Positive Computing: The design of technologies that support psychological wellbeing. Designing future technology to foster psychological wellbeing has the potential to affect population-wide positive change. The design of software like apps or social media, can impact things like cyber-bullying, depression, or even foster resilience. This project aims to connect experts across multiple disciplines (psychology, technology and policy) to develop pioneering methods, knowledge, and strategies that w ....Positive Computing: The design of technologies that support psychological wellbeing. Designing future technology to foster psychological wellbeing has the potential to affect population-wide positive change. The design of software like apps or social media, can impact things like cyber-bullying, depression, or even foster resilience. This project aims to connect experts across multiple disciplines (psychology, technology and policy) to develop pioneering methods, knowledge, and strategies that will allow future technologies to play an active role in improving health, performance, and quality of life for all Australians, through research-based design for wellbeing. In doing so, Australia will lead the way on the technological front in a growing global initiative to improve the wellbeing of nations.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE210101107
Funder
Australian Research Council
Funding Amount
$412,744.00
Summary
Ahead of the Game: Balancing the Gaming Industry and Public Interest. This project battles the risks and embraces the benefits of digital gaming. There is a risk that one loses control of their gaming and prioritises it over other duties. This is offset by the benefits of using digital games for health. It is the first to decode and use the health data embedded in the connection between the gamer and their game persona (avatar). It does this by concurrently assessing important gamer, family, cul ....Ahead of the Game: Balancing the Gaming Industry and Public Interest. This project battles the risks and embraces the benefits of digital gaming. There is a risk that one loses control of their gaming and prioritises it over other duties. This is offset by the benefits of using digital games for health. It is the first to decode and use the health data embedded in the connection between the gamer and their game persona (avatar). It does this by concurrently assessing important gamer, family, cultural and game structure features. Findings will prompt the ethical growth of the Australian Health games industry and inform strategies to combat gaming disorder by tailoring games to users' needs. This will uniquely benefit Australians by re-directing this growing industry to better serve the public interest.Read moreRead less
An internet-based intervention program for distress associated with tinnitus in an industrial setting. This project involves a randomised controlled trial of an internet-based intervention for distress associated with tinnitus in an industrial setting. This study is significant because it is the first to investigate the effectiveness of an internet-based program for workers with tinnitus living in metropolitan, regional and rural areas of Australia and New Zealand. Changes will be assessed on wo ....An internet-based intervention program for distress associated with tinnitus in an industrial setting. This project involves a randomised controlled trial of an internet-based intervention for distress associated with tinnitus in an industrial setting. This study is significant because it is the first to investigate the effectiveness of an internet-based program for workers with tinnitus living in metropolitan, regional and rural areas of Australia and New Zealand. Changes will be assessed on work performance (e.g. job satisfaction), tinnitus-related distress, negative affect, and quality of life. It is expected that workers accessing the internet-based intervention will show significant improvements on all measures at post-intervention with improvements maintained at six-month follow up.Read moreRead less
CyberMate: using digital social media and Internet data to support mental health interventions in young Australians. This project will develop CyberMate, which is a novel automated psychological intervention based on data collected from social networks, personal diaries, natural language processing and machine learning techniques. The Internet-based intervention will be the first of its kind, helping young people affected by depression and other mental health issues.
Affective sensing technology for the detection and monitoring of depression and melancholia. This project will develop reliable and affective sensing technology and evaluate it as an objective measure of depressive disorders; a leading cause of disability worldwide. Outcomes will significantly support and aid clinicians in their diagnosis and treatment, thus providing a major breakthrough with significant research, healthcare and commercial possibilities.
