New Graph Mining Technologies to Enable Timely Exploration of Social Events. This project aims to develop scalable and effective graph mining techniques for the timely exploration of social events that are the hottest happenings in online information networks. The research will primarily exploit the complex network structures and non-structural properties of streaming social data to report what is happening in a timely fashion. This project will lay the theoretical foundations of this emerging f ....New Graph Mining Technologies to Enable Timely Exploration of Social Events. This project aims to develop scalable and effective graph mining techniques for the timely exploration of social events that are the hottest happenings in online information networks. The research will primarily exploit the complex network structures and non-structural properties of streaming social data to report what is happening in a timely fashion. This project will lay the theoretical foundations of this emerging field to strengthen Australia’s world leadership role in data science. Practically, the novel theories and data analytics technologies developed will benefit the Australian economy and society by monitoring emergencies, tracking prevailing sentiments, and spotting investment opportunities through timely event responses.Read moreRead less
Indexing Large Video Databases to Support Efficient Query Processing. This project aims to develop breakthrough database technology that leverages the advances in video data capturing, computer vision based object recognition, multimedia tagging, large scale database systems and parallel processing, to provide the capability of managing massive video data with enriched semantic information and enabling database-like flexible and efficient video information search. It is expected to establish a n ....Indexing Large Video Databases to Support Efficient Query Processing. This project aims to develop breakthrough database technology that leverages the advances in video data capturing, computer vision based object recognition, multimedia tagging, large scale database systems and parallel processing, to provide the capability of managing massive video data with enriched semantic information and enabling database-like flexible and efficient video information search. It is expected to establish a new data management and processing foundation for big video data analytics.Read moreRead less
Gesture-controlled interaction to enrich information access. This project is a study of gestural computing (enabled by sensors such as pressure mats, infra-red sensors and video tracking) which aims to move away from desk-bound, restrictive computing environments and towards computing that is more integral to the building structure and space itself. Linking gesture controllers and information sonification delivers a unique bridge between data and human interaction. Enriching the capacity to acce ....Gesture-controlled interaction to enrich information access. This project is a study of gestural computing (enabled by sensors such as pressure mats, infra-red sensors and video tracking) which aims to move away from desk-bound, restrictive computing environments and towards computing that is more integral to the building structure and space itself. Linking gesture controllers and information sonification delivers a unique bridge between data and human interaction. Enriching the capacity to access information in dense workplace environments is central to improved efficiency across the Australian workforce. Greater accuracy and enhanced techniques for controlling information in visually-overloaded work environments contribute to Australia's competitive leadership in a global marketplace.Read moreRead less
Dynamic media: innovative social and artistic developments in new media in Australia, Britain, Canada and Scandinavia since 1990. This study will foreground strengths and remedy weaknesses in Australian new media arts and innovative social uses of new media. By studying the international strategies for social use of dynamic media, this study will provide information for Australians to more extensively implement dynamic media within a social context. It will highlight the innovation of Australian ....Dynamic media: innovative social and artistic developments in new media in Australia, Britain, Canada and Scandinavia since 1990. This study will foreground strengths and remedy weaknesses in Australian new media arts and innovative social uses of new media. By studying the international strategies for social use of dynamic media, this study will provide information for Australians to more extensively implement dynamic media within a social context. It will highlight the innovation of Australian artists and researchers in the development of dynamic media and position these internationally. A major long-term benefit of this study will be an online database that will both profile and be accessible to Australian artists, arts organizations, new media researchers and social innovators. Read moreRead less
Cinematic Imaginations: American Literature and the Visual Media, 1905-1945. The advent of new visual media in the late C19th, and their rapid growth and industrialization in the 20th, obliged the traditional forms of literature to change. This project investigates that change in the American context, as a set of interlinked adaptations, in both literature and cinema, to more general social changes in an emergent mass-production economy. Arguing for a ?media ecology?, the project's originality i ....Cinematic Imaginations: American Literature and the Visual Media, 1905-1945. The advent of new visual media in the late C19th, and their rapid growth and industrialization in the 20th, obliged the traditional forms of literature to change. This project investigates that change in the American context, as a set of interlinked adaptations, in both literature and cinema, to more general social changes in an emergent mass-production economy. Arguing for a ?media ecology?, the project's originality is to establish a viable model for analysing this shift in the complexion of a culture, in terms of an explosive expansion of the cultural economy.Read moreRead less
Next-generation spatial keyword search. Spatial keyword search is like a normal web search plus additional location information, which helps users to obtain a better ranking of results by considering the spatial proximity. The success of this project will deliver a next-generation spatial keyword search system that overcomes the severe usability limitations experienced by users today.
