Virtual Reality Training Kit for Arc Welders. The aim of this research is to develop a virtual reality training package that enables welders to obtain basic manipulative skills in a safe environment before they are exposed to additional welding hazards. The research addresses the problem of welder training in a novel manner by utilizing a virtual reality simulator to allow the welding trainee to develop his manipulative and functional skills prior to attempting real welding tasks. An additional ....Virtual Reality Training Kit for Arc Welders. The aim of this research is to develop a virtual reality training package that enables welders to obtain basic manipulative skills in a safe environment before they are exposed to additional welding hazards. The research addresses the problem of welder training in a novel manner by utilizing a virtual reality simulator to allow the welding trainee to develop his manipulative and functional skills prior to attempting real welding tasks. An additional feature of the package is the internetworking facility that will allow monitoring and feedback of results to trainers. This is an advantage especially for remote communitiesRead moreRead less
Production Challenges in the On-Line Learning Environment. The shift of responsibility from teacher-centred learning to learner-centred learning has raised important questions of access for diverse groups in Australia and overseas. The project seeks to investigate new delivery mechanisms that respond to worldwide trends in virtual communities and self-directed learning. This research will explore the relationship between content pedagogy, use of technology, and work-related issues and expectatio ....Production Challenges in the On-Line Learning Environment. The shift of responsibility from teacher-centred learning to learner-centred learning has raised important questions of access for diverse groups in Australia and overseas. The project seeks to investigate new delivery mechanisms that respond to worldwide trends in virtual communities and self-directed learning. This research will explore the relationship between content pedagogy, use of technology, and work-related issues and expectations. It will adopt a qualitative and quantitative research methodology in identifying opportunities, producing a learning prototype, testing and trialing that prototype and applying research outcomes in the context of emergent new educational models that draw upon convergent media.Read moreRead less
Researching the design and implementation of systemic, sustainable, school-based teacher professional development in K-6 Science and Technology using e-learning approaches. Effective, sustainable teacher professional development is a critical issue for large operationally diverse, geographically dispersed education systems. Yet, research into designing professional development, particularly ICT-mediated (e-learning) approaches, is sparse. This project uses an innovative e-learning environment ( ....Researching the design and implementation of systemic, sustainable, school-based teacher professional development in K-6 Science and Technology using e-learning approaches. Effective, sustainable teacher professional development is a critical issue for large operationally diverse, geographically dispersed education systems. Yet, research into designing professional development, particularly ICT-mediated (e-learning) approaches, is sparse. This project uses an innovative e-learning environment (developed by the CI and previously used for initial teacher education and developing school student learning), as a research tool for eliciting and operationalising teachers' e-learning-based professional development designs, in K-6 Science and Technology. It will deliver a model of teacher self-renewal, of wide theoretical and practical value, developing new understandings and strategies of professional development, and insights into the potential of new technologies.Read moreRead less
Using and creating knowledge in the high school years: Performance, production, process and value-adding in electronic curricular literacy. Success in the emerging communicational demands of high-school learning is crucial for cultural cohesion, economic productivity, and employment. It also minimizes inter-generational exclusion and alienation for at-risk socio-economic and cultural groups. No research exists into the products and processes associated with high-school students' engagements in e ....Using and creating knowledge in the high school years: Performance, production, process and value-adding in electronic curricular literacy. Success in the emerging communicational demands of high-school learning is crucial for cultural cohesion, economic productivity, and employment. It also minimizes inter-generational exclusion and alienation for at-risk socio-economic and cultural groups. No research exists into the products and processes associated with high-school students' engagements in electronic curricular literacy practices (ECLs), so 'standards' frameworks for ECL cannot be developed. This project will provide an empirical map of students' expected achievements in ECLs in key curricular areas at various year levels. It aims to inject a practical and a futures orientation into research, debate and policy formation in literacy education.Read moreRead less
Designing for Mobile Learning in a Technology Museum. The main objective is to investigate which pedagogical models are most appropriate for informal (museum) learning and how these models can be aligned with ICT-mediated learning tools. In collaboration with The Powerhouse Museum, we will develop a pedagogical model of informal learning, create activities supported by a mobile learning and 'collaboratory' technical infrastructure to nurture experiential learning and informal discovery, and inve ....Designing for Mobile Learning in a Technology Museum. The main objective is to investigate which pedagogical models are most appropriate for informal (museum) learning and how these models can be aligned with ICT-mediated learning tools. In collaboration with The Powerhouse Museum, we will develop a pedagogical model of informal learning, create activities supported by a mobile learning and 'collaboratory' technical infrastructure to nurture experiential learning and informal discovery, and investigate informal learner experiences within this ICT-mediated informal learning environment. The project will create a reference implementation of an informal learning environment, document its development process, and evaluate its effect on museum visitors.Read moreRead less
ABRA: improving foundational literacy through technology in regional and remote schools through a randomized controlled trial. Education outcomes in regional and remote Australia, particularly for Indigenous students, are worsening, to the point of constituting a national crisis. Skilled educators are not consistently available in sufficient numbers to arrest this trend in the early years by giving the intensive, continuous expert instruction required. Under limited pilot conditions, a web-base ....ABRA: improving foundational literacy through technology in regional and remote schools through a randomized controlled trial. Education outcomes in regional and remote Australia, particularly for Indigenous students, are worsening, to the point of constituting a national crisis. Skilled educators are not consistently available in sufficient numbers to arrest this trend in the early years by giving the intensive, continuous expert instruction required. Under limited pilot conditions, a web-based instructional tool known as ABRACADABRA has shown considerable promise as a means of conferring the foundational skills in literacy for emerging learners, despite high workforce turnover. Testing the effectiveness of ABRACADABRA under more stringent experimental conditions is an essential precursor to offering tested solutions based on evidence, not advocacy.Read moreRead less