Creative digital industries in Australia: innovation in quantitative and qualitative mapping. The creative digital industries have been identified as a national priority for research, policy analysis and industry development as they are a high growth sector of the global and Australian economy. The project will innovate in both quantitative and qualitative analysis. It will enhance the statistical base for this emerging part of the new economy, and examine creative enterprise dynamics as well as ....Creative digital industries in Australia: innovation in quantitative and qualitative mapping. The creative digital industries have been identified as a national priority for research, policy analysis and industry development as they are a high growth sector of the global and Australian economy. The project will innovate in both quantitative and qualitative analysis. It will enhance the statistical base for this emerging part of the new economy, and examine creative enterprise dynamics as well as digital outputs within the creative industries and wider service industry sectors including education, health and government. Project results will be used by policy makers, industry analysts, and sector leaders in formulating strategies to develop the sector.Read moreRead less
The Power of the Image: affect, audience and disturbing imagery. In a period of fear and uncertainty about terrorism and war there is a pressing need to examine the specific contemporary modes of teenagers' engagements with media violence and the ways it contributes to their understanding of violence in the world around them. This project will identify the links young people make between affective and emotional reactions to media imagery, their own values and attitudes about the violence in ever ....The Power of the Image: affect, audience and disturbing imagery. In a period of fear and uncertainty about terrorism and war there is a pressing need to examine the specific contemporary modes of teenagers' engagements with media violence and the ways it contributes to their understanding of violence in the world around them. This project will identify the links young people make between affective and emotional reactions to media imagery, their own values and attitudes about the violence in everyday life (e.g. sexual harassment, bullying, fights at school), and their assessment of their own power and agency. It adds much needed Australian research to a field lacking a distinctive Australian perspective.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE130101712
Funder
Australian Research Council
Funding Amount
$369,706.00
Summary
Disability and digital TV: access, representation and reception. Digital television has the potential to lesson the social exclusion of people with disability, if it is made accessible. This project will provide a much-needed user-focused analysis of two areas of key concern to Australians with disability as the nation switches over to digital TV - access and representation.
Genealogies of digital light. The first interdisciplinary account of practice in light technologies, this project will look in detail at the innovation process in the techniques and technologies used in depicting, recording and projecting light. It will explore how contemporary digital media imitate, advance or retreat from the achievements of older techniques and devices; how accidental artefacts of specific media become desirable outcomes in others; and how these past processes impact on desig ....Genealogies of digital light. The first interdisciplinary account of practice in light technologies, this project will look in detail at the innovation process in the techniques and technologies used in depicting, recording and projecting light. It will explore how contemporary digital media imitate, advance or retreat from the achievements of older techniques and devices; how accidental artefacts of specific media become desirable outcomes in others; and how these past processes impact on design and innovation of new tools. Outcomes will include print and online publications, a conference and collaboration between three universities.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE160100120
Funder
Australian Research Council
Funding Amount
$303,000.00
Summary
Citizen photo-journalism: how is it shaping the news? This project aims to investigate contemporary practices in photojournalism in the Australian news media in the wake of massive layoffs among press photographers. In a media landscape that is more visual than ever, a critical question is whether the news media still has the capacity to bear effective witness. Combining ethnographic and social semiotic approaches, this mixed-method project aims to assess the extent to which contemporary photo-j ....Citizen photo-journalism: how is it shaping the news? This project aims to investigate contemporary practices in photojournalism in the Australian news media in the wake of massive layoffs among press photographers. In a media landscape that is more visual than ever, a critical question is whether the news media still has the capacity to bear effective witness. Combining ethnographic and social semiotic approaches, this mixed-method project aims to assess the extent to which contemporary photo-journalistic practices enable high-quality visual storytelling. It also aims to assess the ways in which citizens and organisations outside of journalism, through their engagement with the digital economy, are re-shaping and re-defining photojournalistic practice.Read moreRead less
