Designing digital aquatic play to foster Australians’ engagement with water. From the beach to the pool, aquatic play is key to Australians’ quality of life and advances physical, mental and social wellbeing. This project harnesses our increasing use of interactive technology (such as wearables) to develop the world’s first design theory on interactive aquatic play. The project creates and evaluates three inspirational aquatic play prototypes, advancing confidence in water skills, self-expressio ....Designing digital aquatic play to foster Australians’ engagement with water. From the beach to the pool, aquatic play is key to Australians’ quality of life and advances physical, mental and social wellbeing. This project harnesses our increasing use of interactive technology (such as wearables) to develop the world’s first design theory on interactive aquatic play. The project creates and evaluates three inspirational aquatic play prototypes, advancing confidence in water skills, self-expression through movement and employment of safe practices to enrich Australian’s physical engagement with water. Digital media developers, government interventions and wellbeing groups can use the derived design knowledge to leverage digital technology and aquatic interactivity to foster Australians’ physical engagement with water.Read moreRead less
Muscle memory: The key to novel interactive memory support systems. This project aims to investigate how the use of muscle memory as a deliberate interaction design resource can effectively support declarative memory. The project brings together memory interaction design and bodily activity design to address increasing concerns surrounding Australians’ memory. By investigating muscle memory in interaction design, the project is expected to advance international understanding of scholarly and pra ....Muscle memory: The key to novel interactive memory support systems. This project aims to investigate how the use of muscle memory as a deliberate interaction design resource can effectively support declarative memory. The project brings together memory interaction design and bodily activity design to address increasing concerns surrounding Australians’ memory. By investigating muscle memory in interaction design, the project is expected to advance international understanding of scholarly and practical processes that complement design for declarative memory. The project will lay the foundation for extending research which will assist movement, rehabilitation, health and educational sports practitioners that can create engaging experiences that use muscle memory for the benefit of all Australians.Read moreRead less
Understanding the design of exertion games to address Australia's obesity issue. In the face of an obesity epidemic, Australians have turned to physical computer games to address their weight issues. This research provides the first understanding of the role of the design of these games in motivating players to play harder, longer and more often, resulting in recommendations how to use and design games for health.
Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of ....Framing and Enabling Children’s Active Play using Novel Technology. This project aims to address inactivity in the 3-5 age group through understanding and exploring innovative interactive active play experiences for children, with a view to increasing their physical activity over the long term. This project will be based on empirical research with real children undertaking real interactive experiences in real contexts, in order to understand issues around sustained engagement with these types of systems. We will design and develop solutions that may address the issues and test those interventions in a longitudinal manner. The outcome will be a framework which can be applied in a variety of situations and modalities by designers and developers of such systems, and feed into childhood technology guidelines.
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Citizen Heritage: Digital and Community-based Histories of Place. This interdisciplinary project investigates the potential for the citizens of local areas to generate new collective interpretations of their shared heritage and identity. A longitudinal case study will be conducted into the design and deployment of a digital and mobile tool for a particular urban precinct. Findings will reveal the viability of collaborative digital technologies to shape the experience of built places, and their c ....Citizen Heritage: Digital and Community-based Histories of Place. This interdisciplinary project investigates the potential for the citizens of local areas to generate new collective interpretations of their shared heritage and identity. A longitudinal case study will be conducted into the design and deployment of a digital and mobile tool for a particular urban precinct. Findings will reveal the viability of collaborative digital technologies to shape the experience of built places, and their capacity to balance expert and community knowledge. The study is significant for understanding grass-roots forms of history-making, and new forms of architectural heritage interpretation that capture social and intangible aspects of urban history. Read moreRead less
