Designing work roles for crew operating multiple unmanned aircraft. The aim of this project is to identify how work roles should be designed for crew operating multiple Unmanned Aircraft (UA). Industry expects that the introduction of higher levels of automation in next-generation UA systems will reduce the operational costs associated with UA by enabling human crews to simultaneously manage multiple aircraft. The current project examines the safety and effectiveness of different types of work d ....Designing work roles for crew operating multiple unmanned aircraft. The aim of this project is to identify how work roles should be designed for crew operating multiple Unmanned Aircraft (UA). Industry expects that the introduction of higher levels of automation in next-generation UA systems will reduce the operational costs associated with UA by enabling human crews to simultaneously manage multiple aircraft. The current project examines the safety and effectiveness of different types of work designs for these systems. The primary outcome will be a set of recommendations regarding the design of work roles for the crew of next-generation UA systems. Expected benefits include improvements in safety and cost-effectiveness of next-generation UA systems.Read moreRead less
Reading facial expressions from real and virtual humans. This project aims to advance understanding of human emotional communication and improve human rapport with the virtual humans and avatars that are rapidly infiltrating our social world. Using two unique stimulus sets - naturalistic human expressions and highly realistic virtual faces - together with powerful genetic, experimental, and individual differences designs, the project expects to answer previously intractable questions in emotion ....Reading facial expressions from real and virtual humans. This project aims to advance understanding of human emotional communication and improve human rapport with the virtual humans and avatars that are rapidly infiltrating our social world. Using two unique stimulus sets - naturalistic human expressions and highly realistic virtual faces - together with powerful genetic, experimental, and individual differences designs, the project expects to answer previously intractable questions in emotion science, as well as deliver tangible outcomes, such as new psychological tests to better understand human social connection. This should provide significant benefits, by improving emotion communication and offering a new perspective on how artificial intelligence can best serve human social needs.
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Discovery Early Career Researcher Award - Grant ID: DE210101107
Funder
Australian Research Council
Funding Amount
$412,744.00
Summary
Ahead of the Game: Balancing the Gaming Industry and Public Interest. This project battles the risks and embraces the benefits of digital gaming. There is a risk that one loses control of their gaming and prioritises it over other duties. This is offset by the benefits of using digital games for health. It is the first to decode and use the health data embedded in the connection between the gamer and their game persona (avatar). It does this by concurrently assessing important gamer, family, cul ....Ahead of the Game: Balancing the Gaming Industry and Public Interest. This project battles the risks and embraces the benefits of digital gaming. There is a risk that one loses control of their gaming and prioritises it over other duties. This is offset by the benefits of using digital games for health. It is the first to decode and use the health data embedded in the connection between the gamer and their game persona (avatar). It does this by concurrently assessing important gamer, family, cultural and game structure features. Findings will prompt the ethical growth of the Australian Health games industry and inform strategies to combat gaming disorder by tailoring games to users' needs. This will uniquely benefit Australians by re-directing this growing industry to better serve the public interest.Read moreRead less
Everyday autism: bridging the gap between lab and life. Recent research demonstrates that autistic people, their families and professionals often feel that there remains a sharp divide between autism science and key aspects of everyday autistic life, despite significant public investment in that science. This proposed research investigates reasons for this divide and proposes ways in which it might be overcome. Expected outcomes include greater opportunities for autistic people to play active ro ....Everyday autism: bridging the gap between lab and life. Recent research demonstrates that autistic people, their families and professionals often feel that there remains a sharp divide between autism science and key aspects of everyday autistic life, despite significant public investment in that science. This proposed research investigates reasons for this divide and proposes ways in which it might be overcome. Expected outcomes include greater opportunities for autistic people to play active roles in the research process and more scientific experimentation that moves out of the laboratory and into more true-to-life settings. Bridging the gap between lab and life will result in better theory-building on autism, better translation of scientific discoveries and more robust policy recommendations.Read moreRead less
Square Eyes or All Lies? Understanding Children's Exposure to Screens. This project will examine Australian parents’ number one concern about their children’s health and behaviour – their interactions with electronic screens. Current screen time guidelines are based on low-quality evidence and lack the nuance required to address this complex issue. This project will use innovative technology to resolve these weaknesses. Wearable cameras will measure what children are doing on screens, and where, ....Square Eyes or All Lies? Understanding Children's Exposure to Screens. This project will examine Australian parents’ number one concern about their children’s health and behaviour – their interactions with electronic screens. Current screen time guidelines are based on low-quality evidence and lack the nuance required to address this complex issue. This project will use innovative technology to resolve these weaknesses. Wearable cameras will measure what children are doing on screens, and where, when, and how long they are doing it. The project will also investigate how screen time impacts children’s development and how it is influenced by their environment. This evidence will benefit children by improving screen time guidelines, and help parents understand the impact of screen time on children’s development.
