Community Music Radio: Building the Music-Media Ecosystem. This project aims to investigate the economic and sociocultural impact of community music radio. It seeks to generate new knowledge about the detailed relationships between community music radio stations and the Australian music industry, documenting for the first time national activities and infrastructures. Anticipated outcomes include the identification of policies and strategies to improve the audibility and visibility of Australian ....Community Music Radio: Building the Music-Media Ecosystem. This project aims to investigate the economic and sociocultural impact of community music radio. It seeks to generate new knowledge about the detailed relationships between community music radio stations and the Australian music industry, documenting for the first time national activities and infrastructures. Anticipated outcomes include the identification of policies and strategies to improve the audibility and visibility of Australian music domestically and on global digital platforms; providing a new model for evaluating both economic and sociocultural outputs of creative industries; and building the music-media ecosystem as a vital component of the Australian creative industries. Read moreRead less
Australian screen content in primary, secondary and tertiary education: uses and potential. This project will investigate the educational market for Australian screen content and the ways students use and engage with that content. This will inform policy development, stimulate content production and distribution, and increase awareness of the availability and utility of Australian screen content in educational settings.
The games and the wider interactive entertainment industry in Australia: an inquiry into sources of innovation. Games and interactive entertainment are flagship digital industries of the present and future which no advanced economy and digitally enabled society can afford not to engage with. Apart from their evident popularity, and proven growth and export potential, they have provided many models and templates for educational technology. The project will assist the local games and interactive e ....The games and the wider interactive entertainment industry in Australia: an inquiry into sources of innovation. Games and interactive entertainment are flagship digital industries of the present and future which no advanced economy and digitally enabled society can afford not to engage with. Apart from their evident popularity, and proven growth and export potential, they have provided many models and templates for educational technology. The project will assist the local games and interactive entertainment sector to source international good practice models, to identify potentially new sources of innovation, such as arts practices not traditionally associated with these industries, and contribute a richly detailed case study providing evidence for why the creative industries should be an integral part of the national innovation system.Read moreRead less
Australian cultural and creative activity: A population and hotspot analysis. This project aims to grasp the contemporary dynamics of cultural and creative activity in Australia. It represents a major innovation, bringing together population-level and comparative studies of local cultural and creative activity. The comprehensive project will advance the integration of quantitative and qualitative research strategies, painting a complete national picture, while also exploring the factors that are ....Australian cultural and creative activity: A population and hotspot analysis. This project aims to grasp the contemporary dynamics of cultural and creative activity in Australia. It represents a major innovation, bringing together population-level and comparative studies of local cultural and creative activity. The comprehensive project will advance the integration of quantitative and qualitative research strategies, painting a complete national picture, while also exploring the factors that are producing local and regional creative hotspots. The project will deliver outputs such as reports and forums that are framed in close collaboration with partners in order to deliver outcomes such as better-targeted policy and program initiatives. This will provide national cultural and policy benefits from placing the creative sector in front of policy makers as a vital contributor to high growth, labour-intensive economic activity in the context of the Australian economy in transition.Read moreRead less
Digital relations: new media in Arnhem Land. Digital media provide powerful new ways for remote Indigenous Australians to participate in a globalising world. Research partnerships between clan groups, community-based Aboriginal organisations, and international institutes will reveal how Yolngu are creatively re-articulating contemporary social concerns and identities via new media forms.