Representation of gender and sexual diversity in Australian film and television. This project aims to investigate the cultural, health and identity impact of gender/sexually-diverse characters, themes and narratives in Australian film and television from 1990 to present. The project expects to generate new knowledge by providing the first comprehensive account of Australian media production’s contribution to sexual minority representation, in the context of its importance for fostering healthy i ....Representation of gender and sexual diversity in Australian film and television. This project aims to investigate the cultural, health and identity impact of gender/sexually-diverse characters, themes and narratives in Australian film and television from 1990 to present. The project expects to generate new knowledge by providing the first comprehensive account of Australian media production’s contribution to sexual minority representation, in the context of its importance for fostering healthy identities, and acceptance of minorities to mainstream audiences in a digital media era. This knowledge will provide significant benefit to the mental health, wellbeing and social harmony for both minority and mainstream Australians and help showcase an important aspect of Australian media inclusivity and diversity in international scholarship.Read moreRead less
The Power of the Image: affect, audience and disturbing imagery. In a period of fear and uncertainty about terrorism and war there is a pressing need to examine the specific contemporary modes of teenagers' engagements with media violence and the ways it contributes to their understanding of violence in the world around them. This project will identify the links young people make between affective and emotional reactions to media imagery, their own values and attitudes about the violence in ever ....The Power of the Image: affect, audience and disturbing imagery. In a period of fear and uncertainty about terrorism and war there is a pressing need to examine the specific contemporary modes of teenagers' engagements with media violence and the ways it contributes to their understanding of violence in the world around them. This project will identify the links young people make between affective and emotional reactions to media imagery, their own values and attitudes about the violence in everyday life (e.g. sexual harassment, bullying, fights at school), and their assessment of their own power and agency. It adds much needed Australian research to a field lacking a distinctive Australian perspective.Read moreRead less
Alternative Public Spheres: Alexander Kluge's Film and Television Experiments. This project will make a significant contribution to the emphasis on 'Promoting an Innovation Culture and Economy' outlined in Research Priority 3 through its analysis of the important role film and television producers can play in the establishment of alternative public spheres. Taking Alexander Kluge's groundbreaking work as a case study, it will highlight the integral relationship between an active public sphere an ....Alternative Public Spheres: Alexander Kluge's Film and Television Experiments. This project will make a significant contribution to the emphasis on 'Promoting an Innovation Culture and Economy' outlined in Research Priority 3 through its analysis of the important role film and television producers can play in the establishment of alternative public spheres. Taking Alexander Kluge's groundbreaking work as a case study, it will highlight the integral relationship between an active public sphere and the sustenance of an innovative and democratic culture in which the capacity to think 'outside the square' is fostered, supported, and appreciated. In doing so, it will internationalise Australia's knowledge base in the field, and place Australia at the forefront of international debates in Screen Studies.Read moreRead less
Utilitarian Filmmaking in Australia 1945 - 1980. The project plans to discover, document, analyse and compile a lasting archive of utilitarian filmmaking in Australia. 'Utilitarian' describes client-sponsored, instructional and governmental filmmaking existing outside the conventional theatrical contexts by which cinema is usually defined. Focused on the post-World War Two decades before the proliferation of video in the late 1970s, the project aims to highlight previously-unstudied aspects of t ....Utilitarian Filmmaking in Australia 1945 - 1980. The project plans to discover, document, analyse and compile a lasting archive of utilitarian filmmaking in Australia. 'Utilitarian' describes client-sponsored, instructional and governmental filmmaking existing outside the conventional theatrical contexts by which cinema is usually defined. Focused on the post-World War Two decades before the proliferation of video in the late 1970s, the project aims to highlight previously-unstudied aspects of the media industries. This is designed to deliver new knowledge of the skills and subject matter that sustained filmmaking, communication and education in Australia during a time when conventional scholarship assumes there was almost no significant filmmaking.Read moreRead less
Superheroes: Creative Force, Cultural Zeitgeist and Transmedia Phenomenon. Since their emergence in 1938 comic book heroes have become imbedded in our popular culture, becoming part of our modern mythology. In each form and every generation these characters serve as cultural signposts, articulating our loftiest ideals and deep-seated anxieties. The project aims to explore the historic, creative and artistic development of the genre across multiple media and its political and social significance. ....Superheroes: Creative Force, Cultural Zeitgeist and Transmedia Phenomenon. Since their emergence in 1938 comic book heroes have become imbedded in our popular culture, becoming part of our modern mythology. In each form and every generation these characters serve as cultural signposts, articulating our loftiest ideals and deep-seated anxieties. The project aims to explore the historic, creative and artistic development of the genre across multiple media and its political and social significance. The genre has been enormously successful in film, with the top 100 films accounting for approximately $13 billion in profit for the companies that produced them. The project will explore how the successful transmedia crossover further offers insight into the strategies that drive creative industries such as film, television, video games and comics. The project will work with the Australian Centre for the Moving Image to develop a Melbourne Winter Masterpiece exhibition and a series of research projects, public events and an international conference to engage both the general public and academics.Read moreRead less
