Surfacing urban wetlands in two urban renewal sites in Sydney. Urban wetlands in Australia provide benefits for climate change mitigation, pollution reduction, habitat provision and socioecological connection. However, in large cities like Sydney, urban wetlands are unseen because undergrounded, and, therefore not adequately understood. This illegibility, and loss of understanding by residents, planners and policy makers impedes wetlands' good management. This project surfaces wetlands through v ....Surfacing urban wetlands in two urban renewal sites in Sydney. Urban wetlands in Australia provide benefits for climate change mitigation, pollution reduction, habitat provision and socioecological connection. However, in large cities like Sydney, urban wetlands are unseen because undergrounded, and, therefore not adequately understood. This illegibility, and loss of understanding by residents, planners and policy makers impedes wetlands' good management. This project surfaces wetlands through visualisation in a multimodal knowledge platform focusing on two urban renewal sites, Green Square and Marrickville South. We leverage design ethnography to develop resources for strengthening multiple stakeholders’ socioecological engagement through methods empowering just, creative and open participation.Read moreRead less
Contemporary Australian Comics 1980 – 2020: A New History. This project aims to document, preserve and investigate a new history of Australian comics and graphic novels created 1980 to 2020. This period represents a significant shift in the thematic content and material production of comics. In tracing the development of technologies and communities, this project expects to generate new knowledge about narrative innovations comics use to reflect diverse national identities and cultures in Austra ....Contemporary Australian Comics 1980 – 2020: A New History. This project aims to document, preserve and investigate a new history of Australian comics and graphic novels created 1980 to 2020. This period represents a significant shift in the thematic content and material production of comics. In tracing the development of technologies and communities, this project expects to generate new knowledge about narrative innovations comics use to reflect diverse national identities and cultures in Australian society. By consolidating and providing public access to a wealth of contemporary Australian comics through a website and public programs, this project should feed the future of Australian comics industry and scholarship, providing significant benefit to Australian artists, readers, and the public.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE190100779
Funder
Australian Research Council
Funding Amount
$396,935.00
Summary
Co-design using participatory urban media. This project aims to use participatory urban media to test the effectiveness of co-designed screen-based interfaces in helping government and urban planners to better understand and design for rapidly urbanising cities by engaging designers and city stakeholders. Using Chongqing in China as a case study, it intends to generate new knowledge about the value of participatory urban media installations as transformative interventions in traditional urban de ....Co-design using participatory urban media. This project aims to use participatory urban media to test the effectiveness of co-designed screen-based interfaces in helping government and urban planners to better understand and design for rapidly urbanising cities by engaging designers and city stakeholders. Using Chongqing in China as a case study, it intends to generate new knowledge about the value of participatory urban media installations as transformative interventions in traditional urban design. Expected outcomes include a reproducible approach to co-designing urban media for participatory engagement between city stakeholders and citizens which should significantly increase the capacity of Australia-China design partnerships to manage pressing regional urban and placemaking problems.Read moreRead less
A Design History of Australian HIV/AIDS Public Health Campaigns 1983-2004. This project investigates the differing roles of governments and community organisations as influential factors in the formulation of graphic representations which characterise the prevention campaigns used in the HIV/AIDS epidemic in Australia 1983-2004. It explains how graphic representations, functioning as an index of official and public responses to the epidemic, impact on the aesthetic and professional autonomy of t ....A Design History of Australian HIV/AIDS Public Health Campaigns 1983-2004. This project investigates the differing roles of governments and community organisations as influential factors in the formulation of graphic representations which characterise the prevention campaigns used in the HIV/AIDS epidemic in Australia 1983-2004. It explains how graphic representations, functioning as an index of official and public responses to the epidemic, impact on the aesthetic and professional autonomy of the designer. Complimenting existing quantitative assessments this study uses a textual-visual analysis and triangulation method to demonstrate the agency of these institutional constraints placed within the broader range of material forms relating to the campaigns including brochures, posters, and videos.Read moreRead less
Ethics and aesthetics as criteria for innovation: A design research study of biological art and digital architecture. The project will contribute to the goal of promoting innovation in three areas. First, the project will amplify Australia's individual strengths in biological art and digital architecture by creating a network of artists and designers in which each discipline is stimulated by the concerns and practices of the other. Second, the project will explain innovation in such networks, by ....Ethics and aesthetics as criteria for innovation: A design research study of biological art and digital architecture. The project will contribute to the goal of promoting innovation in three areas. First, the project will amplify Australia's individual strengths in biological art and digital architecture by creating a network of artists and designers in which each discipline is stimulated by the concerns and practices of the other. Second, the project will explain innovation in such networks, by identifying activities that lead to innovation. Such an explanation will improve the nation's capacity to promote innovation in targeted fields. Third, the project will test and develop collaboration tools designed to support the activities identified as leading to innovation, as information technology is a primary enabler for operating across such networks.
