available to Chinese intellectuals and the concerned public. We expect to provide a new critical account of Chinese intellectual history and contribute to knowledge of the socio-political and cultural impacts of new media in a non-Western context.Read moreRead less
Time out of mind? Australians' experience of time in the network society. Computer mediated communication is profoundly affecting the ways in which individuals live. The rapidity of the process has left many changes unexplored and under analysed. The project will comprise a three-year ethnographic study to uncover the ways in which people think about time, about electronic networks, and by what means these influence how they make sense of their lives, their work, and their relationships in a fas ....Time out of mind? Australians' experience of time in the network society. Computer mediated communication is profoundly affecting the ways in which individuals live. The rapidity of the process has left many changes unexplored and under analysed. The project will comprise a three-year ethnographic study to uncover the ways in which people think about time, about electronic networks, and by what means these influence how they make sense of their lives, their work, and their relationships in a fast-changing and globalising world. The project will result in an international workshop on 'Time and Networks'; an edited collection of articles from workshop participants; and an internationally published book on the project's findings.Read moreRead less