Experiencing space: sensory encounters from Baroque Rome to neo-baroque Las Vegas. This project focuses on the historical baroque and the neo-baroque and the relationship between them. The aim of the project is to apply a new methodology to the study of baroque and neo-baroque cultures, one grounded in sensory and spatial approaches. The primary case studies will be the cities of Rome and Las Vegas, two cities that are paradigmatic of the baroque and the neo-baroque. Whereas for theorists such a ....Experiencing space: sensory encounters from Baroque Rome to neo-baroque Las Vegas. This project focuses on the historical baroque and the neo-baroque and the relationship between them. The aim of the project is to apply a new methodology to the study of baroque and neo-baroque cultures, one grounded in sensory and spatial approaches. The primary case studies will be the cities of Rome and Las Vegas, two cities that are paradigmatic of the baroque and the neo-baroque. Whereas for theorists such as Jean Baudrillard argue that Las Vegas embodies the postmodern world in excess, this project will instead argue that it is emblematic of the return of a baroque aesthetics that has been nurtured by consumer culture, multi-media conglomeration and digital technology.Read moreRead less
The games and the wider interactive entertainment industry in Australia: an inquiry into sources of innovation. Games and interactive entertainment are flagship digital industries of the present and future which no advanced economy and digitally enabled society can afford not to engage with. Apart from their evident popularity, and proven growth and export potential, they have provided many models and templates for educational technology. The project will assist the local games and interactive e ....The games and the wider interactive entertainment industry in Australia: an inquiry into sources of innovation. Games and interactive entertainment are flagship digital industries of the present and future which no advanced economy and digitally enabled society can afford not to engage with. Apart from their evident popularity, and proven growth and export potential, they have provided many models and templates for educational technology. The project will assist the local games and interactive entertainment sector to source international good practice models, to identify potentially new sources of innovation, such as arts practices not traditionally associated with these industries, and contribute a richly detailed case study providing evidence for why the creative industries should be an integral part of the national innovation system.Read moreRead less
Avatars and Identities. The avatar, a virtual representation of its user, is the key element of interface technology for everyday computer use in the twenty-first century. While specialist aspects of the avatar have received intensive attention from the technology industries and scholars, the focus of the work to date has been on the technical efficiency of the interface, rather than understanding the full social implications of its use. Through a historical, ethnographic and critical analysis o ....Avatars and Identities. The avatar, a virtual representation of its user, is the key element of interface technology for everyday computer use in the twenty-first century. While specialist aspects of the avatar have received intensive attention from the technology industries and scholars, the focus of the work to date has been on the technical efficiency of the interface, rather than understanding the full social implications of its use. Through a historical, ethnographic and critical analysis of the role of the avatar, in consultation with industry, this project offers a unique opportunity to develop a wider perspective that will contribute to an understanding of the uses and policies for the digital economy.Read moreRead less
Utilitarian Filmmaking in Australia 1945 - 1980. The project plans to discover, document, analyse and compile a lasting archive of utilitarian filmmaking in Australia. 'Utilitarian' describes client-sponsored, instructional and governmental filmmaking existing outside the conventional theatrical contexts by which cinema is usually defined. Focused on the post-World War Two decades before the proliferation of video in the late 1970s, the project aims to highlight previously-unstudied aspects of t ....Utilitarian Filmmaking in Australia 1945 - 1980. The project plans to discover, document, analyse and compile a lasting archive of utilitarian filmmaking in Australia. 'Utilitarian' describes client-sponsored, instructional and governmental filmmaking existing outside the conventional theatrical contexts by which cinema is usually defined. Focused on the post-World War Two decades before the proliferation of video in the late 1970s, the project aims to highlight previously-unstudied aspects of the media industries. This is designed to deliver new knowledge of the skills and subject matter that sustained filmmaking, communication and education in Australia during a time when conventional scholarship assumes there was almost no significant filmmaking.Read moreRead less
Creative Industries in Queensland: Cluster Mapping and Value-chain Analysis. 'Creative industries' is a new term in academic, policy and industry discourse that captures 'new economy enterprise' dynamics which associated categories 'the arts', 'media' and cultural industries' do not. This project will advance the conceptualisation of creative industries and assist policy and industry by analysing the creative industries in Queensland with a business model of value chain and cluster mapping. Si ....Creative Industries in Queensland: Cluster Mapping and Value-chain Analysis. 'Creative industries' is a new term in academic, policy and industry discourse that captures 'new economy enterprise' dynamics which associated categories 'the arts', 'media' and cultural industries' do not. This project will advance the conceptualisation of creative industries and assist policy and industry by analysing the creative industries in Queensland with a business model of value chain and cluster mapping. Significantly, it will highlight integrated value chain relationships rather than 'silo' constructions of the sector; and produce data useful for informed economics and cultural development strategies by industry partners. Its innovations will benefit industry, and governments, agencies, and councils.Read moreRead less