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Designing, implementing and evaluating a youth mobile help-seeking tool-kit. This project aims to design, implement and test a novel model of integrated mental health service that links a new mobile interactive tool-kit for self-directed help-seeking with existing traditional helpline services for young people. In partnership with Australia’s largest youth counselling service, Kids Helpline, the project seeks to investigate mobile technology in youth counselling and develop new understandings of ....Designing, implementing and evaluating a youth mobile help-seeking tool-kit. This project aims to design, implement and test a novel model of integrated mental health service that links a new mobile interactive tool-kit for self-directed help-seeking with existing traditional helpline services for young people. In partnership with Australia’s largest youth counselling service, Kids Helpline, the project seeks to investigate mobile technology in youth counselling and develop new understandings of blended traditional and mobile mental health interventions. It aims to design and evaluate an interactive tool-kit that provides credible health information through mobile devices, improving the quality and credibility of digital services to benefit the wellbeing of young Australians.Read moreRead less
The Staging and Framing of Comic Performance in the Nineteenth and Early Twentieth Centuries. The aim of this project is to investigate the aesthetics of comic performance through an examination of low comic performance in nineteenth century American and English popular theatre and in the slapstick films of the early twentieth century. Uniquely combining the complementary specialisms in theatre and film this study will pioneer a highly original approach to achieve new ways of considering theatri ....The Staging and Framing of Comic Performance in the Nineteenth and Early Twentieth Centuries. The aim of this project is to investigate the aesthetics of comic performance through an examination of low comic performance in nineteenth century American and English popular theatre and in the slapstick films of the early twentieth century. Uniquely combining the complementary specialisms in theatre and film this study will pioneer a highly original approach to achieve new ways of considering theatrical and cinematic comedy both historically and theoretically.Read moreRead less
The impact of location-specific urban digital social information networks and public displays on the City of Melbourne. The purpose of this project is to enhance the city as a vibrant destination by taking digital content and anchoring it in the physical world. The outcomes will be physical nodes of interaction in urban cultural hubs - e.g., museums, libraries, cafes - allowing users to post media, stories and events that are locally relevant for others to consume.
Ontology-based collaboration in design. The design process of a building project establishes function, form and performance for the final building. When multiple participants from varying professions are involved there is a serious problem in coordinating, communicating, and locating information around each design decision. Establishing an ontology for this process, and using this ontology to structure all participant communication, will allow the requisite information from all participants to b ....Ontology-based collaboration in design. The design process of a building project establishes function, form and performance for the final building. When multiple participants from varying professions are involved there is a serious problem in coordinating, communicating, and locating information around each design decision. Establishing an ontology for this process, and using this ontology to structure all participant communication, will allow the requisite information from all participants to be considered for each design decision. This will greatly reduce rework and poor design decisions based on missed information. It will also ensure that participants are aware of all related information for their particular design tasks.Read moreRead less
Delivering Digital Architecture in Australia. Design, documentation, and off-site prefabrication of numerous recent major international architectural projects, were achieved with evolving integrated 3D digital methods. While Australian architects, engineers, manufacturers, fabricators, and constructors have participated in a few such projects using these technologies, generally, local understanding and uptake of the opportunities is still very low. Growth in this area means growth in an existi ....Delivering Digital Architecture in Australia. Design, documentation, and off-site prefabrication of numerous recent major international architectural projects, were achieved with evolving integrated 3D digital methods. While Australian architects, engineers, manufacturers, fabricators, and constructors have participated in a few such projects using these technologies, generally, local understanding and uptake of the opportunities is still very low. Growth in this area means growth in an existing export rather than increasing reliance on importing these services and products. More fundamentally, it means a huge cultural dividend to Australia from greater affordable freedom of architectural expression.Read moreRead less