Parametric VR: An Interactive Virtual Reality System for Parametric Design. This project aims to create a new and intuitive set of user interactions for Virtual Reality (VR) to support parametric designers in architecture and design. Parametric tools are an emerging design technology dominating contemporary practices, yet their interfaces are on traditional desktop computers while VR is only employed to visualise the geometric models produced by the end design. This project will generate Paramet ....Parametric VR: An Interactive Virtual Reality System for Parametric Design. This project aims to create a new and intuitive set of user interactions for Virtual Reality (VR) to support parametric designers in architecture and design. Parametric tools are an emerging design technology dominating contemporary practices, yet their interfaces are on traditional desktop computers while VR is only employed to visualise the geometric models produced by the end design. This project will generate Parametric VR, a system of VR tools to support parametric design. Key outcomes include software tools and demonstrators to support parametric algorithms and processes in VR. This will have significant benefits for design industries, allowing designers to directly edit parametric design entirely in VR across the project lifecycle.Read moreRead less
Co-designing Innovations in Digital Storytelling with Older Adults. This project aims to investigate how emerging technologies can be leveraged to provide innovative ways for older adults to create and share their life stories to foster social wellbeing. Later life can be a time of considerable change, leaving people feeling disconnected from the people, places, and life events that are important to them. Autobiographical storytelling can help create links with one's past, but little is known ab ....Co-designing Innovations in Digital Storytelling with Older Adults. This project aims to investigate how emerging technologies can be leveraged to provide innovative ways for older adults to create and share their life stories to foster social wellbeing. Later life can be a time of considerable change, leaving people feeling disconnected from the people, places, and life events that are important to them. Autobiographical storytelling can help create links with one's past, but little is known about how technologies such as digital games and virtual reality can be used to enable older adults to share stories about their lives in a way that supports ongoing social interactions. This project is expected to co-design new forms of digital storytelling to improve social wellbeing of older adults. Read moreRead less
Modelling greenhouse gas emissions associated with commercial building construction. A reliable model of greenhouse gas emissions for commercial building construction is required. Construction product manufacturing emissions are well known, but those associated with the construction process (representing up to 25% of the energy embodied in construction products) have not been fully elucidated. Commercial building construction requires more energy per square metre than residential building constr ....Modelling greenhouse gas emissions associated with commercial building construction. A reliable model of greenhouse gas emissions for commercial building construction is required. Construction product manufacturing emissions are well known, but those associated with the construction process (representing up to 25% of the energy embodied in construction products) have not been fully elucidated. Commercial building construction requires more energy per square metre than residential building construction, due mainly to lifting of heavy items. The results will be used to develop cost effective strategies for optimising greenhouse gas emissions associated with the total emissions from commercial building construction and operation. This will improve the environmental performance of the Australian construction industry.Read moreRead less
Creating evidence-based public open space standards for apartment residents. This project aims to examine how to create public open space for apartment residents. It will (1) identify how apartment dwellers use public open space, including which spaces are used and why; and (2) test whether public open space use compensates for reduced apartment/building space. With less private space, apartment residents are assumed to rely on public spaces for physical, social and recreational activities. Yet ....Creating evidence-based public open space standards for apartment residents. This project aims to examine how to create public open space for apartment residents. It will (1) identify how apartment dwellers use public open space, including which spaces are used and why; and (2) test whether public open space use compensates for reduced apartment/building space. With less private space, apartment residents are assumed to rely on public spaces for physical, social and recreational activities. Yet little is known about which spaces they use and why, and what they would prefer. Expected outcomes include tailored, equitable evidence-based recommendations for public open space planning and apartment design guidelines. Benefits include the delivery of sustainable high-density precincts that cater to community needs.Read moreRead less
Designing distanced intergenerational interaction with tangible technology. Older people and their young relatives/grandchildren who are geographically distanced cannot currently experience closeness in tangible ways, which are the natural ways they would play and build relationships in “real” life. Enabling this connection would have positive impacts for both groups, and two types of technologies – Mixed Reality and Tangibles - can be explored to allow us to understand how to do this. We will d ....Designing distanced intergenerational interaction with tangible technology. Older people and their young relatives/grandchildren who are geographically distanced cannot currently experience closeness in tangible ways, which are the natural ways they would play and build relationships in “real” life. Enabling this connection would have positive impacts for both groups, and two types of technologies – Mixed Reality and Tangibles - can be explored to allow us to understand how to do this. We will develop approaches to distanced tangible intergenerational interaction which are designed specifically to increase intergenerational closeness and to be innovative and subtle so that they fit seamlessly into the lives of older people and young children.Read moreRead less