Automating real-time feedback in virtual reality training through data mining. This project will use data mining techniques to develop a real-time feedback system that can be used in virtual reality training environments. This system will not only improve trainees' learning, it will also lead to more efficient use of virtual reality training in industries such as aviation, aerospace, mining, health and emergency services.
Young children in digital society: An Online Tool for service provision . This project aims to identify the practices enacted and shared amongst young children, their families and educators in digital society.The project is significant because in digital society families and educators face new demands ensuring technologies are used in the best interests of young children. Knowledge about practices in digital society informs adult decision-making using technologies with, by and for young children ....Young children in digital society: An Online Tool for service provision . This project aims to identify the practices enacted and shared amongst young children, their families and educators in digital society.The project is significant because in digital society families and educators face new demands ensuring technologies are used in the best interests of young children. Knowledge about practices in digital society informs adult decision-making using technologies with, by and for young children in the early years. The outcome is a new Online Tool for the Partner Organisations to share exemplar practices benefiting Australian children, their families and educators with new resources, materials and programs in areas including: digital media production, cyber-safety education, digital play and digital parenting.
Read moreRead less
Authentic digital representation of creative works in education: addressing the challenges of digitisation and assessment. This project will investigate the digitisation and marking of portfolios for the purposes of summative assessment in the visual arts and design senior secondary school courses. The aim is to enhance moderation, compare between media and course contexts, compare methods of marking, and generally increase the authenticity of the assessment.
Multiliteracy testing: a criterion-referenced tool to assess secondary students’ multiliteracy learning within a technology-rich, multimodal domain. Evidence shows that while multimodal learning in schools is occurring, a valid measurement and diagnostic tool to provide reliable scores and accurate diagnostic information does not exist. This project aims to develop a criterion-referenced tool to measure students' multiliteracy learning within technology-rich, multimodal domains.
Presenting graphics to blind students using a touchscreen interface extended with haptic and audio feedback. The project will develop a new device for the presentation of accessible graphics based on a touchscreen computer extended with haptic and audio feedback. The aim is to improve access to graphics and other two-dimensional information in the classroom by blind students.
A best practice framework for playgroups-in-schools. This project aims to identify the processes, practices and/or policies informing productive relationships between families and school-staff. Playgroups-in-schools are a burgeoning field of integrated early childhood service provision. Research shows that playgroup participation benefits parental capabilities about children’s play. High levels of parental knowledge, skills and confidence in providing children with play-experience are known to h ....A best practice framework for playgroups-in-schools. This project aims to identify the processes, practices and/or policies informing productive relationships between families and school-staff. Playgroups-in-schools are a burgeoning field of integrated early childhood service provision. Research shows that playgroup participation benefits parental capabilities about children’s play. High levels of parental knowledge, skills and confidence in providing children with play-experience are known to have a positive development and learning impact for children. An expected outcome from this project will be a best practice framework for playgroups-in-schools, which should directly inform policy and practice in schools via Playgroup Victoria's increased capacity to advise school-leaders on playgroups-in-schools.Read moreRead less
Developing digital pedagogies in inquiry science through a cloud-based teaching and learning environment. This project will extend innovative, cloud-based teacher planning software in order to develop effective strategies for using digital resources in inquiry science. This project will work with a number of schools to investigate the development of an inquiry based digital pedagogy, and a professional learning approach utilising cloud-based, digital resources.
Images, perceptions and resources: enhancing Australias role in China's English language education. Education, being the third largest export industry, plays an extremely important role in Australia's engagement with the Asia region. Chinese students are by far the largest single group of overseas students studying in Australia. However, there is little evidence regarding Australia's presence in the English language market in China, nor of how Chinese language learning businesses draw on Austral ....Images, perceptions and resources: enhancing Australias role in China's English language education. Education, being the third largest export industry, plays an extremely important role in Australia's engagement with the Asia region. Chinese students are by far the largest single group of overseas students studying in Australia. However, there is little evidence regarding Australia's presence in the English language market in China, nor of how Chinese language learning businesses draw on Australian sources and resources. The association with two premier Chinese language learning and publishing houses through this joint research project will promote Australian content for language learners in China and provide information for Australian language resource developers focusing on the Chinese market.Read moreRead less
Vocal resonances in speech: rapid, precise measurements of how tract resonances vary with time, with applications to speech and language training. This project will track dynamically with significant precision the resonances of the vocal tract which produce much of the phonetic information in speech and important features of accent. The information and technology developed will be useful for speech science, benefiting speech synthesis, speech training and language acquisition.
Acquiring physical skills: exploiting games technology to teach sign language. This project will investigate if games technology can be used to teach deaf children’s parents sign language. The learner would create a sign, the system would assess the accuracy of the sign and provide feedback to improve learning. If successful, the system would provide an inexpensive alternative to learning sign language.