Special Research Initiatives - Grant ID: SR0354596
Funder
Australian Research Council
Funding Amount
$20,000.00
Summary
Perception and Action in Auditory Scenes (PAAS): Neural, Behavioural, Computational and Mechanical Systems. Auditory scenes are temporal and ephemeral yet pervasively influence human life. How humans negotiate such scenes has not been solved, a fact highlighted by attempts to build machines to respond to speech, warnings etc., in real-world situations with room reverberation, different talkers, and background noise. No one discipline can solve such problems. In this network outstanding researche ....Perception and Action in Auditory Scenes (PAAS): Neural, Behavioural, Computational and Mechanical Systems. Auditory scenes are temporal and ephemeral yet pervasively influence human life. How humans negotiate such scenes has not been solved, a fact highlighted by attempts to build machines to respond to speech, warnings etc., in real-world situations with room reverberation, different talkers, and background noise. No one discipline can solve such problems. In this network outstanding researchers from physical, medical, human, and social sciences with interests in speech, music and audition will provide insights into how humans and machines localize, recognize, interpret and produce auditory events, and advance frontier technologies, e.g., automatic speech recognition, hearing prostheses, auditory monitoring/warning systems.Read moreRead less
Cognitive Modelling of Computer Games Pidgins. This project develops a pidgin language for use in computer games and models the way human users exploit such languages. It has implications also for computer assisted collaborative work and other educational or entertainment interactive environments like computer games. By developing mini-languages for games environments we can dramatically simplify the speech recognition problem and make recognition robust across different speech cultures and ba ....Cognitive Modelling of Computer Games Pidgins. This project develops a pidgin language for use in computer games and models the way human users exploit such languages. It has implications also for computer assisted collaborative work and other educational or entertainment interactive environments like computer games. By developing mini-languages for games environments we can dramatically simplify the speech recognition problem and make recognition robust across different speech cultures and backgrounds. We use protocol analysis and markup techniques for modelling dialogues between human player and reactive agents in computer games.Read moreRead less
How, What and Who in Human Communication: Movement of Face and Voice. The aim of this project is to identify the essential characteristics of tone, affect, and identity from face and voice using a combination of signal processing, biological, and behavioural techniques in order to develop a comprehensive model of auditory-visual speech processing and communication. This research will significantly improve understanding of the basis of auditory-visual perception and production in tonal languages ....How, What and Who in Human Communication: Movement of Face and Voice. The aim of this project is to identify the essential characteristics of tone, affect, and identity from face and voice using a combination of signal processing, biological, and behavioural techniques in order to develop a comprehensive model of auditory-visual speech processing and communication. This research will significantly improve understanding of the basis of auditory-visual perception and production in tonal languages and in affective communication, facilitate links between neurophysiological processes and auditory-visual speech processing; and contribute to applications in automatic person recognition, automatic speech recognition, text-to-speech systems, and talking head aids for the hearing impaired.Read moreRead less
Performance Practice in New Interfaces for Realtime Electronic Music Performance. Results will be reported at national and international conferences both academic and commercial. Manuscripts will be prepared for submission to international refereed scholarly journals. Articles for rapid communication to a popular and commercial audience in areas of music technology, electronic arts, HCI and IT will also be prepared.
