Linkage Infrastructure, Equipment And Facilities - Grant ID: LE150100081
Funder
Australian Research Council
Funding Amount
$220,000.00
Summary
DomeLab: an ultra-high resolution experimental fulldome. DomeLab - an ultra-high resolution experimental fulldome: This project will establish the first ultra-high resolution (4000 x 4000 pixels) experimental fulldome in Australia (DomeLab). This fulldome facility will provide a powerful immersive dome-based video projection environment. Partners will work collaboratively across three themes: interactive media, future museology and experimental humanities. Through the national research services ....DomeLab: an ultra-high resolution experimental fulldome. DomeLab - an ultra-high resolution experimental fulldome: This project will establish the first ultra-high resolution (4000 x 4000 pixels) experimental fulldome in Australia (DomeLab). This fulldome facility will provide a powerful immersive dome-based video projection environment. Partners will work collaboratively across three themes: interactive media, future museology and experimental humanities. Through the national research services AARNet and Intersect's research data storage infrastructure, DomeLab will extend pioneering research in aesthetic frameworks and frontier technologies to benefit artistic, cultural, museological and humanities researchers. DomeLab is designed as a touring system and will be installed throughout the country at leading institutions. Read moreRead less
Reconsidering Australian media art history in an international context. This project will establish an unprecedented platform for the promotion and understanding of historic media art works from Australia in a burgeoning international media art scene. It will place Australian media art history within an international context by connecting with established networks of scholars and web resources worldwide. The research outcome, a foundational online resource, will provide future artists and curato ....Reconsidering Australian media art history in an international context. This project will establish an unprecedented platform for the promotion and understanding of historic media art works from Australia in a burgeoning international media art scene. It will place Australian media art history within an international context by connecting with established networks of scholars and web resources worldwide. The research outcome, a foundational online resource, will provide future artists and curators with a cohesive overview of Australian media art's recent milestones and developments, crucial to making significantly innovative new works. The project will not only follow international best practice but lead in the development of new interoperability standards for rich-media web resources.Read moreRead less
Reformulating war memory as a dialogical interactive narrative. The project uses cutting-edge visualisation technology to explore ways to communicate and understand the collective experiences and memories of war. The project will enable the active participation of defence personnel and their families in the creation of a world first interactive archive of war stories.
Transforming rehearsal design using an interactive spatial aesthetic. The Project aims to investigate an interactive spatial aesthetic that facilitates modelling of operatic rehearsal design. It will do this through application of an experimental artistic system that reshapes concepts of spatial design through collaborative interaction between creative teams and digital systems. It demonstrates how creatives can immersively design a rehearsal in real time at up to 1:1 scale, assisted by an evolv ....Transforming rehearsal design using an interactive spatial aesthetic. The Project aims to investigate an interactive spatial aesthetic that facilitates modelling of operatic rehearsal design. It will do this through application of an experimental artistic system that reshapes concepts of spatial design through collaborative interaction between creative teams and digital systems. It demonstrates how creatives can immersively design a rehearsal in real time at up to 1:1 scale, assisted by an evolving database. It transforms our understanding of rehearsal design and the way it can be aesthetically explored, with outcomes that optimise and streamline design processes in the performing arts industry.Read moreRead less
Reformulating set design aesthetics via a dialogical model of interactivity. This project aims to investigate the emergence of novel forms of interactive aesthetics in contemporary performance design. It will do this through experimental application of an artistic system that reshapes concepts of set design by integrating developments for new types of collaborative interaction. This will allow Australia to capitalise on new digital opportunities that will advance the development of Australian pe ....Reformulating set design aesthetics via a dialogical model of interactivity. This project aims to investigate the emergence of novel forms of interactive aesthetics in contemporary performance design. It will do this through experimental application of an artistic system that reshapes concepts of set design by integrating developments for new types of collaborative interaction. This will allow Australia to capitalise on new digital opportunities that will advance the development of Australian performing and creative arts industries.Read moreRead less
The reformulation of landscape as a user-generated interactive aesthetic. This project seeks to provide Australia with an opportunity to advance its understanding of landscape and climate change by building the world's first networked landscape visualisation system.
Atmoscape: the aesthetic reformulation of the atmosphere using intelligent imaging systems. The proposed research provides Australia with an opportunity to advance its understanding of atmosphere and climate by building the world's first remote sensing visualisation system networked across three continents.
The reformulation of war art as a dialogical interactive narrative. This research uses visualisation technology to explore new ways to communicate and understand the collective experience and personal memories of war. It aims to strengthen Australia's leadership in media arts, facilitating the active participation of defence personnel in the creation of a world-first interactive archive of war stories.
Human-Robot Experience: diversifying social relationships with robots. This Fellowship aims to diversify social relationships with robots by rethinking how a robot becomes a social agent. The project seeks to generate new knowledge in human-robot interaction through an interdisciplinary arts-led approach, bringing together creative robotics, performance techniques and participatory design. Outcomes will include innovative methods for knowledge transfer that engage stakeholders in the design of ' ....Human-Robot Experience: diversifying social relationships with robots. This Fellowship aims to diversify social relationships with robots by rethinking how a robot becomes a social agent. The project seeks to generate new knowledge in human-robot interaction through an interdisciplinary arts-led approach, bringing together creative robotics, performance techniques and participatory design. Outcomes will include innovative methods for knowledge transfer that engage stakeholders in the design of 'robot-assisted living and working' to promote greater quality and diversity. This research has potential for significant social impact by engaging the public in social robot design. Promoting co-production of knowledge across academic, public and industry sectors will significantly benefit Australia’s robotics industry.Read moreRead less
The games and the wider interactive entertainment industry in Australia: an inquiry into sources of innovation. Games and interactive entertainment are flagship digital industries of the present and future which no advanced economy and digitally enabled society can afford not to engage with. Apart from their evident popularity, and proven growth and export potential, they have provided many models and templates for educational technology. The project will assist the local games and interactive e ....The games and the wider interactive entertainment industry in Australia: an inquiry into sources of innovation. Games and interactive entertainment are flagship digital industries of the present and future which no advanced economy and digitally enabled society can afford not to engage with. Apart from their evident popularity, and proven growth and export potential, they have provided many models and templates for educational technology. The project will assist the local games and interactive entertainment sector to source international good practice models, to identify potentially new sources of innovation, such as arts practices not traditionally associated with these industries, and contribute a richly detailed case study providing evidence for why the creative industries should be an integral part of the national innovation system.Read moreRead less