The shift from cultural institution to creative enterprise. The benefits of this project will be renewal of contemporary research agendas in Chinese studies. Professor Zhang Xiaoming is ideally positioned as head of a large national research centre to update Australian researchers on China's post-WTO developments in the cultural sector and beyond into business enterprise ethics. The benefits of the visit will flow to media and communication studies, policy studies, cultural geography, and Chines ....The shift from cultural institution to creative enterprise. The benefits of this project will be renewal of contemporary research agendas in Chinese studies. Professor Zhang Xiaoming is ideally positioned as head of a large national research centre to update Australian researchers on China's post-WTO developments in the cultural sector and beyond into business enterprise ethics. The benefits of the visit will flow to media and communication studies, policy studies, cultural geography, and Chinese studies.Read moreRead less
Internationalising Creative Industries: China, the WTO and the Knowledge-based Economy. This project investigates the challenges facing the creative industries internationally as the rationales for government support and industry development are seen variously as cultural, as part of the burgeoning services sector, and/or as contributing to the knowledge-based economy. To place the creative industries in an international frame, comparing developed countries? policy and industry strategies with t ....Internationalising Creative Industries: China, the WTO and the Knowledge-based Economy. This project investigates the challenges facing the creative industries internationally as the rationales for government support and industry development are seen variously as cultural, as part of the burgeoning services sector, and/or as contributing to the knowledge-based economy. To place the creative industries in an international frame, comparing developed countries? policy and industry strategies with those of China, the most important developing country, after its admission to the WTO, is a significant conceptual advance and innovation not attempted before. Australia will benefit from international comparisons of industry strategy and growth and from strategic knowledge of China's creative economy dynamics.Read moreRead less
The Place of Communication and Consumption: A Case Study of Australian Regional and Rural Cinema Exhibition. The project provides important, up-to-date analysis of a vital sector of Australia's growing service and knowledge economy. It will help government, film industry, arts and business organisations in the formulation of better policies and programs to assist in improving the quality of life for Australians living in regional and rural areas. It enhances research and training environments fo ....The Place of Communication and Consumption: A Case Study of Australian Regional and Rural Cinema Exhibition. The project provides important, up-to-date analysis of a vital sector of Australia's growing service and knowledge economy. It will help government, film industry, arts and business organisations in the formulation of better policies and programs to assist in improving the quality of life for Australians living in regional and rural areas. It enhances research and training environments for junior researchers and postgraduate students, adding value to investigations already in progress. The research also extends consultative and collaborative capacities in cultural experience enhancement and access, community media development and cultural tourism.Read moreRead less
Investigation into digital games and Australian female digital game culture. The project investigates new paradigms for digital games specifically oriented to young female users, aged from 16 to 25 years. This study explores female digital game culture, particularly in Australia, to create solutions that support gender equity, and will involve research into innovative design of multi-user online games. It aims to produce, test and refine online prototypes involving different gameplay scenarios, ....Investigation into digital games and Australian female digital game culture. The project investigates new paradigms for digital games specifically oriented to young female users, aged from 16 to 25 years. This study explores female digital game culture, particularly in Australia, to create solutions that support gender equity, and will involve research into innovative design of multi-user online games. It aims to produce, test and refine online prototypes involving different gameplay scenarios, as well as produce theoretical reports to be published in journals, mailing lists and conference proceedings.Read moreRead less
Robert Frank: Experimentation Across Film and Photography in Post-War America. A study of Frank's career will establish critical models that can be applied to the work of Australian artists and filmmakers – especially those whose personal histories are linked to the waves of immigration that occurred during the '50s and '60s. The publication of a monograph, journal articles, interviews, a DVD and the staging of a retrospective will increase public awareness not only of Frank's work but also the ....Robert Frank: Experimentation Across Film and Photography in Post-War America. A study of Frank's career will establish critical models that can be applied to the work of Australian artists and filmmakers – especially those whose personal histories are linked to the waves of immigration that occurred during the '50s and '60s. The publication of a monograph, journal articles, interviews, a DVD and the staging of a retrospective will increase public awareness not only of Frank's work but also the work of those he has influenced. By including an overseas classroom element, this project also provides the opportunity to showcase the quality of Australian film research to high-calibre US students. This is vital to maintaining Australia's international reputation as a provider of film and media research.Read moreRead less
