Developing an Electronic Clearinghouse for Efficient and Unified Government and Corporate Online Procurement using Ontology-based Technologies. National benefits include:
- The generic clearinghouse technologies developed can provide efficiency in all government and corporate procurement
- National tourism would now be able to distribute into the new global electronic economy
- The clearinghouse could even be used in case of national disaster/terrorism attack to relocate large numbers of a me ....Developing an Electronic Clearinghouse for Efficient and Unified Government and Corporate Online Procurement using Ontology-based Technologies. National benefits include:
- The generic clearinghouse technologies developed can provide efficiency in all government and corporate procurement
- National tourism would now be able to distribute into the new global electronic economy
- The clearinghouse could even be used in case of national disaster/terrorism attack to relocate large numbers of a metro population
- The Commonwealth could use this data for things such as setting proper benchmark rates for government travel
- State and regional tourism authorities who would gain huge efficiencies in distribution for their member hotels.
- The project would also help distributors, wholesalers, e-tailers etc.
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Designing digital aquatic play to foster Australians’ engagement with water. From the beach to the pool, aquatic play is key to Australians’ quality of life and advances physical, mental and social wellbeing. This project harnesses our increasing use of interactive technology (such as wearables) to develop the world’s first design theory on interactive aquatic play. The project creates and evaluates three inspirational aquatic play prototypes, advancing confidence in water skills, self-expressio ....Designing digital aquatic play to foster Australians’ engagement with water. From the beach to the pool, aquatic play is key to Australians’ quality of life and advances physical, mental and social wellbeing. This project harnesses our increasing use of interactive technology (such as wearables) to develop the world’s first design theory on interactive aquatic play. The project creates and evaluates three inspirational aquatic play prototypes, advancing confidence in water skills, self-expression through movement and employment of safe practices to enrich Australian’s physical engagement with water. Digital media developers, government interventions and wellbeing groups can use the derived design knowledge to leverage digital technology and aquatic interactivity to foster Australians’ physical engagement with water.Read moreRead less
Trust and Safety in Autonomous Mobility Systems: A Human-centred Approach. This project aims to understand the link between trust, safety, and the public acceptance of driverless cars. The uptake of autonomous mobility systems relies upon public trust. Recent injuries, and even a fatality, have highlighted the risks they pose to pedestrians in particular. The project investigates new interfaces for improving public trust and pedestrial safety by allowing vehicles to communicate with the people a ....Trust and Safety in Autonomous Mobility Systems: A Human-centred Approach. This project aims to understand the link between trust, safety, and the public acceptance of driverless cars. The uptake of autonomous mobility systems relies upon public trust. Recent injuries, and even a fatality, have highlighted the risks they pose to pedestrians in particular. The project investigates new interfaces for improving public trust and pedestrial safety by allowing vehicles to communicate with the people around them. Along the way, it develops a validated approach for simulating real interactions with autonomous vehicles in a virtual-reality environment. Benefits include strategies for making driverless cars safer for pedestrians and a new approach for testing solutions to this emerging problem in a low-cost, low-risk way.Read moreRead less
Distributed Data Processing for Wireless Sensor Networks. This project falls within the national research priorities of Frontier Technologies for building and transforming Australian Industries, and will provide Australian companies with state-of-the-art technology in wireless sensor networks (WSN). Australia's priorities are mainly in sustainable environment, health maintenance, and home-land security. Any application in these priority areas that uses our system will have less maintenance costs ....Distributed Data Processing for Wireless Sensor Networks. This project falls within the national research priorities of Frontier Technologies for building and transforming Australian Industries, and will provide Australian companies with state-of-the-art technology in wireless sensor networks (WSN). Australia's priorities are mainly in sustainable environment, health maintenance, and home-land security. Any application in these priority areas that uses our system will have less maintenance costs and a significantly longer lifetime.
This project will generate numerous articles in first-class journals and conferences and will contribute to the strength of Australian Research in sensor technologies and ICT. Read moreRead less
Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of ....Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of systems. We will design and develop solutions that may address the issues and test those interventions in a longitudinal manner. The outcome will be a framework which can be applied in a variety of situations and modalities by designers and developers of such systems, and feed into childhood technology guidelines.
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Shared-space interactions between people and autonomous vehicles. This project aims to understand how autonomous vehicles in urban environments need to interact with the people that they share those spaces with. Autonomous vehicles that are able to operate in shared spaces, such as campuses and pedestrian zones, promise to improve urban life. However, their uptake depends heavily on public acceptance as they operate in close proximity to people. The project investigates whether people are more l ....Shared-space interactions between people and autonomous vehicles. This project aims to understand how autonomous vehicles in urban environments need to interact with the people that they share those spaces with. Autonomous vehicles that are able to operate in shared spaces, such as campuses and pedestrian zones, promise to improve urban life. However, their uptake depends heavily on public acceptance as they operate in close proximity to people. The project investigates whether people are more likely to trust the technology and feel safe if they are able to understand how the system makes decisions and to directly influence its behaviour. Outcomes are expected to promote safe behaviour around urban robotic applications and accelerate the uptake of autonomous systems in Australia’s cities. Read moreRead less
Understanding the design of exertion games to address Australia's obesity issue. In the face of an obesity epidemic, Australians have turned to physical computer games to address their weight issues. This research provides the first understanding of the role of the design of these games in motivating players to play harder, longer and more often, resulting in recommendations how to use and design games for health.
Trust-enhanced recommender systems for personalised government-to-business e-service. This study will transform current Government to Business service to a higher level to enable e-Government systems to offer Personalised e-Service. It will assist business users to significantly increase their use of e-Government services, particularly providing an effective solution to small and medium size businesses for locating business partners by using Government e-Services.
Aboriginal remote narrowcast TV and the audio-visual archive. This project aims to investigate the world’s best practices in community narrowcast digital TV and contemporary methods for the long-term storage of both digital and analogue audio-visual cultural materials. This will assist in the long-term preservation of Indigenous languages and culture and will investigate whether health promotion and other messages in Aboriginal languages community impacts on community well-being.
The unwired horizon: clouded and mobile delivery platforms for early collections of Yolngu cultural heritage in Arnhem Land, Australia. Led by the Yolngu Elder and researcher Joseph Gumbula, this project will develop a clouded database engine and networked applications for streaming digitised heritage resources in ways appropriate for Indigenous peoples, particularly those in remote communities. Trial content will be selected from records of Gumbula's own heritage dating from 1924.