Skin Jobs: Biopolitics, Embodiment and Haptic Technologies. Haptic technologies use a combination of mechanical pressure and electrical impulses to simulate human touch, and have potential applications in a wide variety of fields including medicine, education, disability services, and entertainment. This project will contribute to the development of this technology, by locating the cultural meanings associated with touch and so enabling applications to be developed for specific audiences and u ....Skin Jobs: Biopolitics, Embodiment and Haptic Technologies. Haptic technologies use a combination of mechanical pressure and electrical impulses to simulate human touch, and have potential applications in a wide variety of fields including medicine, education, disability services, and entertainment. This project will contribute to the development of this technology, by locating the cultural meanings associated with touch and so enabling applications to be developed for specific audiences and users. The project thereby contributes to the development of smart technologies and, in its combination of resources from science and the arts, promotes a culture of innovation - both of which are essential to Australia's economic future.Read moreRead less
Investigation into digital games and Australian female digital game culture. The project investigates new paradigms for digital games specifically oriented to young female users, aged from 16 to 25 years. This study explores female digital game culture, particularly in Australia, to create solutions that support gender equity, and will involve research into innovative design of multi-user online games. It aims to produce, test and refine online prototypes involving different gameplay scenarios, ....Investigation into digital games and Australian female digital game culture. The project investigates new paradigms for digital games specifically oriented to young female users, aged from 16 to 25 years. This study explores female digital game culture, particularly in Australia, to create solutions that support gender equity, and will involve research into innovative design of multi-user online games. It aims to produce, test and refine online prototypes involving different gameplay scenarios, as well as produce theoretical reports to be published in journals, mailing lists and conference proceedings.Read moreRead less
The body-computer interface in new media art from 1984 to the present. Our understanding of computers is restricted by dominant cognitive models of the interface. This study produces an aesthetic framework for analysing new media art as a genre and traces its development through changes in the interface from the restricted keyboard/screen assemblage through multiple sensory interfaces to the emerging trend of producing the interface as dynamic relation between biology and code. It examines the d ....The body-computer interface in new media art from 1984 to the present. Our understanding of computers is restricted by dominant cognitive models of the interface. This study produces an aesthetic framework for analysing new media art as a genre and traces its development through changes in the interface from the restricted keyboard/screen assemblage through multiple sensory interfaces to the emerging trend of producing the interface as dynamic relation between biology and code. It examines the development of interfaces between the body and computers in new media art work, establishing that new media artists, from 1984 onwards, have focussed upon the sensate body as site for interfacing with, and interpenetrating, virtual media.Read moreRead less
Escaping the concurrency trade-off: a new approach to enterprise software. Enterprise software manages the operations of all business and government organisations. Designers of this often rely on their intuition or luck, by using high-performance database facilities whose correctness is not guaranteed. This project will show designers how to use these facilities while still having the assurance that the data will not be corrupted. This will improve the quality of the data used by Australian ent ....Escaping the concurrency trade-off: a new approach to enterprise software. Enterprise software manages the operations of all business and government organisations. Designers of this often rely on their intuition or luck, by using high-performance database facilities whose correctness is not guaranteed. This project will show designers how to use these facilities while still having the assurance that the data will not be corrupted. This will improve the quality of the data used by Australian enterprises, and thus improve their operations. Australian software designers will also benefit, as they will be able to produce software that combines high performance with assurance that concurrency errors will not occur.Read moreRead less