Enhancing patient management and clinical systems in hospital ward settings using mobile, wireless technologies. Wireless networks, hand held devices and associated applications are key emerging technologies. This project will investigate the implementation of wireless devices and applications for patient administration at Southern Health in two ward settings (neurology and neurosurgery) at Monash Medical Centre. A wireless infrastructure is being installed and clinical staff will be able to c ....Enhancing patient management and clinical systems in hospital ward settings using mobile, wireless technologies. Wireless networks, hand held devices and associated applications are key emerging technologies. This project will investigate the implementation of wireless devices and applications for patient administration at Southern Health in two ward settings (neurology and neurosurgery) at Monash Medical Centre. A wireless infrastructure is being installed and clinical staff will be able to conduct their rounds with notebook computers or PDAs at the patients' bedside. The research team will assess the acceptance of the new devices and applications by nursing and medical staff. Outcomes from the project will include a set of guidelines and techniques for introducing and managing technology-enhanced patient administration and clinical systems.Read moreRead less
Quantifying intake of food prepared outside home during emerging adulthood. This project aims to explore the role that food prepared outside the home versus within the home plays in the diets of young adults. The project plans to use data mining to understand where, when and with whom young adults buy food, and the nutritional composition and overall contribution to diet of these foods. The project will use a newly designed and tested Smartphone application to transform data collection and proce ....Quantifying intake of food prepared outside home during emerging adulthood. This project aims to explore the role that food prepared outside the home versus within the home plays in the diets of young adults. The project plans to use data mining to understand where, when and with whom young adults buy food, and the nutritional composition and overall contribution to diet of these foods. The project will use a newly designed and tested Smartphone application to transform data collection and processing, and enable continuous digital photography. The knowledge gained is intended to form the evidence base for formulation of policy and electronic and mobile-health promotion to reverse the problem of young adults gaining more weight than any other group in Australia.Read moreRead less
Design and Development of a Low-Cost Portable Biofeedback Device for use in Sleep Induction and Relaxation. This project aims to expand on existing knowledge of the various stimuli used in sleep induction such as photic, auditory and weak electromagnetic stimulation and develop a low-cost portable biofeedback prototype. This novel device will be based on adaptive or fuzzy reasoning algorithms, which would be integrated into the existing ambulatory Siesta EEG recording system, produced by Compume ....Design and Development of a Low-Cost Portable Biofeedback Device for use in Sleep Induction and Relaxation. This project aims to expand on existing knowledge of the various stimuli used in sleep induction such as photic, auditory and weak electromagnetic stimulation and develop a low-cost portable biofeedback prototype. This novel device will be based on adaptive or fuzzy reasoning algorithms, which would be integrated into the existing ambulatory Siesta EEG recording system, produced by Compumedics Ltd. The development of this novel real-time biofeedback prototype will encourage further research using this particular technology to apply it in preventative healthcare in Australian community. The outcome of this proposed bioinstrumentation prototype could possibly expand sleep market to new international level.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE220100847
Funder
Australian Research Council
Funding Amount
$394,868.00
Summary
RECONNECT ME: REgaining CONtrol of childreN’s EleCTronic MEdia . This project aims to understand the impact that screen behaviours have on children’s quality of life, social skills and family functioning, and co-design feasible, acceptable and effective behavioural and digital strategies to mitigate this impact. Parents are concerned and are seeking urgent help in the persistent and evolving technology climate, where previous strategies are no longer relevant. Expected outcomes include new knowl ....RECONNECT ME: REgaining CONtrol of childreN’s EleCTronic MEdia . This project aims to understand the impact that screen behaviours have on children’s quality of life, social skills and family functioning, and co-design feasible, acceptable and effective behavioural and digital strategies to mitigate this impact. Parents are concerned and are seeking urgent help in the persistent and evolving technology climate, where previous strategies are no longer relevant. Expected outcomes include new knowledge of the impact of screen time, and the co-design of innovative and user-friendly strategies developed with families, for families, to manage this. The benefits will include informing future effective and scalable screen time strategies for improved quality of life, social skills, family functioning outcomes.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE200101100
Funder
Australian Research Council
Funding Amount
$425,613.00
Summary
Towards Robotic Empathy: A human centred approach to future AI machines. The project aims to equip future robots with empathy by developing computational models which can leverage from verbal and non-verbal cues. With recent advances in artificial intelligence research, robots now have better cognitive and function skills, but they lack socio-emotional skills. Since these robots are expected to provide assistance to humans across different domains including rehabilitation, education and health c ....Towards Robotic Empathy: A human centred approach to future AI machines. The project aims to equip future robots with empathy by developing computational models which can leverage from verbal and non-verbal cues. With recent advances in artificial intelligence research, robots now have better cognitive and function skills, but they lack socio-emotional skills. Since these robots are expected to provide assistance to humans across different domains including rehabilitation, education and health care, empowering them with empathetic abilities is important for their success. The project will advance fundamental research in machine learning, affective computing and artificial intelligence to model human behavior, personality traits and emotions for an empathetic human-robot interaction.Read moreRead less