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Socio-Economic Objective : Behaviour and Health
Research Topic : computer simulation
Australian State/Territory : SA
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  • Active Funded Activity

    Industrial Transformation Research Hubs - Grant ID: IH170100013

    Funder
    Australian Research Council
    Funding Amount
    $2,962,655.00
    Summary
    ARC Research Hub for Digital Enhanced Living. The ARC Research Hub for Digital Enhanced Living aims to address the growing challenges of aging people living in their own home or residential care. This will be through inventing new personalised medical technologies through an innovative approach, with a multi-disciplinary team leveraging diverse expertise. An enhanced capacity to create and deploy fit-for-purpose personalised health solutions will result in revenues from new and repurposed device .... ARC Research Hub for Digital Enhanced Living. The ARC Research Hub for Digital Enhanced Living aims to address the growing challenges of aging people living in their own home or residential care. This will be through inventing new personalised medical technologies through an innovative approach, with a multi-disciplinary team leveraging diverse expertise. An enhanced capacity to create and deploy fit-for-purpose personalised health solutions will result in revenues from new and repurposed devices, analytics and integration platforms. New jobs and improved care will see cost reductions, better use of resources and enhanced mental, physical and social well-being.
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    Active Funded Activity

    Discovery Early Career Researcher Award - Grant ID: DE230101174

    Funder
    Australian Research Council
    Funding Amount
    $443,154.00
    Summary
    Harnessing life-course transitions to optimise time-use behaviour habits. At every stage of life, how we use our time is one of the greatest determinants of our happiness, productivity, social wellbeing and quality of life. Time-use habits, for better or worse, are entrenched in daily routines that are difficult to break. This project aims to use existing population datasets to identify when during their life people are most likely to change their time-use habits, and to describe who may be at g .... Harnessing life-course transitions to optimise time-use behaviour habits. At every stage of life, how we use our time is one of the greatest determinants of our happiness, productivity, social wellbeing and quality of life. Time-use habits, for better or worse, are entrenched in daily routines that are difficult to break. This project aims to use existing population datasets to identify when during their life people are most likely to change their time-use habits, and to describe who may be at greatest risk of making unfavourable changes (e.g., replacing physical activity with sedentary time, not getting enough sleep). Expected outcomes include new analytical methods to understand time-use routines and new knowledge to inform future time-use improvement strategies to enable Australians to live their best life.
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    Funded Activity

    Discovery Projects - Grant ID: DP130103092

    Funder
    Australian Research Council
    Funding Amount
    $230,113.00
    Summary
    Can attentional re-training reduce food cravings and consumption? This project aims to determine the impact of a procedure involving the re-training of attention to food cues on food cravings and food intake. Results will advance our understanding of food cravings and contribute to interventions aimed at curbing unwanted cravings and (over) consumption.
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    Active Funded Activity

    Discovery Projects - Grant ID: DP200101912

    Funder
    Australian Research Council
    Funding Amount
    $658,544.00
    Summary
    Square Eyes or All Lies? Understanding Children's Exposure to Screens. This project will examine Australian parents’ number one concern about their children’s health and behaviour – their interactions with electronic screens. Current screen time guidelines are based on low-quality evidence and lack the nuance required to address this complex issue. This project will use innovative technology to resolve these weaknesses. Wearable cameras will measure what children are doing on screens, and where, .... Square Eyes or All Lies? Understanding Children's Exposure to Screens. This project will examine Australian parents’ number one concern about their children’s health and behaviour – their interactions with electronic screens. Current screen time guidelines are based on low-quality evidence and lack the nuance required to address this complex issue. This project will use innovative technology to resolve these weaknesses. Wearable cameras will measure what children are doing on screens, and where, when, and how long they are doing it. The project will also investigate how screen time impacts children’s development and how it is influenced by their environment. This evidence will benefit children by improving screen time guidelines, and help parents understand the impact of screen time on children’s development.
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    Showing 1-4 of 4 Funded Activites

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