Building a Talking Head via Dynamic & 3D-Static, and Age- & Ethnically-Varied Databases: Perceptibility and Acceptability. This project will provide cutting edge realistic, perceptible talking head animation. Based on rich 3D face motion and static face databases, it will allow the study of the facial structure of specific groups of people, and the creation of a lasting cultural heritage of faces. Information in these databases will be useful for research in high-quality 3D face reconstruction ....Building a Talking Head via Dynamic & 3D-Static, and Age- & Ethnically-Varied Databases: Perceptibility and Acceptability. This project will provide cutting edge realistic, perceptible talking head animation. Based on rich 3D face motion and static face databases, it will allow the study of the facial structure of specific groups of people, and the creation of a lasting cultural heritage of faces. Information in these databases will be useful for research in high-quality 3D face reconstruction, with applications as wide as multimodal Biometric Identification, finding lost children, and security systems. The novel methods in this project will also advance auditory-visual speech and emotion research with particular commercial applications in telecommunications, human-machine interfaces, foreign language teaching, humanoid development, animation, and film.Read moreRead less
From Talking Heads to Thinking Heads: A Research Platform for Human Communication Science. In this project current Talking Head technology will be taken into the realm of a high-fidelity Thinking Head, with implications and applications for basic and applied research. Outcomes will bear on human-machine communication, telecommunications, e-commerce, and mobile phone technology; personalised aids for disabled users, the hearing impaired, the elderly, and children with learning difficulties, forei ....From Talking Heads to Thinking Heads: A Research Platform for Human Communication Science. In this project current Talking Head technology will be taken into the realm of a high-fidelity Thinking Head, with implications and applications for basic and applied research. Outcomes will bear on human-machine communication, telecommunications, e-commerce, and mobile phone technology; personalised aids for disabled users, the hearing impaired, the elderly, and children with learning difficulties, foreign language learning; and will facilitate the development of animation in new media, film, and games. In addition to output in scholarly journals, beta-versions of the Head will be made available, and public visibility for the project will be facilitated by the incorporation of high-profile installations and exhibitions.Read moreRead less
Special Research Initiatives - Grant ID: SR0354513
Funder
Australian Research Council
Funding Amount
$20,000.00
Summary
The Computational Processing of Human Language. Language is what makes us distinctly human; consequently, language attracts interest from many fields of research, particularly linguistics, psychology, and cognitive science. Moreover, language is the primary medium for the storage and dissemination of knowledge, a fact that has drawn many computer scientists to attempt to process, analyse and understand language. This network will bridge the many disciplines that are concerned with language, ex ....The Computational Processing of Human Language. Language is what makes us distinctly human; consequently, language attracts interest from many fields of research, particularly linguistics, psychology, and cognitive science. Moreover, language is the primary medium for the storage and dissemination of knowledge, a fact that has drawn many computer scientists to attempt to process, analyse and understand language. This network will bridge the many disciplines that are concerned with language, explore new ways in which computational models inform our understanding of human languages, and exploit new opportunities for applying theories of language in the development of human language technologies.Read moreRead less
Linkage Infrastructure, Equipment And Facilities - Grant ID: LE100100211
Funder
Australian Research Council
Funding Amount
$650,000.00
Summary
The Big Australian Speech Corpus: An audio-visual speech corpus of Australian English. Contemporary speech science and technology are driven by the availability of large speech corpora. While audio databases exist for languages spoken in America, Europe and Japan, there is currently no large auditory-visual database of spoken language, and certainly not one for Australian English. Here we will establish the Big Australian Speech Corpus, which will support a speech science research and developmen ....The Big Australian Speech Corpus: An audio-visual speech corpus of Australian English. Contemporary speech science and technology are driven by the availability of large speech corpora. While audio databases exist for languages spoken in America, Europe and Japan, there is currently no large auditory-visual database of spoken language, and certainly not one for Australian English. Here we will establish the Big Australian Speech Corpus, which will support a speech science research and development using Australian English and facilitate the development of Australian speech technology applications from automatic speech recognition and text-to-speech synthesis used in taxi and other ordering services, to hearing prostheses and talking head aids for learning-impaired children, and a range of security and forensic applications.Read moreRead less
Evolving largest scale concept structures. This project will find new methods of collective intelligence- many small computer programs acting in synergy. Such software has many applications from data mining to networks of sensors, but the main focus will be on one of the Grand Challenges of artificial intelligence -- the Japanese game of Go. Go is at least as difficult as Chess but computers are far from reaching the skill of human experts. Insights into the human brain from autism and savants w ....Evolving largest scale concept structures. This project will find new methods of collective intelligence- many small computer programs acting in synergy. Such software has many applications from data mining to networks of sensors, but the main focus will be on one of the Grand Challenges of artificial intelligence -- the Japanese game of Go. Go is at least as difficult as Chess but computers are far from reaching the skill of human experts. Insights into the human brain from autism and savants will form the foundations of the new computational approaches we will develop.Read moreRead less
Mechanisms of Recovery after Extinction of Conditioned Behaviour. Old habits die hard and may never die at all. My previous ARC-funded research has revealed that extinguished learning can be recovered rapidly and in unsuspected ways. This project is aimed at building a neural network to explain how old learning can recovered. In practical terms, rapid recovery has both benefits, e.g., our ability to regain old skills with brief refresher training, and costs, e.g., relapse after therapies for anx ....Mechanisms of Recovery after Extinction of Conditioned Behaviour. Old habits die hard and may never die at all. My previous ARC-funded research has revealed that extinguished learning can be recovered rapidly and in unsuspected ways. This project is aimed at building a neural network to explain how old learning can recovered. In practical terms, rapid recovery has both benefits, e.g., our ability to regain old skills with brief refresher training, and costs, e.g., relapse after therapies for anxiety disorders and substance abuse. In theoretical terms, understanding recovery in biological systems will inform research concerning both the neural basis of memory and the design of robots.Read moreRead less