The Staging and Framing of Comic Performance in the Nineteenth and Early Twentieth Centuries. The aim of this project is to investigate the aesthetics of comic performance through an examination of low comic performance in nineteenth century American and English popular theatre and in the slapstick films of the early twentieth century. Uniquely combining the complementary specialisms in theatre and film this study will pioneer a highly original approach to achieve new ways of considering theatri ....The Staging and Framing of Comic Performance in the Nineteenth and Early Twentieth Centuries. The aim of this project is to investigate the aesthetics of comic performance through an examination of low comic performance in nineteenth century American and English popular theatre and in the slapstick films of the early twentieth century. Uniquely combining the complementary specialisms in theatre and film this study will pioneer a highly original approach to achieve new ways of considering theatrical and cinematic comedy both historically and theoretically.Read moreRead less
Information and Cultural Exchange: a study of best practices in community building, participation and cultural citizenship through creative practices. This study relates to the NRP 2: 'Strengthening Australia's social and economic fabric'. This project offers new approaches to questions of cultural diversity beyond multiculturalism by bringing together the notions of culture and citizenship, thereby reframing the international debate over cultural citizenship within the Australian context. The p ....Information and Cultural Exchange: a study of best practices in community building, participation and cultural citizenship through creative practices. This study relates to the NRP 2: 'Strengthening Australia's social and economic fabric'. This project offers new approaches to questions of cultural diversity beyond multiculturalism by bringing together the notions of culture and citizenship, thereby reframing the international debate over cultural citizenship within the Australian context. The project places Australia at the leading edge of research on new media, creative practices and citizenship by developing models of 'evaluating evaluation' and benchmarking participation, belonging and cultural citizenship. The research will contribute to improved funding, evaluation and policy priorities for key Arts agencies such as The Australia Council and Arts NSW.Read moreRead less
Dynamic media: innovative social and artistic developments in new media in Australia, Britain, Canada and Scandinavia since 1990. This study will foreground strengths and remedy weaknesses in Australian new media arts and innovative social uses of new media. By studying the international strategies for social use of dynamic media, this study will provide information for Australians to more extensively implement dynamic media within a social context. It will highlight the innovation of Australian ....Dynamic media: innovative social and artistic developments in new media in Australia, Britain, Canada and Scandinavia since 1990. This study will foreground strengths and remedy weaknesses in Australian new media arts and innovative social uses of new media. By studying the international strategies for social use of dynamic media, this study will provide information for Australians to more extensively implement dynamic media within a social context. It will highlight the innovation of Australian artists and researchers in the development of dynamic media and position these internationally. A major long-term benefit of this study will be an online database that will both profile and be accessible to Australian artists, arts organizations, new media researchers and social innovators. Read moreRead less
Narrative reformulation of museological data: the coherent representation of information by users in interactive systems. The proposed research seeks to provide Australia with a long-term opportunity to enhance its involvement in the billion-dollar creative economy by building the world’s first immersive 360-degree interactive data browser. Research into such systems benefits society by providing a cutting-edge development in digital technology and information access that enables a creative inno ....Narrative reformulation of museological data: the coherent representation of information by users in interactive systems. The proposed research seeks to provide Australia with a long-term opportunity to enhance its involvement in the billion-dollar creative economy by building the world’s first immersive 360-degree interactive data browser. Research into such systems benefits society by providing a cutting-edge development in digital technology and information access that enables a creative innovation culture. Through applied research into the narrative forms that underpin museological archives, this study will ensure that Australia remains at the forefront of the growing world-wide research into interactive technology thereby assisting the global digital media industry to tackle emergent challenges. Read moreRead less
The BYSTANDER FIELD: immersive 'feedback' environments for exhibiting and dramatically interacting with semiotic, aesthetic and emotional patterns in archived imagery. The BYSTANDER FIELD investigates dramatic new ways to exhibit, interrogate and interpret archived imagery. Immersing visitors bodily in a 'turbulent' environment of user-activated images, sounds and texts, all cross-referenced and inter-dependent, the project encourages interactive comprehension of cultural collections and the so ....The BYSTANDER FIELD: immersive 'feedback' environments for exhibiting and dramatically interacting with semiotic, aesthetic and emotional patterns in archived imagery. The BYSTANDER FIELD investigates dramatic new ways to exhibit, interrogate and interpret archived imagery. Immersing visitors bodily in a 'turbulent' environment of user-activated images, sounds and texts, all cross-referenced and inter-dependent, the project encourages interactive comprehension of cultural collections and the societies that spawned them.
The research method is iterative and evolutionary: critique of existing literature, designs and technologies; repeated, rapid prototyping leading to test-exhibit; final critique of user-experience; report on knowledge generated.
Outcomes are theoretical and practical: reports delivering new knowledge; audience-tested systems of display and interpretation which are scaleable to several museological and architectural scenarios.Read moreRead less