Experiencing space: sensory encounters from Baroque Rome to neo-baroque Las Vegas. This project focuses on the historical baroque and the neo-baroque and the relationship between them. The aim of the project is to apply a new methodology to the study of baroque and neo-baroque cultures, one grounded in sensory and spatial approaches. The primary case studies will be the cities of Rome and Las Vegas, two cities that are paradigmatic of the baroque and the neo-baroque. Whereas for theorists such a ....Experiencing space: sensory encounters from Baroque Rome to neo-baroque Las Vegas. This project focuses on the historical baroque and the neo-baroque and the relationship between them. The aim of the project is to apply a new methodology to the study of baroque and neo-baroque cultures, one grounded in sensory and spatial approaches. The primary case studies will be the cities of Rome and Las Vegas, two cities that are paradigmatic of the baroque and the neo-baroque. Whereas for theorists such as Jean Baudrillard argue that Las Vegas embodies the postmodern world in excess, this project will instead argue that it is emblematic of the return of a baroque aesthetics that has been nurtured by consumer culture, multi-media conglomeration and digital technology.Read moreRead less
The body-computer interface in new media art from 1984 to the present. Our understanding of computers is restricted by dominant cognitive models of the interface. This study produces an aesthetic framework for analysing new media art as a genre and traces its development through changes in the interface from the restricted keyboard/screen assemblage through multiple sensory interfaces to the emerging trend of producing the interface as dynamic relation between biology and code. It examines the d ....The body-computer interface in new media art from 1984 to the present. Our understanding of computers is restricted by dominant cognitive models of the interface. This study produces an aesthetic framework for analysing new media art as a genre and traces its development through changes in the interface from the restricted keyboard/screen assemblage through multiple sensory interfaces to the emerging trend of producing the interface as dynamic relation between biology and code. It examines the development of interfaces between the body and computers in new media art work, establishing that new media artists, from 1984 onwards, have focussed upon the sensate body as site for interfacing with, and interpenetrating, virtual media.Read moreRead less
Spectopolis: Theme Park Worlds, their History and Significance for Contemporary Culture. This project will outline the historical development of the theme park, evaluating the significance of the growing interest in theme park cultures in recent years. Parallels that exist between C17th and late C20th/C21st entertainment spectacles will be explored, including the formal connections that exist between theme parks and C17th aristocratic gardens, villas, and theatrical spectacles. In comparing both ....Spectopolis: Theme Park Worlds, their History and Significance for Contemporary Culture. This project will outline the historical development of the theme park, evaluating the significance of the growing interest in theme park cultures in recent years. Parallels that exist between C17th and late C20th/C21st entertainment spectacles will be explored, including the formal connections that exist between theme parks and C17th aristocratic gardens, villas, and theatrical spectacles. In comparing both eras, the project will theoretically evaluate the cultural significance of our current fascination with spectacle environments. In comparing the C17th and late C20th/C21st attraction with such spectacular spaces, it is proposed that we are witnessing a return to a culture of the baroque.Read moreRead less
The History of Theme Parks and their Cultural Significance for Contemporary Society. This project will outline the historical development of the theme park, evaluating the significance of the growing interest in theme park cultures in recent years. The formal connections between theme parks and earlier C16th and C17th theatrical spectacles, and garden and villa designs will be of primary focus. In returning to these earlier historical sources, it is proposed that we are returning to a culture of ....The History of Theme Parks and their Cultural Significance for Contemporary Society. This project will outline the historical development of the theme park, evaluating the significance of the growing interest in theme park cultures in recent years. The formal connections between theme parks and earlier C16th and C17th theatrical spectacles, and garden and villa designs will be of primary focus. In returning to these earlier historical sources, it is proposed that we are returning to a culture of the baroque (and its delight in spectacular spaces). In turn, the social and cultural implications of such a return will be a central concern.Read moreRead less
Dynamic media: innovative social and artistic developments in new media in Australia, Britain, Canada and Scandinavia since 1990. This study will foreground strengths and remedy weaknesses in Australian new media arts and innovative social uses of new media. By studying the international strategies for social use of dynamic media, this study will provide information for Australians to more extensively implement dynamic media within a social context. It will highlight the innovation of Australian ....Dynamic media: innovative social and artistic developments in new media in Australia, Britain, Canada and Scandinavia since 1990. This study will foreground strengths and remedy weaknesses in Australian new media arts and innovative social uses of new media. By studying the international strategies for social use of dynamic media, this study will provide information for Australians to more extensively implement dynamic media within a social context. It will highlight the innovation of Australian artists and researchers in the development of dynamic media and position these internationally. A major long-term benefit of this study will be an online database that will both profile and be accessible to Australian artists, arts organizations, new media researchers and social innovators. Read moreRead less