Cybersecurity ethics training simulations for values-based decision-making. This Project will investigate ways to train reflective ethical decision making in cybersecurity management through the design of interactive social simulations. The Project will advance understanding and management of human factors in cybersecurity breaches and the field of serious game design for cybersecurity training by using new techniques for building artificially intelligent virtual agents, drawing on interdiscipli ....Cybersecurity ethics training simulations for values-based decision-making. This Project will investigate ways to train reflective ethical decision making in cybersecurity management through the design of interactive social simulations. The Project will advance understanding and management of human factors in cybersecurity breaches and the field of serious game design for cybersecurity training by using new techniques for building artificially intelligent virtual agents, drawing on interdisciplinary expertise in ethics, artificial intelligence and serious game design. Expected outcomes of the Project include a new framework and technologies for cybersecurity training. This should provide significant benefits through deeper understanding of the ethical impact of new cybertechnologies and training solutions.Read moreRead less
Immersive analytics: interactive data analysis using surfaces and spaces. This project aims to explore the potential for new immersive display and interaction technologies to greatly enhance the field of visual data analytics. Humans struggle to understand the masses of complex data they now accumulate. Visual data analytics offers a solution. The project expects to provide practical and theoretical frameworks for immersive data analysis and valuable intellectual property on the first practical ....Immersive analytics: interactive data analysis using surfaces and spaces. This project aims to explore the potential for new immersive display and interaction technologies to greatly enhance the field of visual data analytics. Humans struggle to understand the masses of complex data they now accumulate. Visual data analytics offers a solution. The project expects to provide practical and theoretical frameworks for immersive data analysis and valuable intellectual property on the first practical tools for immersive data analytics. This will provide significant benefits, such as allowing those across government and industry to make more informed decisions from data.Read moreRead less
Discovery Early Career Researcher Award - Grant ID: DE200100898
Funder
Australian Research Council
Funding Amount
$421,979.00
Summary
Information Embodiment Framework for Education using Immersive Technologies. The project aims to develop a framework to apply mixed reality technologies in education, by fusing the information with human physical, physiological, cognitive and emotional perceptions. The current approach translates existing contents into 3D which does not scale and causes cognitive overload. The project conceptually advances the design and development of mixed reality applications. The expected outcome is a mixed ....Information Embodiment Framework for Education using Immersive Technologies. The project aims to develop a framework to apply mixed reality technologies in education, by fusing the information with human physical, physiological, cognitive and emotional perceptions. The current approach translates existing contents into 3D which does not scale and causes cognitive overload. The project conceptually advances the design and development of mixed reality applications. The expected outcome is a mixed reality integration framework for effective communication, applicable to manufacturing, health, tourism and arts. The benefits are enhanced learning with engaging resources, with positive impact on student learning outcomes and motivation, in both formal and informal education settings such as schools, galleries, and museums.Read moreRead less
Augmented Sociality: Enabling a Socialised Experience of Augmented Reality. This project will explore new socialised uses of Augmented Reality (AR) that expand creativity, social relations, and participation. We seek to better understand how AR content can be leveraged by people to create their own new ways of learning, collaborating, and relating with each other. To do so we will study and prototype new tools and platforms to allow non-experts to create their own AR media. We aim to enable peop ....Augmented Sociality: Enabling a Socialised Experience of Augmented Reality. This project will explore new socialised uses of Augmented Reality (AR) that expand creativity, social relations, and participation. We seek to better understand how AR content can be leveraged by people to create their own new ways of learning, collaborating, and relating with each other. To do so we will study and prototype new tools and platforms to allow non-experts to create their own AR media. We aim to enable people of all ages, education, and background, to imagine and create, and not just passively consume, AR contents, services, and applications. We will generate new applications of AR, a new platform to collaboratively create these applications, and a new theory of 'Augmented Sociality' to guide AR design.
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Unleashing the potential of VR: reducing sickness in head-mounted displays. Virtual reality (VR) is a breakthrough technology with a host of applied uses. Unfortunately, many people become sick when using head-mounted displays (HMDs). Our project proposes, and aims to test, a new theory of this cybersickness. We intend to quantify the sensory conflicts produced by HMD VR for the first time and measure their effects on perception, eye-movements, balance and well-being. The project will 1) determi ....Unleashing the potential of VR: reducing sickness in head-mounted displays. Virtual reality (VR) is a breakthrough technology with a host of applied uses. Unfortunately, many people become sick when using head-mounted displays (HMDs). Our project proposes, and aims to test, a new theory of this cybersickness. We intend to quantify the sensory conflicts produced by HMD VR for the first time and measure their effects on perception, eye-movements, balance and well-being. The project will 1) determine the causes of, and conditions responsible for, cybersickness; and 2) offer practical information on how to prevent it. These outcomes are expected to directly benefit, and greatly improve HMD use in, fields ranging from defence, education, entertainment, gaming, medicine, real estate, simulation training and tourism.Read moreRead less
Advancing Human–robot Interaction with Augmented Reality. This research aims to advance emerging human-robot interaction (HRI) methods, creating novel and innovative, human-in-the-loop communication, collaboration, and teaching methods. The project expects to support the creation of new applications for the growing wave of assistive robotic platforms emerging in the market and de-risk the integration of collaborative robotics into industrial production. Expected outcomes include methods and tool ....Advancing Human–robot Interaction with Augmented Reality. This research aims to advance emerging human-robot interaction (HRI) methods, creating novel and innovative, human-in-the-loop communication, collaboration, and teaching methods. The project expects to support the creation of new applications for the growing wave of assistive robotic platforms emerging in the market and de-risk the integration of collaborative robotics into industrial production. Expected outcomes include methods and tools developed to allow smart leveraging of the different capacities of humans and robots. This should provide significant benefits allowing manufacturers to capitalize on the high skill level of Australian workers and bring more complex high-value manufactured products to market. Read moreRead less
Enabling Situated Immersive Science Collaboration with Remote Sensing Data . This project aims to help scientists communicate and collaborate in immersive environments. Fieldwork is more valuable to scientists than looking at abstract remote data, but expense, danger, or inaccessible locations often stand in the way. This project will address this issue by researching and designing immersive environments that combine remote data with visualisations and new interaction tools for science teams to ....Enabling Situated Immersive Science Collaboration with Remote Sensing Data . This project aims to help scientists communicate and collaborate in immersive environments. Fieldwork is more valuable to scientists than looking at abstract remote data, but expense, danger, or inaccessible locations often stand in the way. This project will address this issue by researching and designing immersive environments that combine remote data with visualisations and new interaction tools for science teams to make sense of spatial and temporal aspects of data. Outcomes will include new presentation and interaction methods, an evaluation with geoscientists, and a framework for designing interactive systems that enable situated interactions. Benefits will include helping Australian scientists overcome distance in their research. Read moreRead less