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Fake News and Post-Truth Impacts: Responses to Conflictive Uncertainty. Attributions of fake news and post-truth are symptoms of uncertainty arising from conflicting information. Little is known about human responses to conflictive uncertainty other than that people find it aversive. This project aims to identify the determinants of human attitudes towards conflictive uncertainty. The aims will be achieved via the development of measures of attitudes toward conflictive uncertainty, and studies i ....Fake News and Post-Truth Impacts: Responses to Conflictive Uncertainty. Attributions of fake news and post-truth are symptoms of uncertainty arising from conflicting information. Little is known about human responses to conflictive uncertainty other than that people find it aversive. This project aims to identify the determinants of human attitudes towards conflictive uncertainty. The aims will be achieved via the development of measures of attitudes toward conflictive uncertainty, and studies identifying the major influences thereof. Expected outcomes include advances in knowledge of how conflictive uncertainty attitudes relate to risk orientations, personality, and situational factors. Anticipated benefits include improved strategies for decision makers and communicators faced with conflictive uncertainty.Read moreRead less
Emotions and Employee Turnover: New Methods for Complex Dynamic Systems. This project aims to vastly improve the data-analytic capabilities of social and health researchers, while increasing knowledge about emotion dynamics and their link to employee turnover. By drawing on and advancing methods from ecology and applied physics, this project plans to investigate the role that individual emotions play in employee turnover with new quantitative methods for characterising and testing causality in c ....Emotions and Employee Turnover: New Methods for Complex Dynamic Systems. This project aims to vastly improve the data-analytic capabilities of social and health researchers, while increasing knowledge about emotion dynamics and their link to employee turnover. By drawing on and advancing methods from ecology and applied physics, this project plans to investigate the role that individual emotions play in employee turnover with new quantitative methods for characterising and testing causality in complex dynamic systems. The expected outcomes include an improved capacity for researchers, managers, and policy makers to understand complex organisational, economic, and health systems. This will provide immediate societal benefits by informing the development and deployment of targeted interventions in such systems.Read moreRead less
Towards an integrated model of reasoning and reasoning development. This project aims to identify the core cognitive processes that underlie different forms of reasoning and how they develop. The project intends to use a signal detection framework to derive detailed computational models of reasoning which can then be tested through Bayesian computational modelling as well as the first systematic investigation of developmental change in reasoning processes. Expected outcomes include a more princi ....Towards an integrated model of reasoning and reasoning development. This project aims to identify the core cognitive processes that underlie different forms of reasoning and how they develop. The project intends to use a signal detection framework to derive detailed computational models of reasoning which can then be tested through Bayesian computational modelling as well as the first systematic investigation of developmental change in reasoning processes. Expected outcomes include a more principled and comprehensive computational model of reasoning in both adults and children. The project should provide significant benefits by helping to resolve long-standing debates about how humans reason complex arguments relevant to everyday lives and guide development of more effective methods for teaching reasoning.Read moreRead less
Emergent cues underlying the perception of shape, colour, and material . This goal of this project is to identify the information the visual system uses to extract the three-dimensional structure and material composition of objects. This project aims to generate an advanced understanding of the information that supports these perceptual abilities and to advance our understanding how this information is learned from exposure to natural scenes. The findings of this work are expected to benefit ou ....Emergent cues underlying the perception of shape, colour, and material . This goal of this project is to identify the information the visual system uses to extract the three-dimensional structure and material composition of objects. This project aims to generate an advanced understanding of the information that supports these perceptual abilities and to advance our understanding how this information is learned from exposure to natural scenes. The findings of this work are expected to benefit our understanding of the human visual system, and to provide insights into the information needed to advance the development of deep neural networks (machine learning) that exploit the same information used by humans to guide our behavior and recognize objects and materials.Read moreRead less
Perceiving and misperceiving the causes of optical structure. This project aims to understand the conditions that cause humans to misperceive the shape and surface properties of real-world materials. Most natural materials are translucent to varying degrees, but little is known about how light is transported through them or how such materials are perceived or misperceived. This project will determine the conditions and causes responsible for the misperception of material properties and shape, an ....Perceiving and misperceiving the causes of optical structure. This project aims to understand the conditions that cause humans to misperceive the shape and surface properties of real-world materials. Most natural materials are translucent to varying degrees, but little is known about how light is transported through them or how such materials are perceived or misperceived. This project will determine the conditions and causes responsible for the misperception of material properties and shape, and will offer practical information about what can be done to minimise such misperceptions. The outcomes of the project are expected to lead to new techniques for depicting and manipulating real-world translucent materials in computer graphics, virtual reality, and gaming industries.Read moreRead less