Discovery Early Career Researcher Award - Grant ID: DE200100898
Funder
Australian Research Council
Funding Amount
$421,979.00
Summary
Information Embodiment Framework for Education using Immersive Technologies. The project aims to develop a framework to apply mixed reality technologies in education, by fusing the information with human physical, physiological, cognitive and emotional perceptions. The current approach translates existing contents into 3D which does not scale and causes cognitive overload. The project conceptually advances the design and development of mixed reality applications. The expected outcome is a mixed ....Information Embodiment Framework for Education using Immersive Technologies. The project aims to develop a framework to apply mixed reality technologies in education, by fusing the information with human physical, physiological, cognitive and emotional perceptions. The current approach translates existing contents into 3D which does not scale and causes cognitive overload. The project conceptually advances the design and development of mixed reality applications. The expected outcome is a mixed reality integration framework for effective communication, applicable to manufacturing, health, tourism and arts. The benefits are enhanced learning with engaging resources, with positive impact on student learning outcomes and motivation, in both formal and informal education settings such as schools, galleries, and museums.Read moreRead less
The role of non-visual cues in regulating perception and skilled movement. This project aims to investigate the impact of non-visual sensory information on what we see and how we move. The project intends to enhance understandings of how information from our senses is combined and how this might inform the development of simulators which are increasingly used as tools for training. Expected outcomes include methods for optimising the design of simulator technologies used in a wide range of medic ....The role of non-visual cues in regulating perception and skilled movement. This project aims to investigate the impact of non-visual sensory information on what we see and how we move. The project intends to enhance understandings of how information from our senses is combined and how this might inform the development of simulators which are increasingly used as tools for training. Expected outcomes include methods for optimising the design of simulator technologies used in a wide range of medical, military and industrial training applications.Read moreRead less
The sensory prerequisites of effective simulator-based pilot training. This Project aims to investigate the use of head-mounted virtual reality systems for training, with specific focus on the aviation industry. The Project expects to improve our understanding of how pilots combine information from their sensory systems in order to successfully operate an aircraft. Expected outcomes include methods for specifying the optimal design of simulators intended to prepare pilots for a specific task, wi ....The sensory prerequisites of effective simulator-based pilot training. This Project aims to investigate the use of head-mounted virtual reality systems for training, with specific focus on the aviation industry. The Project expects to improve our understanding of how pilots combine information from their sensory systems in order to successfully operate an aircraft. Expected outcomes include methods for specifying the optimal design of simulators intended to prepare pilots for a specific task, with the ultimate goal of developing and validating a prototype training device. The outcomes are expected to benefit many areas of pilot training by improving the design and optimising the cost of simulator technologies at a time when the aviation industry is struggling to meet the global demand for new pilots.Read moreRead less